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rntongo

Banned
Jan 6, 2020
2,712
Ah, percantages. It's nice how you can frame something by either using x% more and x% less for one and the same comparison and make it look like they are farther apart then they really are.

[Edit:]I was calculating with 3500x1800 for PS5 and not 3200x1800, corrected the percantages
XSX renders ~44% more pixels OR PS5 renders ~30% less
XSX renders ~13,3% less frames OR PS5 renders at least ~15,4% more
Again you're ignoring the fact that the XSX is running at a higher resolution during that single part of the map and if we calculated the average frame rate it would be closer to a 9% drop. Otherwise it runs the game at 60 fps at a higher dynamic resolution than the PS5 in every other part of the game. If IO believed the PS5 could handle the same workload they would have set a higher dynamic resolution. This is not the case so far.
 
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HonestAbe

Member
May 19, 2020
1,905
Again you're ignoring the fact that the XSX is running at a higher resolution during that single part of the map and if we calculated the average frame rate it would be closer to a 9% drop. Otherwise it runs the game at 60 fps at higher dynamic resolution than the PS5 in every other part of the game. If IO believed the PS5 could handle the same workload they would have set a higher dynamic resolution. This is not the case so far.

neither are dynamic resolutions. It's static. Had it been dynamic we probably wouldn't see the frame dip in the flower field.
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
The initial video I had seen and linked had the Series S at 1080p 60 fps for hivebusters. I just watched another video from NX gamer that goes into detail. turns out the Series X targets a dynamic resolution of 1440p although it actually drops to a dynamic resolution of 1080p. Explains why the other video I linked had it at 1080p. So I was initially wondering if it could indeed run 1440 at 60 fps.

Typical:
S: 1080p60 reconstructed to 1440p
1x: 1440p60 reconstructed to 4k

Ceiling:
S: 1440p60
X: 1800p60 reconstructed to 4k

Then there are the theoretical base of 720p and 1080p in the engine which afaik is never hit in Hive busters.
 

Ahti

Unshakable Resolve
Member
Nov 6, 2017
9,206
Someone who understands this better, what is with that frame-time fluctuation on the X? What little I know about it, it represents how smoothly the frames get delivered in a period of time, so would that mean the frame rate on the X varies between 51 and 60 in that scene and also that when the 60fps occurs on both, the PS5 version would appear smoother?
Inconsistent frametimes come along with inconsistent frame rates. So: No, when both versions run at 60 FPS, the PS5-version doesn`t "appear smoother".
 
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19thCenturyFox

Prophet of Regret
Member
Oct 29, 2017
4,309
Seems like we stepped out of the tech Twilight Zone because this the kind of difference we all expected from day 1. We also can see a pattern where the load times are almost the same across third party games which is also what we all expected.

Let's see whether this trend continues.

Also kudos to DF for working their asses off with these next gen comparisons.
 

rntongo

Banned
Jan 6, 2020
2,712
Typical:
S: 1080p60 reconstructed to 1440p
1x: 1440p60 reconstructed to 4k

Ceiling:
S: 1440p60
X: 1800p60 reconstructed to 4k

Then there are the theoretical base of 720p and 1080p in the engine which afaik is never hit in Hive busters.
Looks plausible. i wish DF had done a video for all three consoles. Otherwise I would highly recommend watching this video.
 

Its Dead Jim

Member
Jan 11, 2018
339
Ceti Alpha V
Because he talks about 4K and no an exotic resolution like 1900p or more. Yes the PS5 version can't run at 2160p 60 fps but it can run at mucher higher resolution than 1800p
You simply cant say this with any confidence.

We can see the devs are willing to launch a game with slight fps drops (XSX in a single area as shown), however in the PS5 case they chose to drop the resolution 30% AND reduce the shadow quality. That tells you simply dropping the resolution alone wasnt enough and they needed to optimise elsewhere to achieve a consistent fps.

I would suggest the available overhead above 1800p is not as great as you are thinking.
 

Squall93

Member
Oct 29, 2017
295
Paris
You simply cant say this with any confidence.

We can see the devs are willing to launch a game with slight fps drops (XSX in a single area as shown), however in the PS5 case they chose to drop the resolution 30% AND reduce the shadow quality. That tells you simply dropping the resolution alone wasnt enough and they needed to optimise elsewhere to achieve a consistent fps.

I would suggest the available overhead above 1800p is not as great as you are thinking.

No because IO doesn't use exotic resolution
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
No because IO doesn't use exotic resolution
That's a assumption.
You simply cant say this with any confidence.

