Maybe I'm not understating this correctly, but if the power differential between PS4 pro and PS5 is about 2.4x, and the two versions are sharing the same settings and running at 60fps.. shouldn't PS5 be able to get to 2160p?
You are discounting texture quality, the fact that the PS4 Pro doesn't really run at 60fps and that nothing scales linearly.Maybe I'm not understating this correctly, but if the power differential between PS4 pro and PS5 is about 2.4x, and the two versions are sharing the same settings and running at 60fps.. shouldn't PS5 be able to get to 2160p?
I don't think the difference is a big deal, but I also don't think it's particularly hard to tell the difference if they're side by side.
But yeah, if you've only got a PS5 at home it's not like you're going to be going "Wow, this is just a blurry mess".
GPU bandwidth is pretty important for high resolution - those numbers can be enlightening.Maybe I'm not understating this correctly, but if the power differential between PS4 pro and PS5 is about 2.4x, and the two versions are sharing the same settings and running at 60fps.. shouldn't PS5 be able to get to 2160p?
Yeah it is early to say so we gonna have to wait and see i guess.It's only one game, so it's too early to say in my opinion. Maybe the PS5 version wasn't optimized enough? Or maybe it is the hardware power difference at work here? I wouldn't know but let's wait for some other releases before making conclusions.
Interesting..... thanks!The results show the PS5 version is being held back relative to the XSX, which is why the XSX frame rate drops 16.7% during the one scene and the PS5 version doesn't.
(3840*2160*50)/(3200*1800*60)=1.2
Basically the expected gap.
Crazy we don't get 16AF as standard. Be interested to know what the MS cost is to have it on versus x8.
1800p is 2,78x of 1080p, PS5 runs the game at constant 60, while PS4pro does not. PS5 doesn't seem underutilized, at least looking at the basic TF metric in comparison to PS4pro.Maybe I'm not understating this correctly, but if the power differential between PS4 pro and PS5 is about 2.4x, and the two versions are sharing the same settings and running at 60fps.. shouldn't PS5 be able to get to 2160p?
I think bandwidth gets ignored for some reason very often. We've seen with Xbox One X vs Pro imo, how much of an impact bandwidth has on resolution. Sometimes the delta between the resolution was bigger than the raw GPU power would've suggested.GPU bandwidth is pretty important for high resolution - those numbers can be enlightening.
I don't think it would be crazy, however I don't think it's realistic either.So I think chart shows that it's not crazy to think that systems like the 1X and the PS5 get patches.
We don't know how much headroom there is for the PS5 version. I think it'll depend on the scenes and it won't be much, considering io reduced the shadow setting* and there are actually some extremely rare drops in the PS5 version, which other people found.Great news for XsX owners (myself included i guess?) I would like to know, if the ps5 version is locked 60 doesn't that mean there's more headroom to improve the resolution? I'd love to see an option for the ps5 at 4k/60 to see how it fares.
Not gonna lie, I personally dont see a difference between the resolutions (60 inch TV, ~ 7' distance) but the drop oin shadow quality is noticeable if I look for it.
Will be interesting how the gen develops, i mean it was always realsitic that the XSX will perform a bit (?) better on average but I´m curious if this wil translate to visible (to the general audience) differences.
I think it´s still hard to really tell as long as most ofthe games are cross-gen and run on engines probably not fully optimized for next-gen hardware. XSX being able to brute-force more stuff was expected, correct?
If you have perfect eye sight you can see roughly 60 pixels per degree of view (that is the pixel/cell density of your retina). That means that with a 60 inch TV you must sit closer than 4-5 feet from the TV to be physically able to see the difference between 1800p and 2160p.
Or in other words - with a normal couch/TV set-up (6-8 feet view distance) and a 60 inch TV the human eye can clearly see the difference between 1080p and 4K but cannot see the difference between 1800p and 2160p.
There is clearly some headroom on PS5 as this version is locked in areas the XSX can drops to 41fps. In those areas PS5 runs with a framerate almost 50% higher than XSX. This is a massive difference.Great news for XsX owners (myself included i guess?) I would like to know, if the ps5 version is locked 60 doesn't that mean there's more headroom to improve the resolution? I'd love to see an option for the ps5 at 4k/60 to see how it fares.
