So because this is a new thing for GG we should give it a pass? No, thank you.It is a new thing for Guerrilla. They never needed to care about PC versions before.
Not gonna lie, I don't see any difference
That shader compilation process seems fucked. What other game does this besides Modern Warfare?
His card was not plugged into a 16 lane slot on his mobo.but honestly I didn't understand how, but it was a weird problem.
That shader compilation process seems fucked. What other game does this besides Modern Warfare?
Doubt the PS5 gets this version, the original devs will port this to PS5 if it gets ported at all. Sony doesn't have incentive for PC to be the definitive version of their games. The whole point is to get these folks to buy a PlayStation and with sub par ports that's exactly what they may do.Dunno what he was expecting. Death Stranding was made with PC port in mind while some stuff for Horizon was designed with 30fps only in mind. This will probably improve with time since this version is probably the patch that PS5 will get.
So that makes selling it for 50 euros ok?Yes it can be patched. Netherrealm Studios did it for the PC version of Mortal Kombat 11. Plus, it can be modded, if devs decide not to patch it.
Dunno what he was expecting. Death Stranding was made with PC port in mind while some stuff for Horizon was designed with 30fps only in mind. This will probably improve with time since this version is probably the patch that PS5 will get.
I switch out components in my PC all the time for work and I switched slots recently again for cooling purposes and switched capture card location - I unwittingly put it in the sole 8x slot without thinking. Yeah - I make mistakes.The game running on 4k Original settings on a 2080Ti and Ryzen 3900X was at 40FPS, but it wasn't fully utilizing the GPU(it was at High 70s/Low 80s), Alex fixed but honestly I didn't understand how, but it was a weird problem.
reported for trolling
Oh, makes sense, thanks for explaining.I switch out components in my PC all the time for work and I switched slots recently again for cooling purposes and switched capture card location - I unwittingly put it in the sole 8x slot without thinking. Yeah - I make mistakes.
Same as AC Odyssey you can turn it to low and save 25-30 frames and notice almost no difference tbh.
funny that those screenshots are zoomed as well :)
Nobody is going to buy PS5 because of the shitty port of a years old game. That only happens in a Bizarro world.Doubt the PS5 gets this version, the original devs will port this to PS5 if it gets ported at all. Sony doesn't have incentive for PC to be the definitive version of their games. The whole point is to get these folks to buy a PlayStation and with sub par ports that's exactly what they may do.
Hmmm... I didn't notice that about Death Stranding.Borderlands 3 IIRC.
It's also in Death Stranding during the first cut scene / intro which makes the game stuttery as fuck. If you go look at the opening pages of the DS port's release you'll see a ton of complaints about stuttering that mostly die out because it's just at that one point.
Doubt the PS5 gets this version, the original devs will port this to PS5 if it gets ported at all. Sony doesn't have incentive for PC to be the definitive version of their games. The whole point is to get these folks to buy a PlayStation and with sub par ports that's exactly what they may do.
I thought about it but since your playing FAR FAR more than watching cutscenes and since the original game had oddities in its cutscenes already, its not at all worth it,.Great work Alex. It's brutal just how poor the port is in so many ways. For me I think the biggest issue is the animations that don't run at the proper framerate, especially things like facial animations that are pretty important for a story-heavy game like this. It almost makes me wanna just lock everything to 30 fps via RTSS and crank the resolution.
Last driver release (and the hotfix after that) already state support for HZD.
Budget for those ports were probably way higher than this one, considering QD is now multiplatform. Not the first time QD makes a game for PC too.Detroit become human was also designed for PS4 AND 30fps in mind and it's not bad on PC
Beyond Two Souls and Heavy Rain were also designed for PS3 in mind which is a totally different architecture from PS4 and PC and they run well.
If it's really outsourced why did they choose Virtuos and not QLOC?
Why bother releasing the game if you are not putting an actual effort in the port?
Because GG is busy with Horizon 2.Gah, why would Sony outsource this? Now they're going to be spending much more time and money to properly fix it. I really hope Sony dosen't cut their losses and abandon it.
Plus they spent almost year on porting Detroit.Budget for those ports were probably way higher than this one, considering QD is now multiplatform. Not the first time QD makes a game for PC too.
Cage noted that the games were developed with the PlayStation systems in mind, so the studio spent over a year porting, optimizing engines, and redesigning controls for the PC platform:
"When we developed the PlayStation versions, all the code was native for PlayStation, optimized to the bone to run as best as possible on that platform. We also designed the interface for the PlayStation controller, as we always wanted to support the platform as much as we could and to be as close to it as possible. All these advantages we had on PlayStation became challenges in porting the game to PC."
It can it's just costly and time consuming AFAIK
Did the same team port both? Because if they were different teams that explains it. Bad ports happen all the time from outsourcing to bad teams.