We can see the devs are willing to launch a game with slight fps drops (XSX in a single area as shown), however in the PS5 case they chose to drop the resolution 30% AND reduce the shadow quality. That tells you simply dropping the resolution alone wasnt enough and they needed to optimise elsewhere to achieve a consistent fps.

I would suggest the available overhead above 1800p is not as great as you are thinking.
Exactly. They literally lowered a setting, which suggest there isn't a huge overhead on PS.
 

Son_of_Oden

Member
Feb 27, 2020
655
Again you're ignoring the fact that the XSX is running at a higher resolution during that single part of the map and if we calculated the average frame rate it would be closer to a 9% drop. Otherwise it runs the game at 60 fps at a higher dynamic resolution than the PS5 in every other part of the game. If IO believed the PS5 could handle the same workload they would have set a higher dynamic resolution. This is not the case so far.
See, I really don't care about any of those miniscule differences and I'm happy about what both versions are able to achieve. I just used your/DFs worst case fps to show that when using percentages one should use the same base when calculating them or else the argument gets skewed/framed in a certain way.

Furthermore, like I already stated, fps-comparisons make no sense at all when one of the platforms is a locked 60fps without the knowledge of the possible overhead of said platform. Maybe it's running the scene between 60 and 65fps, but maybe it runs it at 80, we will never know and therefore we should not jump to any conclusions.
Not to be misunderstood: Could the PS5 run the game at native 4k, yes. Would it dip more in bespoke Mendoza area, most definitely.
 
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Son_of_Oden

Member
Feb 27, 2020
655
Thats irrelevant. Dropping the resolution to 1800P WAS NOT ENOUGH ON ITS OWN. They had to optimise further by reducing shadow quality.

If 1800P alone cant bring consistent fps without dropping SQ then its hardly going to perform better at 1965p, 2002p or whatever "exotic" resolution you have in mind is it?
Maybe it's a bug? You know, like the bugs in XSX Dirt 5?
 

Squall93

Member
Oct 29, 2017
295
Paris
Thats irrelevant. Dropping the resolution to 1800P WAS NOT ENOUGH ON ITS OWN. They had to optimise further by reducing shadow quality.

If 1800P alone cant bring consistent fps without dropping SQ then its hardly going to perform better at 1965p, 2002p or whatever "exotic" resolution you have in mind is it?
Because a game with a perfect 60fps cap means it runs in reality at above 65fps at least so yes we can run the PS5 version at an higher resolution
 

AM_LIGHT

Member
Oct 30, 2017
3,725
It's good that all versions turned out great. I just find it funny how many people here act like the 1800p of PS5 is some blurry sub hd mess . Anything 1440p and above is fine in my books
 

rntongo

Banned
Jan 6, 2020
2,712
See, I really don't care about any of those miniscule differences and I'm happy about what both versions are able to achieve. I just used your/DFs worst case fps to show that when using percentages one should use the same base when calculating them or else the argument gets skewed/framed in a certain way.

Furthermore, like I already stated, fps-comparisons make no sense at all when one of the platforms is a locked 60fps without the knowledge of the possible overhead of said platform. Maybe it's running the scene between 60 and 65fps, but maybe it runs it at 80, we will never know and therefor not jump to conclusions.
Not to be misunderstood: Could the PS5 run the game at native 4k, yes. Would it dip more in bespoke Mendoza area, most definitely.

They wouldn't have set the PS5's resolution at 1800p if it could handle 2160p at the performance target of 60 fps or higher as you think. With the tools available and the time taken, only the XSX was able to achieve that. They didn't just make an arbitrary decision.
 

rntongo

Banned
Jan 6, 2020
2,712
Where are you getting that from?


Sorry I guess things got lost in the responses. I was mentioning the performance for HiveBusters as an example of the One X performing better than the Series S. But thank you for linking the video. I was actually looking for such a video although I wish they were clear about what resolution the game is running at alongside the framerate!
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
Maybe it's a bug? You know, like the bugs in XSX Dirt 5?
Lol. Do you know why Dirt 5 120FPS mode bug was considered a bug before confirmation? The aston martin on the Xbox in the opening cutscene literally looked worse than GT5 and FM4 cars (PS3/360 Generation). That's why everyone was calling that a bug.
 

Its Dead Jim

Member
Jan 11, 2018
339
Ceti Alpha V
Because a game with a perfect 60fps cap means it runs in reality at above 65fps at least so yes we can run the PS5 version at an higher resolution
But thats not what you said? You said "easily run at a much higher resolution", no one is saying there isnt SOME headroom above the 1800p60 however I question the "MUCH higher resolution" part.