If you have perfect eye sight you can see roughly 60 pixels per degree of view (that is the pixel/cell density of your retina). That means that with a 60 inch TV you must sit closer than 4-5 feet from the TV to be physically able to see the difference between 1800p and 2160p.
Or in other words - with a normal couch/TV set-up (6-8 feet view distance) and a 60 inch TV the human eye can clearly see the difference between 1080p and 4K but cannot see the difference between 1800p and 2160p.
Well, I haven't seen the video either lol, but people in the OT were saying how the game was much snappier control wise on consoles.Quick question, since I haven't seen the video yet. Does they mention input lag?
1 and 2 had HORRIBLE input lag on consoles, like the worst kind I've ever experienced last gen, have they finally fixed that shit?
They don't mention input lag in this video iirc. There is a second video I haven't watched yet though, that they say is more of a technical dive than this one.Quick question, since I haven't seen the video yet. Does they mention input lag?
1 and 2 had HORRIBLE input lag on consoles, like the worst kind I've ever experienced last gen, have they finally fixed that shit?
Yea naturally due to the 60fps. It's what makes me consider getting it on the Xbox while I wait the one year for the Steam version.Well, I haven't seen the video either lol, but people in the OT were saying how the game was much snappier control wise on consoles.
Most likely, yes. On last gen it was at a weird 30-something, 40-something framerate, and that is noticeable.Yea naturally due to the 60fps. It's what makes me consider getting it on the Xbox while I wait the one year for the Steam version.
I have 65" X900F, we sit Id say about 8 feet from the the tv and I notice a pretty significant difference between 1440p and native 4K..I would bet I would notice an 1800p res being slightly less sharp at that distance as well. Of course it's not a big deal..but this narrative that it's 100% 'imperceptible' at a normal viewing distance I just don't buy. And I am slightly near sighted.If you have perfect eye sight you can see roughly 60 pixels per degree of view (that is the pixel/cell density of your retina). That means that with a 60 inch TV you must sit closer than 4-5 feet from the TV to be physically able to see the difference between 1800p and 2160p.
Or in other words - with a normal couch/TV set-up (6-8 feet view distance) and a 60 inch TV the human eye can clearly see the difference between 1080p and 4K but cannot see the difference between 1800p and 2160p.
Well I have good eyes as in I don't need to wear glasses. And it's blatantly obvious to me on PC and my 55" OLED, sitting around 10-12' away, changing the resolution scaler in a game to even 90% of 4k and the IQ takes a hit and no longer as sharp and clean. Even DF mentions in this very video that they could see the difference.If someone can actually see a resolution difference between 1800p and 4k at 60fps while in-game, they must have really, really good eyes, AND sit really close to their TV.
I can't speak for everyone, but I personally wouldn't pick one version over another just for that small difference. 1440p vs. 4k, sure. 1800p? Nah.
Well I have good eyes as in I don't need to wear glasses. And it's blatantly obvious to me on PC and my 55" OLED, sitting around 10-12' away, changing the resolution scaler in a game to even 90% of 4k and the IQ takes a hit and no longer as sharp and clean. Even DF mentions in this very video that they could see the difference.
That said, to the average Joe, they won't care/notice, but then they probably didn't care about upgrading to a PS4 Pro either.
I can see the difference on a 55inch at 7.5 feet away on 1800p and 2160p, I've just tried it in AC Unity on PC. 4-5-6feet is very clear on 55 inch.
Depending of the output, 1440p can be treaky.If someone can actually see a resolution difference between 1800p and 4k at 60fps while in-game, they must have really, really good eyes, AND sit really close to their TV.
I can't speak for everyone, but I personally wouldn't pick one version over another just for that small difference. 1440p vs. 4k, sure. 1800p? Nah.
You don't need to be biologically unique to see a 44% increase in resolution. Are the team at DF biologically unique too?There are two explanations for this and I bet it is the second since you both stated PC...
Either you are both biologically unique (highly unlikely) or...
