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Box

Banned
Oct 27, 2017
6,629
Lancashire



A proper 4K experience is in the bag for Stadia - which is great. Developer 4A's work here puts it in the domain of console visuals rather than PC's otherwise - and so the question is, is it enough to overtake Xbox One X?


Native 2160p.
Can't rule out dynamic resolution but looks close and consistent.
Only motion blur in the graphics options.
Mostly stable 30FPS, however worse overall than 1X (21 FPS shown)
Framepacing is an issue.
Produces compression artifacts more than most games due to the darkness of the environments.
Stadia version a match for 1X visually, and pairs with PC high.
No tessellation or RT shadows from PC version.
Loading times are not quite as bad as console.
Input lag on the high side and very noticeable.
 
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thebishop

Banned
Nov 10, 2017
2,758
I bought Metro on Stadia day 1. The graphics look great, but the controls feel sluggish. Not sure if it's a function of 30fps, or Stadia lag, or if that's just the way this game feels on all platforms.
 

MysteryM

Member
Oct 28, 2017
1,755
Fair play, macro blocking aside, visually it looks far better than I was expecting for a streamed game.
 

thebishop

Banned
Nov 10, 2017
2,758
Fair play, macro blocking aside, visually it looks far better than I was expecting for a streamed game.

I don't even notice macroblocking issues so much. Stadia's compression manifests more as color banding and some blockiness in dark parts of the frame. The kind of screen-wide blocky vaseline blur I've seen on everything from OnLine through Geforce Now is not something I've seen on Stadia or XCloud (though it's harder to critique XCloud when it only works on my phone).
 

JahIthBer

Member
Jan 27, 2018
10,400
Even with 10 teras of flop, is any hardware putting up 4k60 with ray tracing on a modern AAA game? I don't think anything less than a 2080 Super can do it.
Nope, this is why people need to think twice about ray tracing at 4K/60fps with next gen visuals. Unless it's really lite, like i wouldn't be surprised to see Forza 8 pull off ray tracing at 4K/60 because it might just use RT reflections for the players car or maybe some puddles.
Metro's GI RT is too demanding.
 

thebishop

Banned
Nov 10, 2017
2,758
Just remember, it's all the devs fault.

It's not the devs fault we're not getting 4k60+RTX. I don't think the hardware is capable of that.

But a lot of the launch Stadia ports are clearly punching below the capabilities of the hardware. I don't blame "devs" for this, so much as just launch-window growing pains. But it is the devs who will have to correct it going forward. There's no indication it's a problem on Google's side.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Honestly, the worst part of this is latency as I feel Metro is already a very very sluggish game. On PC with a pad, it wasn't far off from Killzone 2 for me so, on Stadia, it's just...next level. It feels terrible.
 

riotous

Member
Oct 25, 2017
11,390
Seattle
Honestly, the worst part of this is latency as I feel Metro is already a very very sluggish game. On PC with a pad, it wasn't far off from Killzone 2 for me so, on Stadia, it's just...next level. It feels terrible.
These games that are already sluggish need to be pushed to 60FPS on Stadia to make up for it.
 

DoradoWinston

Member
Apr 9, 2019
6,327
In other words unless you got a nice af PC or a good one but lower settings the best place to play metro is X. Shame Stadia couldn't be an easy and relatively cheap option for folks
 

thebishop

Banned
Nov 10, 2017
2,758
Honestly, the worst part of this is latency as I feel Metro is already a very very sluggish game. On PC with a pad, it wasn't far off from Killzone 2 for me so, on Stadia, it's just...next level. It feels terrible.

Yeah, Killzone2 is a good comparison. If it was 60fps on Stadia, the sluggishness might be mitigated. At 30, I don't really want to play it. But it does feel like a problem with the game engine more than a problem with streaming. I don't have any similar problems with Tomb Raider or Destiny 2.
 

Dreamwriter

Member
Oct 27, 2017
7,461
At least the game is visually a perfect match for Xbox One X, including true native 4k - considering how the Metro series has always been basically tech demos for some of the best in console graphics, that's great. Now if they could just shore the framerate up a bit...
 

Sqrt

Member
Oct 26, 2017
5,917
Looks like one of the best showings on the service. Is head scratching how being close to XBX is now a minot win.
 

hydro94530

Chicken Chaser
Member
Oct 27, 2017
6,925
Bay Area
It's not the devs fault we're not getting 4k60+RTX. I don't think the hardware is capable of that.

But a lot of the launch Stadia ports are clearly punching below the capabilities of the hardware. I don't blame "devs" for this, so much as just launch-window growing pains. But it is the devs who will have to correct it going forward. There's no indication it's a problem on Google's side.

Pretty sure that was sarcasm lol.
 

TechnicPuppet

Member
Oct 28, 2017
10,867
Is one of Stadias issues that it needs Linux? Would it not have been easier for Google just to use Windows games that already exist and have devs work on just perfecting them for streaming? Also would have meant a much bigger catalogue I assume.

