Overall consensus, good but there's room for improvement. Aspects of the original Gearbox version are absent at this time for example.
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Thanks to the incredibly generous HTupolev this video has some awesome comparisons between the OG XBox Version, the 2003 Version with mods, and the MCC version. There is way more than I even show in the video of course, but time makes it so that deadlines are a real thing an this video needed to be pushed out!
If anyone wants some raw capture of the comparisons as screenshots, just ask.
He can't keep getting away with itIt's unfortunate that decades later, the legacy of Gearbox's crappy port job still lives on.
"We will always have split-screen support going forward" for all first-person shooter games in the series, 343 chief Bonnie Ross told the Vegas crowd. Ross did not clarify if that ruling would apply to either cooperative or competitive modes in the series going forward, nor did she clarify how split-screen modes would work in any potential "Xbox Play Anywhere" entries in Halo that work on Windows 10.
Both CEA on 360 and CEA in MCC are missing the original Xbox graphical effects because CEA is based off of the Gearbox PC port. So the only game that looks like the original is the original, and modded 2003 PC port which is brought closer to the original Xbox version or better with Chimera/Restoration.So in the video when Halo CEA (MCC) is mentioned, is this both for the Xbox One and PC versions? i.e. The Xbox One doesn't have the correct graphics compared to OG Xbox either? If so, that is really disappointing.
Great video, Alex. To your frequent calls about the Halo community, I assume 343 will say, "we offer a sandbox option to enable mods and look forward to what the community has in store," aka, path of least resistance.
But the continued lack of split-screen on PC is a damned shame, particularly in light of this 2017 statement:
Halo split-screen combat is coming back—and it’s here to stay
Halo team leader says removing split-screen from Halo 5 "eroded trust" with fans.arstechnica.com
Both CEA on 360 and CEA in MCC are missing the original Xbox graphical effects because CEA is based off of the Gearbox PC port. So the only game that looks like the original is the original, and modded 2003 PC port which is brought closer to the original Xbox version or better with Chimera/Restoration.
I don't get why the original Halo is so hard to port all these years later.
It's more practical to use the gearbox port as it already supports a higher framerate and an online netcode among other technical reasons.. It also doesn't help that the original BLAM engine is extremely archaic and a technical mess with how the game was developed.I don't get why the original Halo is so hard to port all these years later.
Is a key issue behind the Gearbox port the possibility that it was ported to PC using a WIP Xbox build?
Onus was on Gearbox to get it proper of course, but it's missing effects outright, in addition to executing multiple aspects poorly.
Perhaps that's the reason, but I think most people have little interest in the remastered graphics.I think the main point of the Master Chief version is to be played with the remade graphics, so I think that's one key reason they didn't give the accuracy that much thought, fixing each of those issues seems unrealistic given how many major bugs they have with the collection
While that may fix the accuracy problem, it also means that you miss out on modern features like widescreen support and high frame rates.I kind of wish they would just add Halo 1 to the BC program for preservation. and leave MCC with the PC port flaws anyway,
I think the main point of the Master Chief version is to be played with the remade graphics, so I think that's one key reason they didn't give the accuracy that much thought, fixing each of those issues seems unrealistic given how many major bugs they have with the collection, I kind of wish they would just add Halo 1 to the BC program for preservation. and leave MCC with the PC port flaws anyway,
They were working on getting these features back, it just was in flux state.
One of the people at 343i talked about digging up Xbox devkits and looking over the original Xbox code and try to bring the Custom Edition used in CE:A to the Xbox in graphical standard.Guess I'm not quite understanding what you mean. You mean they were put on hold to get the PC version out?
You would think a studio whose founding was based on being a steward for Halo would care more about the preserving the visual identity of arguably the most important game in their franchise.
This is exactly how I view it. In Film, this treatment would be destroyed and no one would dare try and sell it I feel. The backlash would be brutal. Yet in games, this happens all the time.It's like if Ghibli kept making blu-rays using fucked up Betamax transfers or something.
This is exactly how I view it. In Film, this treatment would be destroyed and no one would dare try and sell it I feel. The backlash would be brutal. Yet in games, this happens all the time.
I find it so disappointing. Halo is Art, yet is treated nothing like it in these releases.