...you set that setting on your PC, i.e. that is the graphical output signal from the PC, your TV can only display 4K and 1080p signals and the picture gets 'converted' to either a 1080p or 4K in the very cheap hardware in the TV (the likely scenario). The second scenario results in very visible distortion.
Both the XSX and the PS5 outputs a clean 4K signal even if the rendering is done at a lower resolution.
I mean... you know the answer...I am really curious at why so many people with only one console are watching these DF comparison videos. What is the point?
You don't need to be biologically unique to see a 44% increase in resolution. Are the team at DF biologically unique too?
I specifically said "changing the resolution scaler in a game". So I was talking specifically about those games which have a built-in internal scaler for the renderer where you set the percentage (whilst still outputting at 4k) as a like-for-like. Not changing the PC's output resolution.
That's far from 44% you need to check your math.
Btw, PS4 Pro is interpolating to get to those 60FPS iirc.1800p is 2,78x of 1080p, PS5 runs the game at constant 60, while PS4pro does not. PS5 doesn't seem underutilized, at least looking at the basic TF metric in comparison to PS4pro.
Not everyone had a typical couch set up tho. Many have bigger than 60 inch tvs . Many sit closer to their TV. Many game on monitors . Etc.If you have perfect eye sight you can see roughly 60 pixels per degree of view (that is the pixel/cell density of your retina). That means that with a 60 inch TV you must sit closer than 4-5 feet from the TV to be physically able to see the difference between 1800p and 2160p.
Or in other words - with a normal couch/TV set-up (6-8 feet view distance) and a 60 inch TV the human eye can clearly see the difference between 1080p and 4K but cannot see the difference between 1800p and 2160p.
I am really curious at why so many people with only one console are watching these DF comparison videos. What is the point? I have both Xbox Series consoles and two PS5 consoles so these DF videos help me choose the very best version of every game. I have that choice. Last generation, I only owned a PS4 and I never watched these videos - what was the point? Why would I care if a game ran better on the Xbox One X or the PS4 Pro - I did not own those consoles. And that did not diminish the fun I had playing games on my PS4. People need to relax and enjoy what they own.
1800*3200 = 5760000 pixels
Just like with framerates, the same happens with resolution.Ppl are actually arguing that they don't see a difference between 1800p and 2160p? Is this the video game version of trumpism I'm witnessing?? I'm kidding btw 🤣
And that is what is going on in this thread? Hitman 3 runs great on every console. Done.If a game you want to play wasn't released in a good state, Digital Foundry will inform you so you can skip it or wait for patches.
I don't have any of those consoles yet but it's interesting to see how specs translate into real world performance. And it allows people to have better informed conversations about gaming hardware and rendering in general. So when new stuff comes out it's easier to understand the implications of this or that hardware feature or rendering technique when it comes to the future of graphics.I am really curious at why so many people with only one console are watching these DF comparison videos. What is the point? I have both Xbox Series consoles and two PS5 consoles so these DF videos help me choose the very best version of every game. I have that choice. Last generation, I only owned a PS4 and I never watched these videos - what was the point? Why would I care if a game ran better on the Xbox One X or the PS4 Pro - I did not own those consoles. And that did not diminish the fun I had playing games on my PS4. People need to relax and enjoy what they own.
Oh the irony.
Thank you for saving me the time.1800*3200 = 5760000 pixels
2160*3840 = 8294400 pixels
576000/8294400 = 0.69 or 69% less pixels
8294400/5760000 = 1.44 or 144%morethe amount of pixels
1800*3200 = 5760000 pixels
2160*3840 = 8294400 pixels
576000/8294400 = 0.69 or 69% less pixels
8294400/5760000 = 1.44 or 144%morethe amount of pixels
His "69% less pixels" still is very very wrong.I'm dumb but don't you have to substract 5.76M from 8.29M first to get the difference? Then divide the result by 8.29M? That gives you 30%.
8294400-5760000 = 2,534,400
2,534,400/8,294,400*100 = ~30%
edit: NVM - I get it now. 44% increase from 1800p. Not difference between 1800p and 2160p! I got it now!
oh right, yeah, that is not correct.
Pixels yes, not resolution...