So Digital Foundry has gotten their hands on the game and the performance is much the same as the previous analysis.
- XB1S is 900p (though ElAnalistaDeBits noted it's a dynamic resolution) and has by far the worse performance all the way down to 28FPS and regularly below 60.
- XB1X is 2160p still with heavy drops down to 35FPS at points and regularly below 60.
- Both HDR and Dolby Atmos Supported
- Game was tested with Day One Patch
Developer has noted they will work on the performance issues so fingers crossed. Hopefully the more awareness of the performance is raised the more likely we'll get the game running in a better state. I'm pretty bummed there's so many issues with the games performance at launch, coming from Ori at a rock solid 60 with no issues I expected the same here.
This update from the developer sounds super promising!
Moon is aware of the problems and they're releasing a patch the next week: https://www.orithegame.com/known-issues-bug-status-report/
Xbox One Upcoming Fixes
PC Upcoming Fixes
- Improving performance on both Xbox One X and Xbox One S across the entire game as well as during busy combat scenarios
- Removing the stutters on Xbox One S and Xbox One X after longer periods of play time
- Addressing various gameplay, localization and technical bugs
- Additional improvements are also planned for the Xbox One version later this year, including plans to improve the HDR support for Xbox One
More Known Issues We are Investigating
- Sound glitches/buzzing
- Weapon Wheel (both RT/LT bringing up abilities)
- Chinese font rendering issue
- End-game Achievements Unlock Error
- Leaderboard Missing Information
- Key Remapping Error
- More options for performance tweaking on the PC:
- Resolution scaling %
- Allowing to super-sample or under-sample the game
- Exclusive full screen mode and other small tweakable graphic options
- Plans to improve the HDR experience with HDR support for PC is coming soon
- Crash during title screen: Investigating
- Save game files missing: Investigating
- No In-game sound: Investigating
The next patch will be coming next week, so stay tuned.
Edit 3:
VGTech was the main analysis I was looking forward to. They're always super thorough. Looks like both base Xbox One and Xbox One X are using dynamic resolutions. The game also hitches for over a full second. Performance drops in the video is near identical with drops down to 26FPS on XB1S and 35FPS on XB1X.
Hopefully it's just a matter of making the dynamic resolution more aggressive on both or adding an option like Wolfenstein did for a more aggressive resolution scaling option for smoother performance.
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