Just wanted to say that not only do I appreciate your reply, there is at least one gamer left here that has been around long enough to know that resolution is not the end all be all many people are making it out to be. Then again I have also been around long enough that perhaps my expectations have always been in check, especially for a massive open world multi platform game. I also come from the school of thought first and foremost a game has to actually play well for me to enjoy it and visuals have and always will remain to be an added bonus. I personally play video games to play them. Sure, higher resolution is always welcome, I will not say it is not, but I am not going to dismiss a game if it happens to be the same resolution as games from a previous generation, especially when it has things like Ray Tracing enabled.
Thank you! I really appreciate it!
I've also been around long, and I guess my perspective has always been pure amazement that gaming has become what it has in terms of technology and visuals!
I mean, I grew up in the 80's, cutting my gaming teeth on the Atari 2600 and the NES, and when I look at where we're at now in terms of visuals, presentation, and gameplay, I'm genuinely blown away. To go from something like Pitfall on the Atari 2600, to Uncharted 4 on the PS4, in the span of 30 years, is amazing to me. Even just thinking about how far 3D gaming has come since the 90's, I'm like, "Wow, the things we can do now..."
And having worked in the gaming industry since 2004, I've also developed a new appreciation for the amount of work across all disciplines that goes into making games, and how herculean a task it is to even get a game to Gold and releasing it is. It's even more impressive to me now than it ever was before I worked in the industry, is when a game can release in a polished state, especially as they've become increasingly more complex to produce! All games have bugs and issues, of course, but if you can release a game that doesn't have any significantly damaging bugs, and runs well, and is fun for players? Man, that's the dream.
I haven't been following Dying Light 2, and I haven't read any reviews about it, so I don't know how polished of an experience it is, but Digital Foundry is usually pretty good at pointing that stuff out, even in their tech analysis videos, so I'm definitely impressed with Techland in regards to what they've pulled off with this game, and optimistic that they'll iron out the kinks over time post launch.
I don't think it can be stated enough how hard this pandemic has made our jobs (going on year 2 of working from home myself, and it's still a challenge, even though we've adapted rather well to the shift to remote work). Executing a game of this scale, with these conditions, is just very impressive to me. Honestly, that goes for a ton of studios putting out the games they have over the past 2 years. Just really commendable work.