I'm taking the dive on PC once it launches immediately. I'll update with performance. I'm no DF, but I can certainly tell when stuff is up. I've got a couple of other lower power systems I may be able to run it on later as well, compared to my main rig which is a 5800x and a 3080Ti. This sounds like, for PC at least, shader compilation issues if this is happening whenever new environments/enemies/spells are loading in. Hopefully, they can provide an option to precompile everything. important to note that I had no issues with Sekiro on launch, or any other From game on PC, nor did I have issues with Halo Infinite once that properly launched and wasn't in it's test flight state. This will likely vary for a lot of people. Hopefully they can patch up whatever issues, both on consoles and on PC.