This also requires consideration of how it will scale to better hardware. Pretty sure the next installment won't be cross-gen.
Fingers crossed!
This also requires consideration of how it will scale to better hardware. Pretty sure the next installment won't be cross-gen.
Makes waiting for PC version easier tbh.
Like FFXV, it should launch with 4K textures. The TAA can probably be disabled with engine edits (as with other UE4 games on PC), and we'll be able to downsample for AA instead thank fuck. Actual 4K will treat this game nice, it really cleaned up FFXV at least when I downsampled from 5k.
Different teams so unfortunately not a guarantee. The team is probably working full steam on Part 2 at that point when it releases.
What's to say the 4K textures aren't already done? Most likely a vast majority of the assets are high-res 4K+ and just scaled back for current consoles. It's gonna be weird if the next-gen port is also hampered by low-res textures tbh. Like next-gen consoles could probably run the game at native 4K, but what is the point if the assets will still be crap?
I know this isn't directly related, but I figured this would be a decent place and I didn't want to venture into the OT for fear of spoilers.
I downloaded the game, and I'm playing on a new 47 inch Samsung that I got. But I was surprised to see artifacting around the text in the PS4 OS menus. You can see it in this image a little (ignore the pixelation effect, look between the i and l in "file", for instance).
Does anyone have an explanation and/or possible fix for this? I admit the HDMI cable seems to be "cheap", but I'm hesitant that that's the issue...
I can't believe this.A day 1 patch would have been out by now, if they had one. There won't be one, but I hope this a bug. I mean this game is 100 GB or whatever for a reason: Textures.
It was definitely sharpness processing. Thanks! <3Have you got all image processing nonsense disabled on your TV? And sharpness turned to the minimum setting?
Still not day one though... Wait until Friday, after that, if we still don't have an update or any acknowledgement from SE, then we should be worried.A day 1 patch would have been out by now, if they had one. There won't be one, but I hope this a bug. I mean this game is 100 GB or whatever for a reason: Textures.
I think these publishers always tell reviewers "that will be fixed in the day one patch" and more often then not this convinces the reviewer to not mention it.
Those textures damn, such a big oversight by square. It is either a bug or they just had to ship this game.
Has to be, hopefully there is a day one patch.it looks like an lod bug to me. its not just textures: some objects also seem stuck in their mid/low-level of detail mode (vending machines, flowers). i dont think it has anything to do with performance or underpowered consoles. there are much bigger open world games that have more detailed textures.
it looks like an lod bug to me. its not just textures: some objects also seem stuck in their mid/low-level of detail mode (vending machines, flowers). i dont think it has anything to do with performance or underpowered consoles. there are much bigger open world games that have more detailed textures.
Within the last years 30 FPS can be really smooth for some games. It's not this 10 years old 30fps. It's much better now and more than enough for a lot of gamesI hate how they make it sound like 30fps was a good thing.
Also, "smooth, stable 30fps". 30fps is never smooth.
I hate how they make it sound like 30fps was a good thing.
Also, "smooth, stable 30fps". 30fps is never smooth.
I am by virtue saying this for our audience and not based on my tastes. I also, Do not find 30 fps an acceptable compromise - but it is a console. It is at least hitting 30 fps unlike a massive amount of games that have frame pacing Problems or extended Drops from 30. If I spent the time in the Video offering my unfiltered opinion on 30 fps, I would just spend the entire Video complaining about how it was unenjoyable to play or something. Not productive Information for people wanting to be informed about the game.I hate how they make it sound like 30fps was a good thing.
Also, "smooth, stable 30fps". 30fps is never smooth.
Great response, thanks. And regarding the latter, yes, I hope you do that :DI am by virtue saying this for our audience and not based on my tastes. I also, Do not find 30 fps an acceptable compromise - but it is a console. It is at least hitting 30 fps unlike a massive amount of games that have frame pacing Problems or extended Drops from 30. If I spent the time in the Video offering my unfiltered opinion on 30 fps, I would just spend the entire Video complaining about how it was unenjoyable to play or something. Not productive Information for people wanting to be informed about the game.
But when next gen games announced and are targetting 30? Hah, yeah i may say how I think the devs are utilising next gen Power unwisely.
I hope he will get Yamaha XG soundcard from somewhere for old pc version.I hope John also talks about the PC version of the old FF7 version in the retro episode and how bad it is, especially when it comes to the "seemless" fmv to gameplay transition. First, I could always say there will be an fmv because my odd was spinning up, then it was trying to adjust the laser where it needed to be and it took seconds with the same basically being choppy or outright pausing until the data from disc was ready. Not to mention the unbelievable low resolution of the fmv which was even worse to see then the low resolution pre rendered environment.
