They won't be on ps6 either.The reason I was surprised it was 1440, is because I was hoping games would be 4K 60 this generation.
The devs already confirmed RT and other analysis of the same footage has identified proof of RT reflections being on, nothing about RT shadows yet though. It's more than safe to assume it's there imo.
That aside I assume the first DF comparisons on multiplatform next gen games will be graveyards with banned people. I'll just say, if you care that much about the highest resolution and framerate build a PC. We will see 1440p games on all next gen platforms.
We all should welcome options in terms of resolution and framerate, the power is in your hands to choose what you prefer.
The reason I was surprised it was 1440, is because I was hoping games would be 4K 60 this generation.
The reason I was surprised it was 1440, is because I was hoping games would be 4K 60 this generation.
I do not think the reason why people are not questioning the resolution is because it basically looks 4K already. Far from. Rather the framerate and visual features and effects make resolution less important subjectively and there is only this one instance of comparison. The game just looks good and smooth and people are happy about that - I know I am. But it is not like it looks like 4K or something - it is just heavily post processes so counting is not easy and seeing Pixel edges is less common. If you had demon souls running at 4K vs. It running at 1440p the differences would be obvious to the most casual observer.The race to native 4K will be over quicker than you can say Umbasa.
We're getting results from 1440p output that look so good that people think it's native 4K and have to be told it's not. DLSS solutions can reconstruct lower than 4K images into ones than look better than native 4K. It's not the be all and end all.
Why ? Some games will be 4k 60, some will be 1440p 60. Devil may cry 5 special edition is 1080p 60 on xsx and ps5 and not confirmed for xss .The reason I was surprised it was 1440, is because I was hoping games would be 4K 60 this generation.
So it's looking like it won't be 4k 60fps. One has to be lowered so that either 60fps or 4k is reached on PS5.
The devs already confirmed RT and other analysis of the same footage has identified proof of RT reflections being on, nothing about RT shadows yet though. It's more than safe to assume it's there imo.
That aside I assume the first DF comparisons on multiplatform next gen games will be graveyards with banned people. I'll just say, if you care that much about the highest resolution and framerate build a PC. We will see 1440p games on all next gen platforms.
We all should welcome options in terms of resolution and framerate, the power is in your hands to choose what you prefer.
I do not think the reason why people are not questioning the resolution is because it basically looks 4K already. Far from. Rather the framerate and visual features and effects make resolution less important subjectively and there is only this one instance of comparison. The game just looks good and smooth and people are happy about that - I know I am. But it is not like it looks like 4K or something - it is just heavily post processes so counting is not easy and seeing Pixel edges is less common. If you had demon souls running at 4K vs. It running at 1440p the differences would be obvious to the most casual observer.
To put it simply - the game does not look 4K, we have no reference to say it does. And that will most likely be intuitively obvious when we do see the real 4K Mode. Rather, it looks good and runs good here, which is more important than some metric of resolution at the end of the day.
Demon's Souls Remake is going to be awesome, as the most technically cutting edge Souls game to date.
That said, I cannot help but wonder, if Sony had given PS5 72 CU, or even 60, plus a wider, 384-bit bus, with 18 GB of GDDR6 (using faster, 16 Gbps chips), allowing much higher memory bandwidth (i.e. well north of 600GB/sec). Even at the expense of some clockspeed (1.9 or 2.0 GHz, locked).
This Remake could've been native 4K, 60fps and a dash of raytracing for some elements.
That said, I am very, very happy, grateful even, that Demon's Souls Remake has performance mode that should be close to a locked 60fps by the time of release
and perhaps just a typical, day-one patch.
It also would have been $600+ if you keep upping the specs in nearly every category
Demon's Souls Remake is going to be awesome, as the most technically cutting edge Souls game to date.
That said, I cannot help but wonder, if Sony had given PS5 72 CU, or even 60, plus a wider, 384-bit bus, with 18 GB of GDDR6 (using faster, 16 Gbps chips), allowing much higher memory bandwidth (i.e. well north of 600GB/sec). Even at the expense of some clockspeed (1.9 or 2.0 GHz, locked).
