I don't know how you'd interpret "delay on Stadia" to mean anything other than the delay, on Stadia, over and above Xbox One, especially when those words are being said while showing a video of Stadia response time being higher than Xbox One.It isn't clear in the video. At no point does he say the 79ms is on top of the X1X. He says:
"Using a 240fps camera we get between a 19 and 24 frame delay on stadia in every test, from trigger pull to muzzle flash. With a 240fps second, that means latency on Stadia comes in within the 79 to 100 millisecond range, averaging in the middle at 91 milliseconds according to these tests."
It's 79ms of additional latency. I thought that was extremely clear both from watching the video and from reading the text. They say the display latency is 22ms. If your interpretation were accurate, you'd be claiming that Stadia, with all latency factored in, has ~79ms of latency. That'd be 57ms end-to-end excluding the display. The streaming latency would therefore be somewhere around 7ms. If those were the kind of numbers DF were looking at they'd be saying that Stadia had solved streaming latency forever, because that kind of number would probably be in the same region as (or lower than) the Xbox One X latency.
This very well be the case but look at the chart over here (https://www.google.com/amp/s/www.eu...dry-2019-hands-on-with-google-stream-gdc-2019) It just says X Box one X, without any fps information.No.
They have done some comparisons where individual games have had lag comparable to (or lower than) Xbox One, in specific circumstances - for example, if a game runs at 30FPS on Xbox One and 60FPS on Stadia, the faster response time due to the higher framerate can partially or entirely mitigate the additional latency. The example you are probably thinking of is Red Dead Redemption 2, where they pointed out that on Stadia, running at 60FPS, it was about 50ms faster than an Xbox One X running at 30FPS (and also showing Stadia at about 30ms slower than the PC version running at 60FPS).
DF have never said that Stadia has lower latency than Xbox One in general, because...it doesn't.
Until there's some sort of quantum leap in connectivity that massively reduces latency for the large amounts of data required to negligible levels, I just don't see cloud gaming being a realistic prospect for many genres.
The fact that Google is choosing to push twitch-y shooters in particular is kinda baffling in itself.
Because that's commonly referred to as "Putting words in someones mouth", something generally seen as impolite.I don't know how you'd interpret "delay on Stadia" to mean anything other than the delay, on Stadia, over and above Xbox One, especially when those words are being said while showing a video of Stadia response time being higher than Xbox One.
Yeah, the additional footnotes here are a mess, and were attempts by DF to make it clear that they were doing their best to try to compare things here, even though they weren't in a good position to do that. It still ends up showing additional latency on Stadia over the Xbox One X, without display lag factored in. They go on to say that Odyssey is not a great example for testing, and somehow in that test the Xbox One X has weirdly got much higher latency than the PC version running at 30FPS, so it could be that the near-equivalence in that test is partly due to some weird issue on Xbox One X.This very well be the case but look at the chart over her (https://www.google.com/amp/s/www.eu...dry-2019-hands-on-with-google-stream-gdc-2019) It just says X Box one X, without any fps information.
It's just formatted very badly and filled with ** to somehow make it look stadia = X box one X regarding lag.
Cant hyperlink, am on phone.
I don't think it's unreasonable to expect that anyone trying to make the kind of argument you were (that is, trying to correct someone who was posting about the video) would have at least a basic comprehension of the subject matter they were talking about. If someone doesn't know enough about latency to know that 79ms end-to-end latency would be a stunningly low number for a streaming service, then it's fair enough that they'd be confused and I wouldn't expect them to do the mathematics. However, for anyone trying to correct other people I'd normally expect at least basic familiarity with typical latencies of streaming services.You could argue I should do the maths myself to figure it out, but come on.
The article says "Interestingly, the Xbox One X result is quite laggy in and of itself, with 94ms the most frequent result". That's the total (typical) delay for Xbox One X, and since you know the average additional delay for Stadia, that gives you the baseline for the range of Stadia results as well.And at the end of all this, neither the article nor the video bothers to give the total delay (in milliseconds) of the X1X and Stadia.
