Summary:
The Positives:
- MCC version targets 60 FPS On all platforms (XBO, XBX) and everything animates correctly. (target, see actual performance data)
- Can sometimes suffer from Non-Linear motion in camera pans. Alex goes into great detail on this in the video.
- LoD fade can also occur at lower than 60 FPS.
- Original Reach: 1152x720p with TAA.
- XBO: 1080p, XBX: 2160p with standard post process AA. No TAA.
- PC has 21 : 9 support during game play but cut-scenes draw 16 : 9 pillar boxes.
- All versions have low AF (even PC which can be remedied by forcing AF using your GPU control panel)
- XBX/XBO do not have the "Enhanced" graphics setting from PC so LoD etc are same as original 360 Reach.
- On PC, the Enhanced graphics setting pushes out LoD so you don't have visible fade-in or obvious low LoD objects in distance.
- Real time shadows also benefit from higher resolution.
The Negatives:
- Post Process (SSAO, Bloom, DoF etc) don't scale with system resolution.
- Higher Resolution can eliminate DOF's artistic effects. Same for SSAO and bloom.
- PC/XBO/XBX's higher resolution turns SSAO nearly invisible at close ranges.
- Bloom also impacted the higher your resolution goes.
- MCC/PC versions cut out Motion Blur completely.
- The audio mixing for guns is also not right. Too muffled and lower in volume with different reverb.
- Some users have also reported crashes.
Performance:
- XBX: By far 60 FPS with only some drops in areas where the game is loading.
- XBS: Same as above but areas with loading or streaming can drop to mid 40's to 60.
- XBX does a good job hitting 60 FPS, XBS has a hard time maintaining it.
- Input latency during co-op also mentioned.
- On PC, most rigs should be able to hit 60 FPS with only some drops at checkpoints.
- At above 60 FPS, all animations still run at 60 FPS
- At 120 FPS the mouse also has non-linear motion problems. You will have better input latency, but it will not be linear/correct.
- The same applies for character animations.
- Alex doesn't recommend playing the game above 60 FPS for now.