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hrœrekr

Attempted to circumvent ban with alt account
Banned
May 3, 2019
1,655
I'm playing now with In-Home streaming and the rare instances of higher lag is enough to make the experience frustrating. Can't see how this would work over the internet.
 

Fisty

Member
Oct 25, 2017
20,180
Doesn't seem to have impacted anything I've played recently. I don't think there are enough Stadia users honestly to impact the global speeds and PS Now already runs at 720p max so not really a lot to reduce there. Likewise GeForce Now in terms of max 1080p stream and it not having Netflix/YouTube levels of users.

Yeah probably not now, but I assume next gen we will see a bit of a shift. In 10 years the streaming numbers may be not-insignificant and with companies like Google or MS providing a lot of "essential" web services I could see the "non-essential" gaming stuff get throttled big time
 
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Beer Monkey

Beer Monkey

Banned
Oct 30, 2017
9,308
That is not what the video says. He says "Latecy on Stadia comes in at the 79-100ms range". That's total latency, not additional latency on top of whatever X1X does

Well let's just see what they have to say about it:

To cut to the chase, using a 240fps high speed camera, the difference between pressing the fire button and the action playing out on-screen sees Stadia adding an extra 79ms to 100ms over the same motion executed on Xbox One X. Yes, to be clear here, 79ms to 100ms is the extra latency you get by playing Doom Eternal on Stadia.

Come on. Read.
 

xmonkeyofevil

Member
Jun 9, 2019
476
The default mouse settings were really weird to play with, but once I adjusted it to match my local install (yeah, I bought a Stadia version as well just to play on break at work,) I haven't had any issues with playing on Nightmare, save for one lag spike that got me killed against the Doom Hunters.
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
Lower FOV and extremely high input lag. Not worth it at all, basically. Unless you just want to hop on to collect some secrets with the cheats on, such a game can't be played effectively with such limitations.
 

Scottoest

Member
Feb 4, 2020
11,309
So much for Negative Latency™.

Just pull the plug already, Google! With next-gen consoles looming around the corner, you're going to have even more trouble even generating any sort of buzz around your inferior streaming service!

I'm already seeing people in the Stadia subreddit saying they hope Google update the Stadia hardware this year, to compete with the next-gen consoles. Stadia has been "released" for less than 5 months, and it's already becoming clear even to their subscribers, that they are going to have a problem come this holiday.
 

scitek

Member
Oct 27, 2017
10,047
Lower FOV and extremely high input lag. Not worth it at all, basically. Unless you just want to hop on to collect some secrets with the cheats on, such a game can't be played effectively with such limitations.

I feel like it'd play well on GeForce Now at 120fps (though at only 720p). Too bad Bethesda took their games off the service.
 

toy_brain

Member
Nov 1, 2017
2,193
Well let's just see what they have to say about it:
" To cut to the chase, using a 240fps high speed camera, the difference between pressing the fire button and the action playing out on-screen sees Stadia adding an extra 79ms to 100ms over the same motion executed on Xbox One X. Yes, to be clear here, 79ms to 100ms is the extra latency you get by playing Doom Eternal on Stadia. "
Come on. Read.
I watched the video, and what they say in the video does not match that text. So one of them is wrong. Which one I do not know.
 

Scottoest

Member
Feb 4, 2020
11,309
I honestly don't think the tech will ever be there for a game like this.

They can't R&D a new speed of light.

The tech can't solve for lightspeed, but more and more datacenter infrastructure closer and closer to where people live, can certainly make it "good enough" at some point soon.

I think we are already at the "good enough" stage, when it comes to more inherently laggy feeling games like an Assassin's Creed or something.

I actually think Stadia's underlying tech is more or less fine in most cases. It's literally EVERYTHING ELSE that Google have managed to screw up.
 

DoubleTake

Member
Oct 25, 2017
6,522
Been saying it since the jump. Cloud gaming will never be future until someone solves latency....or enough people get tricked into being locked into that ecosystem and become accustomed to a shittier experience.

I will never understand how some are incapable of noticing high input lag. It's one of the most frustrating things in all of gaming and very fundamentally changes the experience of playing.
 

Deleted member 44129

User requested account closure
Banned
May 29, 2018
7,690
It's amazing how much Google have effed this up, and do you know what? I'm glad. The last thing we want is for everything to be totally monopolized, especially gaming.
 

Lukemia SL

Member
Jan 30, 2018
9,384
Everything that should be high while playing Doom Eternal per user

Settings☑️
Motion Blur☑️
Anti Aliasing☑️
Resolution☑️
Framerate☑️
FOV☑️
Person Playing☑️
Difficulty☑️
Optimism☑️
Spirits☑️
Mick Gordon's OST☑️
Input Lag❌❌❌
 
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Beer Monkey

Beer Monkey

Banned
Oct 30, 2017
9,308
I'd love to know the breakdown for best internet for gaming ISP's in the UK.