For context, a 300Mb/s connection in the UK means it's a Virgin Media connection, and they don't have a fantastic reputation for low latency connections. With that said, the extra 100-ish milliseconds of latency compared to the Xbox Series X version sounds roughly in line with other latency comparisons.
I'd be really interested in seeing how the accelerating pace of residential full-fibre rollout impacts things going forward. A mate of mine moved into a new-build with full-fibre via Openreach and the difference is night and day, even though speeds are limited to 330 Mbps at the moment.
And at the end of all this, neither the article nor the video bothers to give the total delay (in milliseconds) of the X1X and Stadia.
Would have been nice to have those numbers side-by-side in a table, like they've done before.
Y'know, "Just to be clear".
Digital Foundry said:To cut to the chase, using a 240fps high speed camera, the difference between pressing the fire button and the action playing out on-screen sees Stadia adding an extra 79ms to 100ms over the same motion executed on Xbox One X. Yes, to be clear here, 79ms to 100ms is the extra latency you get by playing Doom Eternal on Stadia. Interestingly, the Xbox One X result is quite laggy in and of itself, with 94ms the most frequent result, but adding anything up to an extra 100ms on top of that and then adding display latency means that Doom Eternal on Stadia delivers cumulative lag over one fifth of a second.
This remains one of the funniest shit ever said by a gaming companyWait so you're telling me that Stadia DOES NOT have negative latency?
Wait so you're telling me that Stadia DOES NOT have negative latency?
Is it an "extra" lag of 90ms on average, or is the whole lag 90ms in itself. Because if it's the latter than that's pretty darn good for a streaming game at 60FPS. Last gen we struggled to get 80-90ms even on 60FPS games.
However if it's an extra lag of 90ms on top of the base input latency, then that's an awful lot for a 60FPS streaming game, considering I expected stadia to add around 40ms of lag give or take on average as seen in some other games (server location dependent).
Stadia threads really are a shit show.
I get Google failed to deliver a compelling product but this is nothing but a step in better cloud gaming solutions.
Seems like people just want to be right about cloud gaming never being a viable option.
Hope that changes and this tech gets better.
That's about as far as FTTP is at the moment, new builds where the developers have sold the infrastructure contracts.
Well, there goes my way of playing Doom Eternal any time soon since I feel like playing it on consoles isnt the right thing to do..
That quote does not contain what I was talking about.
That quote does not contain what I was talking about.
Read my post again.
Having played Doom Eternal about halfway through, I have no idea how you could consider buying this if you thought there'd be a second of lag.
I live in a brownstone-ish sort of four-unit building built in 1890 and we got FTTP a year ago. Everybody gets their own ONT in the basement and their own fiber pull. Landlord was smart enough to pull CAT5e to units 12 years ago so it's easy to install.
However, this is a local ISP. I've got >800mbit down (actual), >200mbit up, no caps. I know my situation is atypical.
The video suggested you can get used to the added lag. KInda like people learning fighting games online, you can adapt. It may not be the best way to play but its certainly not terrible.Nice IQ, wonder if some terrible FPS casual like me would notice the lag? Stadia would be the last platform on my list to buy anything, but I'm still genuinely curious to try it.
Ahh, so you admit your mistake.I watched the video, read the article and read all your posts.
I'm good, thanks.
Digital Foundry said:To cut to the chase, using a 240fps high speed camera, the difference between pressing the fire button and the action playing out on-screen sees Stadia adding an extra 79ms to 100ms over the same motion executed on Xbox One X. Yes, to be clear here, 79ms to 100ms is the extra latency you get by playing Doom Eternal on Stadia. Interestingly, the Xbox One X result is quite laggy in and of itself, with 94ms the most frequent result, but adding anything up to an extra 100ms on top of that and then adding display latency means that Doom Eternal on Stadia delivers cumulative lag over one fifth of a second.
Well It took being an asshole to get you to reply properly.If you actually want to to participate in a grown-up discussion here on Resetera, you need to change your attitude.
The part of of the article I quoted contains the total delay of both the Stadia and X1X versions of Doom Eternal. I will post the quote again and highlight the relevant sentences.