I couldn't believe how much better it was on PSX once I saw how that game ran.
My God, yes, that midi sound! How could I forget about that...I hope he will get Yamaha XG soundcard from somewhere for old pc version.
I have a feeling a good chunk of that review will be based on the PC version & how bad it is. Reunion has finally fixed most of it's issues, but damn 20 years later.I hope he will get Yamaha XG soundcard from somewhere for old pc version.
This definitely feels very "consolely" for a lack of a better word, it's not like Uncharted 4 or Horizon where you're absolutely blown away and don't notice the compromises. There's things it does incredibly well like the motion blur, particle effects during combat, cutscenes and main character models. However aside from the textures the game is littered with typical console cutbacks like low LoD, basic looking assets, spots where the shadow filtering is horrible and a small FoV. Thankfully the frame rate is basically locked 30 so you can't complain there. Obviously it's still a nice looking game overall but I'll be interested to see what the improvements are for PS5 and PC outside of resolution/frame rate.
I don't quite agree. Uncharted 4, as good as it looks, is straight forward to see cutbacks in say terrain geometry, a lot of it is far more boxy than would be the case in reality. It lacks topographical complexity relative to something like DS. Horizon less so, but I think that is also fairly obvious. Those games are for sure more polished. I think this game can match both though at its best, and has the best transitions between gameplay and cutscenes of any game this gen.
There's a 99.99% chance it didn't get past QA and just wasn't addressed in time for release. Or was intended for a day 1 patch and the early release in some places just blindsided them a bit.The textures are really bad. No idea that got past QA to be quite honest. Especially when some cutscenes actually point the camera at a door someone is going into, it's right in front of you and is really distracting. Hope there is a day 1 patch to remedy this.
The terrible texture have been mentioned a lot in the OT by people who got it early, it's really bad. No idea how it's possible some people haven't noticed it. No surprise that media critics hardly mentioned it either.
Cutscene to gameplay is by far the best thing about the game visually, compared it to be opening cinematic in Lost Odyssey after playing the demo and the main game maintains that throughout.
Yeah they've all got the cutbacks but the difference for me is that when I played those games I wasn't constantly thinking or reminded about it like I am with FF7. There's just no escaping how poorly detailed and muddy the environmental textures are too right now, it really is jarring.
Then why weren't reviewers told about this issue and that it would be fixed.There's a 99.99% chance it didn't get past QA and just wasn't addressed in time for release. Or was intended for a day 1 patch and the early release in some places just blindsided them a bit.
i dont think it has anything to do with performance or underpowered consoles. there are much bigger open world games that have more detailed textures.
There's a 99.99% chance it didn't get past QA and just wasn't addressed in time for release. Or was intended for a day 1 patch and the early release in some places just blindsided them a bit.
Yeah, this game seems to be weird in that sense. Like Uncharted games have always been masterful at using tricks to hide cutbacks...this game displays flaws front and centre when they could easily be better hidden. And it doesn't seem to be related to the capability of the core team or the engine necessarily, as some areas look pretty consistently excellent. It is even more weird than in Jedi Fallen Order, where it just seemed less effort went into the look of most areas relative to the intro, which I also recognised to a much lesser degree in the other big game that the director of Fallen Order directed: GoW 3.
Days Gone is also Unreal right? That game also has its issues but I don't remember the FF7R's textures/LODing being one of them
I am by virtue saying this for our audience and not based on my tastes. I also, Do not find 30 fps an acceptable compromise - but it is a console. It is at least hitting 30 fps unlike a massive amount of games that have frame pacing Problems or extended Drops from 30. If I spent the time in the Video offering my unfiltered opinion on 30 fps, I would just spend the entire Video complaining about how it was unenjoyable to play or something. Not productive Information for people wanting to be informed about the game.
But when next gen games announced and are targetting 30? Hah, yeah i may say how I think the devs are utilising next gen Power unwisely.
Days Gone flat out refused to load textures and assets after some point for me and I had to reload the game each time. I mean, I fell to my death in a road with no textures at some point.
it was, but at the same time, the amount of texture data also went up.I thought the issues with textures popping out everywhere like that were fixed post PS3/360/UE3 era.
Looks like I was very wrong lol.
I've been asking myself this for a week now 😂. Anyway, the low textures are offensive sometimes, but most of the time the game looks pretty good.If those are the final textures what is the 100gb install going towards?