Maybe due the PS5's lack of VRR the dev's were less willing to ship with a fluctuating fps?

It is fair to say though, using the facts we know, that there isnt much headroom over the 1800p60 due to the fact they also had to drop settings.
 

Ahti

Unshakable Resolve
Member
Nov 6, 2017
9,206
Because a game with a perfect 60fps cap means it runs in reality at above 65fps at least so yes we can run the PS5 version at an higher resolution
You can`t say for sure how the game would perform without the 60FPS-cap.
Again: the developers did not only drop the framerate of the PS5-version (compared to the Series X-version) they also dropped the shadow quality. So, it`s more plausible, PS5 would struggle to keep consistent 60FPS with higher settings, let alone much higher resolutions.
 

aevanhoe

Slayer of the Eternal Voidslurper
Member
Aug 28, 2018
7,329
This game became a tactical weapon in the console war, hasn't it?
 

Sia

Attempted to circumvent ban with alt account
Banned
Jun 9, 2020
825
Canada
User Banned (5 days): Platform wars, history of infractions for similar behaviorac
This game became a tactical weapon in the console war, hasn't it?
It's the first game where Xbox shows any sort of tangible advantage so after months of taking a beating all the Xbox tribesmen are finally able to stretch their wings
 

Son_of_Oden

Member
Feb 27, 2020
655
They wouldn't have set the PS5's resolution at 1800p if it could handle 2160p at the performance target of 60 fps or higher as you think. With the tools available and the time taken, only the XSX was able to achieve that. They didn't just make an arbitrary decision.
Circumstantial evidence across all platforms points to IOI/Glacier-Engine not using exotic resolutions and as far as I know 1800p is the next lowest res. after 2160p.
I'm not saying PS5 could handle 2160p with a locked 60 like XSX, I'm just saying we don't know how much farther the resolution could be increased from its current 1800p until we see the exact same behaviour for PS5 in scenes where the framerate on XSX drops.
The framerate NOT dropping at all in said scene is further evidence that 1800p can't be the maximum resolution PS5 could handle.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
The framerate NOT dropping at all in said scene is further evidence that 1800p can't be the maximum resolution PS5 could handle.
I think with dynamic resolution there would be scenes, which could run at a higher resolution on PS5. However they also dropped shadow settings and you don't do that if there is a huge overhead. Let me rephrase and ask a question? Wouldnt the PS5 run with the exact same settings (shadow), if it has a big overhead at 1800p? Why reduce the settings after reducing the resolution to 1800p?
 

tzare

Banned
Oct 27, 2017
4,145
Catalunya
But thats not what you said? You said "easily run at a much higher resolution", no one is saying there isnt SOME headroom above the 1800p60 however I question the "MUCH higher resolution" part.

Maybe due the PS5's lack of VRR the dev's were less willing to ship with a fluctuating fps?

It is fair to say though, using the facts we know, that there isnt much headroom over the 1800p60 due to the fact they also had to drop settings.
Maybe it is an engine that suits better series X hardware. Maybe they had to split efforts to have a full VR version working and couldn't afford to optimize ps5 version further.
There are many maybes. This one performs better on series X, and ps5 is still great , it is not a Bayonetta 360vsPS3 scenario.
There are other games where ps5 performs slightly better two. For whatever reasons. If you have both consoles, pick on SX, or pick Ps5 if interested in VR. Just like other games having both the version too get maybe was PS5 one.
Time will give a better picture, until then i wouldn't draw many conclusions, because just like already happened in this thread, people that now care a lot about those extra pixels, when the result is in other direction, those extra pixels don't matter anymore.
 

rntongo

Banned
Jan 6, 2020
2,712
Circumstantial evidence across all platforms points to IOI/Glacier-Engine not using exotic resolutions and as far as I know 1800p is the next lowest res. after 2160p.
I'm not saying PS5 could handle 2160p with a locked 60 like XSX, I'm just saying we don't know how much farther the resolution could be increased from its current 1800p until we see the exact same behaviour for PS5 in scenes where the framerate on XSX drops.
The framerate NOT dropping at all in said scene is further evidence that 1800p can't be the maximum resolution PS5 could handle.
So why do you think they weren't able to get it to 2160p? Maybe it couldn't handle. I'm certain with better engines we'll see better looking games running at higher resolutions but based off the conditions, IO chose that resolution because they couldn't get it higher while maintaining the 60 fps.
 

OldBenKenobi

Member
Oct 25, 2017
1,696
This game became a tactical weapon in the console war, hasn't it?