I've got gigabit here in the states so I'm pretty much a 1 percenter, but I sure as fuck don't have a chromecast hooked up via wired ethernet like DF used. How many people are ever going to play that way? Even if they've got better internet than DF used?

(yes, my PCs and my X1X and PS4 Pro *are* hooked up via wired ethernet)
 

Border

Banned
Oct 25, 2017
14,859
Oh yikes -- this was supposed to be the game that proved twitch-gaming was possible on a streaming service.

ecf.jpg
 

T002 Tyrant

Member
Nov 8, 2018
8,926
So what they're really saying that 30fps Doom Eternal on Switch > Stadia on your phone for your portable experience 🤔

PS: I have no point I'm making with this statement. It's up to the audience to decide! 😜
 

FutureLarking

Banned
Oct 28, 2017
787
I'd love to know the breakdown for best internet for gaming ISP's in the UK.

NOT Virgin unfortunately which they're using. They offer the fastest easily accessible connection by far for most properties in the UK (upto 300 or 500 Mbp/s depending on the area), BUT, and a massive BUT, their router that you're forced to use to connect to their cable network uses the Intel Puma 6 CPU that has some serious issues with random and frequent latency spikes (upto every 2 seconds in high-throughput situations). A nonissue for video streaming and web browsing, but bad for gaming.

No choice to use another router as you need their router to connect to their cable network. You can switch it to modem mode and use your own router connected too it, but it's doesn't alleviate the issue because.

If you're in a very recent built, Hyperoptic is the one. Custom built fibre network with 1Gbp/s speed, but most people aren't going to be using that. A slower 68 Mbp/s OpenReach based connection might be better for Stadia to avoid Virgin's bollocksed Superhub 3.




Fwiw, I've been playing Destiny 2 and Division on Stadia and noticed no discernible input lag over Hyperoptic using the stadia controller (which I find awkward and painful to use after about 10 minutes - symmetric low placed sticks are not the one), though the 4K bitrate isn't high enough to avoid small but frequent artefacts. Haven't bothered with Doom yet because I'm waiting for the Switch port 😅
 
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ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,334
I've got gigabit here in the states so I'm pretty much a 1 percenter, but I sure as fuck don't have a chromecast hooked up via wired ethernet like DF used. How many people are ever going to play that way? Even if they've got better internet than DF used?

I mean, buying a Chromecast is one of the only ways to get into Stadia still and they absolutely recommend wiring it in.
 

Hayeya

Member
Oct 29, 2017
3,802
Canada
These online only consoles will never get a foot in third world countries like mine where 4mbps internets are the norm.
 

Alucardx23

Member
Nov 8, 2017
4,711
https://www.eurogamer.net/articles/...nal-stadia-looks-the-part-but-lag-is-too-high
  • They are using a GOD tier internet connection for residential
  • 79-100ms additional lag over X1X
  • Stuttering occurs at times (but rarely) "Despite this, there are still some minor, very infrequent stutters in performance."
  • Looks great with some differences
  • No film grain effect
  • FoV locked at 90
I'm playing games like this at 1080p/120 at this point so that's another whole thing they aren't competing on.

youtu.be

Doom Eternal on Stadia Looks Great - But The Lag is Just Too High

The biggest game release on Stadia these last few months gets a full tech breakdown - Doom Eternal looks stunning on Google's streaming platform. And yet in ...

This data is from Digital Foundry. We're are the similar latency comments for Killzone? I would like to see gameplay from the same person playing Killzone SF as well.

IMG-20190611-084953-491.jpg
 

Bahlor

Member
Oct 25, 2017
541
Germany
I've got gigabit here in the states so I'm pretty much a 1 percenter, but I sure as fuck don't have a chromecast hooked up via wired ethernet like DF used. How many people are ever going to play that way? Even if they've got better internet than DF used?

(yes, my PCs and my X1X and PS4 Pro *are* hooked up via wired ethernet)

Bandwidth is not the most important factor here... I can have 2 game streams with a 50 Mbit without any issues. One on CCU with cable and the other on a MacBook via WiFi... no hiccups or anything.
 

Eoin

Member
Oct 27, 2017
7,103
This brings up an interesting point: with some content providers throttling speeds for non-essential traffic, where would this leave streaming games?
PS Now has been stuttering a bit recently, which could be due to that but could also be due to additional load. Yesterday was the first time I ever saw PS Now's queueing interface so maybe a lot of people felt that this was a good time to burn their free trial.

