TL;DW
- Pro has 'quality' and 'performance' modes. Performance mode runs at 1080p and irons out any dips to give a locked 30 FPS. (it doesn't unlock FPS beyond 30)
- Quality mode: 1800p via CB rendering. Performance mode: native 1080p (including all UI, which also drops to 1080p)
- Base PS4 runs at native 1080p and visually the same as Pro's 'performance' mode in terms of visuals.
- Base PS4 runs worse than PS4 Pro's "quality mode".
- More frequent stretches of 28~29 FPS during combat and some strenuous areas. However traversal runs at 30 FPS.
- "Smoother than the Witcher 3 and any recent Assassins Creed game".
- DF think engine streaming etc is good and implies the CPU end of the engine is sorted, any shortcoming might be from the GPU end.
- Hierarchy: Base PS4 is the worst, PS4 Quality is better with some drops and PS4 Performance is best with a rock solid 30 FPS.
- DF praises the exceptionally fast loading. Takes 6~8 seconds in fast traveling or returning from death.
- DF also theorizes about potential PS5 enhancements: Native 4K, 60 FPS etc.
- In comparison to E3 2018 video, John thinks beyond some detail on the ground appearing maybe slightly higher in the E3 demo, other assets like wind, animations etc look the same. They have not found the exact location in the game (yet) to do 1 : 1 comparison.