Who knew this is the game that would make the fanboys cry back and forth.

I mean are we really arguing between minor differences here ?

Both console versions look and play spectacular. This whole talking hypothetical "well if the devs did this, it could have been at a higher resolution or higher frame rate" is just stupid.

On paper, the Xsx is just a more powerful system overall then the ps5 but it's not like the ps5 is some Slouch. This was known going into this gen by just looking at hardware specs.

Given time, 90% of 3rd party release should have a GPU/CPU advantage because well, that's how the systems were built.

The ps5 will still be closely behind and sometimes, the amazing IO and ssd helping it achieve beyond what it's capable of.
 

Dunlop

Member
Oct 25, 2017
8,479
It's the first game where Xbox shows any sort of tangible advantage so after months of taking a beating all the Xbox tribesmen are finally able to stretch their wings
Where has Xbox taken a "beating"?

Ultimately it is going to come down the the devs getting better tools and more familiar with them and then deciding what the baseline will be, I highly doubt there will be any massive difference in third party games between XsX and PS5
 

digitalrelic

Weight Loss Champion 2018: Biggest Change
Banned
Oct 25, 2017
13,124
Who knew this is the game that would make the fanboys cry back and forth.

I mean are we really arguing between minor differences here ?

Both console versions look and play spectacular. This whole talking hypothetical "well if the devs did this, it could have been at a higher resolution or higher frame rate" is just stupid.

On paper, the Xsx is just a more powerful system overall then the ps5 but it's not like the ps5 is some Slouch. This was known going into this gen by just looking at hardware specs.

Given time, 90% of 3rd party release should have a GPU/CPU advantage because well, that's how the systems were built.

The ps5 will still be closely behind and sometimes, the amazing IO and ssd helping it achieve beyond what it's capable of.
I know, I don't get it.

PS5 is a bit slower than Series X on paper and now we're starting to see games reflect that. Who cares? Going from 4K to 1800p with slightly worse shadows (but a 100% stable framerate) won't affect your enjoyment of the game one iota.

Any reasonable person knew that the Series X would most likely perform slightly better in multiplatform games ever since the specs of each console was announced like a year ago. Don't know why this is such a controversy now.
 

Yerffej

Prophet of Regret
Member
Oct 25, 2017
23,560
*Yoda voice* Civil war has been quelled. Now firing on all cylinders, the console wars are.
 

CanisMajoris

The Fallen
Oct 27, 2017
890
I know, I don't get it.

PS5 is a bit slower than Series X on paper and now we're starting to see games reflect that. Who cares? Going from 4K to 1800p with slightly worse shadows (but a 100% stable framerate) won't affect your enjoyment of the game one iota.

Any reasonable person knew that the Series X would most likely perform slightly better in multiplatform games ever since the specs of each console was announced like a year ago. Don't know why this is such a controversy now.
People were surprised when the opposite turned out to be true and PS5 performed similarly or better across the majority of games tested.

Apparently the results in THIS specific game will dictate how thing will turn out in the future and we should ignore all the evidence suggesting otherwise.

Mental gymnastics will be sight to behold this gen.

None has "superior" or "inferior" console
except xss
Differences are minor anyway and other games will show different results.
 
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Son_of_Oden

Member
Feb 27, 2020
655
I think with dynamic resolution there would be scenes, which could run at a higher resolution on PS5. However they also dropped shadow settings and you don't do that if there is a huge overhead. Let me rephrase and ask a question? Wouldnt the PS5 run with the exact same settings (shadow), if it has a big overhead at 1800p? Why reduce the settings after reducing the resolution to 1800p?
Like I said, it could also be a bug/oversight like seen already in several next-gen games. (ACV using higher then Ultra foliage on PS5 comes to my mind, and there where several other odd jobs which, however, I can't exactly recall from the top of my mind)

Going from high shadows to medium netted a 7% FPS increase in Hitman 2 on PC. That is still a lower performance hit from a stable 60fps than the XSX has in the Mendoza scene. So why ship the XSX with ~13% perf. hit but not the PS5 with a ~7% perf. hit?
Source timestamped at 3:12


[Edit]Just watched the DF video I posted a little bit further. In other scenes, shadow quality had almost no effect at all on performance.
 
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Chrisahc

Banned
Sep 19, 2020
58
I find it hard to believe people who care this much about the difference in resolution don't just play on PC. Then you can gloat over everyone and ignore these minor differences on locked, cheap platforms. Of course the XSX will perform better than a cheaper console, but the PC will perform better than any console.
 