I really think that Stadia is (or at least should be) aimed at the more casual market, those that are not reading forums like this.
Yeah, potentially there's a niche there for a service that allows people to jump into games pretty easily. I don't think that market is well-served by a platform with Stadia's business model though (and also think Stadia's current library isn't well-suited to that kind of gamer). Even if Google managed to move Stadia towards that market though, I think Microsoft and Sony are in a better place to appeal to people who just want to play games

I watched the video, and what they say in the video does not match that text. So one of them is wrong. Which one I do not know.
It's 79ms of additional latency. I thought that was extremely clear both from watching the video and from reading the text. They say the display latency is 22ms. If your interpretation were accurate, you'd be claiming that Stadia, with all latency factored in, has ~79ms of latency. That'd be 57ms end-to-end excluding the display. The streaming latency would therefore be somewhere around 7ms. If those were the kind of numbers DF were looking at they'd be saying that Stadia had solved streaming latency forever, because that kind of number would probably be in the same region as (or lower than) the Xbox One X latency.
 

Deleted member 10612

User requested account closure
Banned
Oct 27, 2017
2,774
Wait, didn't DF post a video including charts back then saying Stadia has the same or even less lag then an Xbox. The fuck was that all about then?
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,256
Still don't think I've seen a positive or optimistic article about Stadia since it entered the wild. What a disaster.
 

Eoin

Member
Oct 27, 2017
7,103
Wait, didn't DF post a video including charts back then saying Stadia has the same or even less lag then an Xbox. The fuck was that all about then?
No.

They have done some comparisons where individual games have had lag comparable to (or lower than) Xbox One, in specific circumstances - for example, if a game runs at 30FPS on Xbox One and 60FPS on Stadia, the faster response time due to the higher framerate can partially or entirely mitigate the additional latency. The example you are probably thinking of is Red Dead Redemption 2, where they pointed out that on Stadia, running at 60FPS, it was about 50ms faster than an Xbox One X running at 30FPS (and also showing Stadia at about 30ms slower than the PC version running at 60FPS).

DF have never said that Stadia has lower latency than Xbox One in general, because...it doesn't.
 

Polk

Avenger
Oct 26, 2017
4,203
Until there's some sort of quantum leap in connectivity that massively reduces latency for the large amounts of data required to negligible levels, I just don't see cloud gaming being a realistic prospect for many genres.

The fact that Google is choosing to push twitch-y shooters in particular is kinda baffling in itself.
Just like emulators can minimalise lag with rendering few future frames the same could be done on Stadia (and probably that's the way Google wants to achive this "negative lag"). But it's not economically viable right now.
 

Uhyve

Member
Oct 25, 2017
1,166
This data is from Digital Foundry. We're are the similar latency comments for Killzone? I would like to see gameplay from the same person playing Killzone SF as well.

IMG-20190611-084953-491.jpg
Every Killzone game has been mocked for their latency... do you not remember the 'weighty' jokes?
 
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Alucardx23

Member
Nov 8, 2017
4,711
Every Killzone game has been mocked for it's latency... do you not remember the 'weighty' jokes?

Sure, I have played all of the Killzone games. Killzone 2 had up to 300 ms of latency some times and the gameplay I have seen doesn't look like the control has a life of its own. DF seems to be playing the games on different connections, as I remember that for Red Dead 2, they had 25ms of latency to the server + 3ms to encode and decode the image.
 

BeI

Member
Dec 9, 2017
5,966
The added input lag on Destiny 2 at 60 fps made even that feel too sluggish, so it must be pretty awful for a fast paced game like Doom.
 

toy_brain

Member
Nov 1, 2017
2,193
It's 79ms of additional latency. I thought that was extremely clear both from watching the video and from reading the text. They say the display latency is 22ms. If your interpretation were accurate, you'd be claiming that Stadia, with all latency factored in, has ~79ms of latency. That'd be 57ms end-to-end excluding the display. The streaming latency would therefore be somewhere around 7ms. If those were the kind of numbers DF were looking at they'd be saying that Stadia had solved streaming latency forever, because that kind of number would probably be in the same region as (or lower than) the Xbox One X latency.
It isn't clear in the video. At no point does he say the 79ms is on top of the X1X. He says:
"Using a 240fps camera we get between a 19 and 24 frame delay on stadia in every test, from trigger pull to muzzle flash. With a 240fps second, that means latency on Stadia comes in within the 79 to 100 millisecond range, averaging in the middle at 91 milliseconds according to these tests."

In the written article, sure, he says the 79ms is additional. Fine. I'll put my hands up and admit I just watched the video. The presentation of the numbers is a bit too compact though, and omits a lot.

For example, he never says what the response time of the X1X actually is. I can see its faster than Stadia, thats not surprising, but I had to count the damn frames myself to see how much Stadia was behind by.
(Stadia is 6-9 frames behind the X1X in case you were wondering).
So the video mixes total frame input delay, with behind-X1X millisecond delay.
Could have been clearer.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
I watched the video, and what they say in the video does not match that text. So one of them is wrong. Which one I do not know.

The video very clearly states, while they're showing a side by side video filmed at 240hz, that the Stadia version has 79-100 ms additional latency over the Xbox One X version, with an average of 91ms additional latency. You can see the difference in delay between button press and muzzle flash in the video. It's impossible to miss.

So, no, neither the video nor the article are wrong.