Article here
Some interesting points in here, particularly with finally getting a hard confirmation that the Supersampling Mode in the OS is inferior to when developers handle it in game. e.g. They mention MGS5 is a 1440p game on Pro, which then upscales to 4K/2160p. Supersampling Mode takes the upscaled 4K/2160p image and then downscales that to 1080p, rather than taking the superior un-upscaled 1440p image.
Some interesting points in here, particularly with finally getting a hard confirmation that the Supersampling Mode in the OS is inferior to when developers handle it in game. e.g. They mention MGS5 is a 1440p game on Pro, which then upscales to 4K/2160p. Supersampling Mode takes the upscaled 4K/2160p image and then downscales that to 1080p, rather than taking the superior un-upscaled 1440p image.
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