A cult N64 classic was remastered for PC by retro-modern experts Nightdive Studios - and now Shadow Man Remastered has arrived for consoles! John Linneman and Alex Battaglia discuss the fascinating ports - and their settings. Yes, settings on a console game!
no summary from me for now since I have matters to attend to
- uses the Kex4 engine
- PC launched using Kex3 engine, updated to Kex4
- fov slider, hd textures options, TAA toggle, AO toggle, motion blur toggle (camera included), AF toggle, shadow maps toggle, film grain, dof toggle
- textures have HD or orignal options
- all light sources cast lights when shadow maps on
- dynamic resolution
- Switch: 1080p/720p; scales as low as 50%
- minimal settings keeps max res
- TAA gives it that retro, n64 look
- PS4/XBO: 1080p
- Pro/X: 2160p
- 5/Series X: native 2160p
- Switch: 1080p/720p; scales as low as 50%
- Switch and Optimized Settings
- Nightdive is aware of issues and are being worked on
- disabled settings: mostly 60fps, has some drops (possibly due to CPU/Bandwidth)
- toggling options off then on fixes some issues
- highest settings: frequent drops to the 50s
- optimized settings (mostly 60fps)
- TAA on
- HD Textures on
- Shadow Maps on
- Film Grain on
- AF x4
- higher AF causes stutters, probably due to bandwidth
- XBO/PS4
- practically perfect 60fps on highest settings
- some aggressive DRS
- turning off motion blur sustains higher resolution
- customizable controls and deadzones
- has right stick camera, though makes the game easy
- loading is fast (2 sec warps, 5 sec level transitions on switch)
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