I'm clueless so this is a question not an assumption, there is probably a good reason why they don't.
 

low-G

Member
Oct 25, 2017
8,144
Is one of Stadias issues that it needs Linux? Would it not have been easier for Google just to use Windows games that already exist and have devs work on just perfecting them for streaming? Also would have meant a much bigger catalogue I assume.

I'm clueless so this is a question not an assumption, there is probably a good reason why they don't.

I don't know what their exact setup is, but it requires some kind of virtualization and that is a problem that won't go away.
 

Gestault

Member
Oct 26, 2017
13,461
That result is...not wonderful. I wouldn't want to be pitching these versions on Stadia when they're being outperformed by at least one of the last-gen systems.

What a surprise! Absolutely no one saw that coming.

There's nothing magic about the 1X, so the purportedly more powerful hardware behind Stadia being outperformed by it actually is a surprise. This is in terms of rendering and performance, not just things one would expect like input delay or compression.
 
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Thera

Banned
Feb 28, 2019
12,876
France
Is one of Stadias issues that it needs Linux? Would it not have been easier for Google just to use Windows games that already exist and have devs work on just perfecting them for streaming? Also would have meant a much bigger catalogue I assume.

I'm clueless so this is a question not an assumption, there is probably a good reason why they don't.
Using Windows games would have required licenses fee or royalties. And if there is one thing Google really don't like to do, it is giving money to MS.
 

Gestault

Member
Oct 26, 2017
13,461
What is googles plan when the new consoles come out?

Their current plan/claims are that this hardware is already "next-gen," so I think they'll need to either make improvements behind the scenes before that time arrives, or give some context to why the results are ending up like this. Like, if the answer is honestly "we're not liking these results, and we're working on it," that would be better than having the expectation that this is the norm.
 
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Fisty

Member
Oct 25, 2017
20,365
I really hope, for Stadia's sake, that these games are all running on like half the hw specs they promised because the 10tf chips are delayed or something. This cant be the norm for the service indefinitely
 

julian

Member
Oct 27, 2017
16,869
It's not the devs fault we're not getting 4k60+RTX. I don't think the hardware is capable of that.

But a lot of the launch Stadia ports are clearly punching below the capabilities of the hardware. I don't blame "devs" for this, so much as just launch-window growing pains. But it is the devs who will have to correct it going forward. There's no indication it's a problem on Google's side.
At the end of the day, it's a platform launch and Google made a bunch of promises that aren't being kept. Can devs do more to improve performance? Sure, but clearly something has gone wrong. Maybe not enough support from Google, maybe expectations set too high. Who knows. The point is, this is on google.
 

chris 1515

Member
Oct 27, 2017
7,075
Barcelona Spain
Is one of Stadias issues that it needs Linux? Would it not have been easier for Google just to use Windows games that already exist and have devs work on just perfecting them for streaming? Also would have meant a much bigger catalogue I assume.

I'm clueless so this is a question not an assumption, there is probably a good reason why they don't.

Because paid a Windows licence for each Sadia blade would have been expensive.
 

riotous

Member
Oct 25, 2017
11,390
Seattle
Because paid a Windows licence for each Sadia blade would have been expensive.
Eh; not very expensive.

But very anti-Google; Google rewards employees for avoiding Microsoft products internally lol

Cost might be a small factor for them but I think it's more they aren't big supporters of Windows. Making a Windows based platform means windows based tools, etc.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
Is one of Stadias issues that it needs Linux? Would it not have been easier for Google just to use Windows games that already exist and have devs work on just perfecting them for streaming? Also would have meant a much bigger catalogue I assume.

I'm clueless so this is a question not an assumption, there is probably a good reason why they don't.

Stadia was designed to run games on virtualized Linux images. Those images are probably being run on servers that include dedicated hardware for encoding the video stream that's sent out to Stadia's clients.

I assume the Linux image they're running was a very specific fit their hardware. Also, they probably didn't want to be tied to a third-party OS like Windows because of support and licensing issues. This way google gets to control the entire platform: hardware -> hypervisor -> OS -> applications.

The downside is that every Stadia game needs to be ported to their OS and environment.
 

Mars People

Comics Council 2020
Member
Oct 25, 2017
18,231
Why can't Stadia just do 1080p/60?
Surely that shouldn't be beyond the capabilities of googles PCs.
And it would give a hell of a better experience than 2160p/30~~
 

upinsmoke

Banned
Oct 26, 2017
2,566
Why does it keep getting compared to the xbox one x? The hardware is old now and soon to be obsolete. Stadia was supposed to be better than the best pc gaming could offer
 

Windrunner

Sly
Member
Oct 25, 2017
6,614
Why does it keep getting compared to the xbox one x? The hardware is old now and soon to be obsolete. Stadia was supposed to be better than the best pc gaming could offer

if it can't even beat the Xbox One X with its potato tier CPU and slow ass hdd storage it has no business being compared to a high end PC.