Brix

Member
Oct 25, 2017
3,681
Didn't expect 17 pages for a hitman game analysis by digital foundry. Then I read the comments and I see why lol.
 

Pancracio17

▲ Legend ▲
Avenger
Oct 29, 2017
18,786
Is the game a very open game in its levels, or you have a clear goal and preferred killing method?
As open as it gets. There are mission stories which are guided ways to cinematically kill the target, but there are way more ways to take the target down, and you can just turn off the guided story or display less hints.
 

Hope

Banned
Oct 28, 2017
2,065
I think with dynamic resolution there would be scenes, which could run at a higher resolution on PS5. However they also dropped shadow settings and you don't do that if there is a huge overhead. Let me rephrase and ask a question? Wouldnt the PS5 run with the exact same settings (shadow), if it has a big overhead at 1800p? Why reduce the settings after reducing the resolution to 1800p?

Shadow thing could be a bug as well. Just saying. We know too little even with df.
 

bitcloudrzr

Member
May 31, 2018
13,936
Teraflops don't matter until they do. There are more hardware diffences to consider for the resolution like RAM bandwidth and funnily enough DF tested Hitman back in the day with their RDNA1 GPU test. What DF has done is basically taking two different GPU (wide & slow, fast & narrow) and matched their TF number. Then they tested games and Hitman was one of those running better on a GPU with more CU. So even if we ignore RAM bandwidth, your number is probably off, because there are indeed engines/games that prefer one over the other.
Who I was replying to was only comparing the gpu raw power. Of course engine differences are going you have different results, but it is also true that the PS5 probably has more overhead in this case.
 

Necron

▲ Legend ▲
Member
Oct 25, 2017
8,292
Switzerland
Is the game a very open game in its levels, or you have a clear goal and preferred killing method?
The maps are very open and yes, you do have clear goals (e.g. kill these two people). Usually, but tough to achieve, as silently as possible. How you reach that target is always the big unknown. In each mission you have opportunities/mission stories that maybe can make it easier to reach said goals. You can turn these off if you want and completely immerse yourself, finding stuff out yourself. I would recommend you start/unlock Hitman 1 (from 2016) and Hitman 2 within Hitman 3's client and play those first as there is some story/background involved to all these locations/people you kill.
 

jokkir

Member
Oct 25, 2017
8,171
Is the game a very open game in its levels, or you have a clear goal and preferred killing method?

You have goals like kill X person but then you have to figure out how to do the task from getting to where the person is and figuring out how to get rid of them.

NPCs also have schedules they follow so they don't stay in one place and walk around minding their own business so you have to plan that accordingly too avoiding suspicion and whatnot.

Example is you can take out a target by either pushing then down a tall ledge to their death, poisoning their drinks, drown them as they use the washroom, take them out by messing with the ventilation system, etc or by just just shooting them.

It's really open how you approach stuff especially with the stages being really big and learning NPC routines
 

digitalrelic

Weight Loss Champion 2018: Biggest Change
Banned
Oct 25, 2017
13,124
People were surprised when the opposite turned out to be true and PS5 performed similarly or better across the majority of games tested.

Apparently the results in THIS specific game will dictate how thing will turn out in the future and we should ignore all the evidence suggesting otherwise.

Mental gymnastics will be sight to behold this gen.

None has "superior" or "inferior" console
except xss
Differences are minor anyway and other games will show different results.
People were surprised because the PS5 outperforming the XSX early on didn't make any sense when you actually look at the specs of each console.

Undercooked dev tools on Series S|X as an explanation of why makes sense, and Dictator stating that build performance has indeed increased over time since launch on XSX lends well to that explanation and the results we're now seeing in Hitman 3.

The results here actually make sense and it's reasonable to expect similar results moving forward.

And I agree that neither console is "superior" or "inferior". I'm confident the PS5's uniquely fast SSD speeds and DualSense capabilities will be further taken advantage of in first party titles, just as I'm confident the Series X will generally be the platform of choice for multiplat games. Exciting times ahead for both consoles.
 
Oct 27, 2017
2,891
This game became a tactical weapon in the console war, hasn't it?

It literally won't stop until more games come out. Early gen, big releases come out slowly, even slower in a global pandemic. The fact is, the series x was always a beefier boy as it were. I mean if we're talking raw grunt, there's more to a system than a spec sheet and that's where the PS5 makes ground with all its smart design choices. This outcome with Hitman 3 isn't unexpected. The idea that it's a permanent prophecy for every game, is foolish though. There will be games with advantages for both.