"over one fifth of a second" is 200ms+ of latency.
Well It took being an asshole to get you to reply properly.
I kid, I kid!
But sure, thanks for clarifying. I guess I need to go stick my head in a bucket of iced water and cool off, because clearly my reading comprehension has fallen off a cliff in the last few hours. Stadia threads are always such a shitshow they seem to bring out the worst in me.
Honestly, I shouldn't care about this stuff. My experience of playing Doom Eternal is what it is, and a DF video doesn't change that at all.
Man I wish they would hurry up and release the Base tier, so that people can have their own experience with it, instead of just these videos and hot-takes.
I don't dispute DF's numbers, but until people actually use it, that's all they are, some numbers. I doubt most people really know what 200ms really means.
In case you missed it, I apologised to you.
We cool?
Makes me wonder just how promising cloud gaming can be for super fast response limited games. Racing games as well simply do not translate to cloud gaming (if you're playing remotely seriously).
It's fine for certain games but not suitable for everything. As a back up option to maybe play your home games while you're on your break at work it's fine, but I can't see it being my main way to play the big games I'm really invested in. I'd never play TLOU2 for the first time with cloud gaming for example, I'd make sure I was playing natively.
laws of physics
Curious how this plays on XCloud once we get there.
Or is that service also doomed?
It isn't clear in the video. At no point does he say the 79ms is on top of the X1X. He says:
"Using a 240fps camera we get between a 19 and 24 frame delay on stadia in every test, from trigger pull to muzzle flash. With a 240fps second, that means latency on Stadia comes in within the 79 to 100 millisecond range, averaging in the middle at 91 milliseconds according to these tests."
In the written article, sure, he says the 79ms is additional. Fine. I'll put my hands up and admit I just watched the video. The presentation of the numbers is a bit too compact though, and omits a lot.
For example, he never says what the response time of the X1X actually is. I can see its faster than Stadia, thats not surprising, but I had to count the damn frames myself to see how much Stadia was behind by.
(Stadia is 6-9 frames behind the X1X in case you were wondering).
So the video mixes total frame input delay, with behind-X1X millisecond delay.
Could have been clearer.
I would guess most Stadia users playing in 4k would be using a Chromecast hooked up via wired ethernet, because it requires (and ships with) a Chromecast Ultra, which has an Ethernet port built-into the AC adapter. I mean, why wouldn't they? Why don't you, when you have your consoles on wired Ethernet? One would think you'd be *more* likely to use ethernet on a streaming service than on a physical game console.I've got gigabit here in the states so I'm pretty much a 1 percenter, but I sure as fuck don't have a chromecast hooked up via wired ethernet like DF used. How many people are ever going to play that way? Even if they've got better internet than DF used?
(yes, my PCs and my X1X and PS4 Pro *are* hooked up via wired ethernet)
Can't speak to others but for me the router or an ethernet outlet isn't near the TV so I've been using it over wifi. Just did a speed test that puts it at 67.4Mbps down and 18.8 up and I've not had any issues with playing games on Stadia. Only game that did mess up was Just Dance but it was hard to know if it was the mandatory phone input fucking up or the service. Yet to try Doom Eternal so it could be an exception but Destiny 2 and others have been fine.I would guess most Stadia users playing in 4k would be using a Chromecast hooked up via wired ethernet, because it requires (and ships with) a Chromecast Ultra, which has an Ethernet port built-into the AC adapter. I mean, why wouldn't they? Why don't you, when you have your consoles on wired Ethernet? One would think you'd be *more* likely to use ethernet on a streaming service than on a physical game console.
300mpbs and ethernet isn't "god tier" these days, I'd say it's "pretty good", at least in cities in the US (Comcast offers gigabit "nationwide" these days at like $95/month with cable TV, for example).
Just wanna make sure no wires are getting crossed here (because lord knows I've done it enough already!).
Side-note: I'd like to strangle the person who decided to divide a second up into 1000 and call it a millisecond. You'd think it should be one millionth of a second, but nooooo, someone had to be difficult!