No one had any idea it wasn't 4K until this video. If it's that hard to tell, what's the point?I do not think the reason why people are not questioning the resolution is because it basically looks 4K already. Far from. Rather the framerate and visual features and effects make resolution less important subjectively and there is only this one instance of comparison. The game just looks good and smooth and people are happy about that - I know I am. But it is not like it looks like 4K or something - it is just heavily post processes so counting is not easy and seeing Pixel edges is less common. If you had demon souls running at 4K vs. It running at 1440p the differences would be obvious to the most casual observer.
To put it simply - the game does not look 4K, we have no reference to say it does. And that will most likely be intuitively obvious when we do see the real 4K Mode. Rather, it looks good and runs good here, which is more important than some metric of resolution at the end of the day.
Maybe. Or maybe they would have just increased fidelity further and kept the 1440p. Who knows.Demon's Souls Remake is going to be awesome, as the most technically cutting edge Souls game to date.
That said, I cannot help but wonder, if Sony had given PS5 72 CU, or even 60, plus a wider, 384-bit bus, with 18 GB of GDDR6 (using faster, 16 Gbps chips), allowing much higher memory bandwidth (i.e. well north of 600GB/sec). Even at the expense of some clockspeed (1.9 or 2.0 GHz, locked).
This Remake could've been native 4K, 60fps and a dash of raytracing for some elements.
That said, I am very, very happy, grateful even, that Demon's Souls Remake has performance mode that should be a near-locked 60fps by the time of release
and perhaps just a typical, day-one patch.
I suspect that because you have an eye for it, it doesn't look 4K to you, but evidently a lot of people didn't feel the same way or we'd have had people pointing it out a while ago. You have a good point: the real 4K mode will put things in perspective - but I still don't think it will improve people's ability to spot "real 4K" because every game is different.I do not think the reason why people are not questioning the resolution is because it basically looks 4K already. Far from. Rather the framerate and visual features and effects make resolution less important subjectively and there is only this one instance of comparison. The game just looks good and smooth and people are happy about that - I know I am. But it is not like it looks like 4K or something - it is just heavily post processes so counting is not easy and seeing Pixel edges is less common. If you had demon souls running at 4K vs. It running at 1440p the differences would be obvious to the most casual observer.
To put it simply - the game does not look 4K, we have no reference to say it does. And that will most likely be intuitively obvious when we do see the real 4K Mode. Rather, it looks good and runs good here, which is more important than some metric of resolution at the end of the day.
Why ? Some games will be 4k 60, some will be 1440p 60. Devil may cry 5 special edition is 1080p 60 on xsx and ps5 and not confirmed for xss .
Woah, 1440p, that's crazy considering how clean it looks even on Youtube. How crisp will the 4k mode direct from PS5 look on our TVs🤯 Too bad I have to go to bed, will watch the video tomorrow.
Quick question for people who have played the SOTC remake (I have it, but I don't play it because I don't want to kill the Colossii): can you switch performance mode and quality mode on the fly? Thinkimg about screenshots...unless they have a solid photo mode that automatically goes into quality mode.
Yea demon souls has different modes as well. So the point still standsDevil May Cry 5 Special Edition is 1080p/60 fps with ray tracing (RT). Some other resolutions and frame rates that the developer stated:
- 4k/30 fps with RT
- 1080p/60 fps with RT
- 1080p/120 fps without RT
Source: https://www.youtube.com/watch?v=YkII_zVaEWo
Games will be 4K 60 this generation, just not all of them. Typically its up to the devs on what they want to target for their games. If bluepoint wanted to target 4K 60, then they would need to lower the visual fidelity, or work with significantly stronger hardware.The reason I was surprised it was 1440, is because I was hoping games would be 4K 60 this generation.
This is so stupid choicesDevil May Cry 5 Special Edition is 1080p/60 fps with ray tracing (RT). Some other resolutions and frame rates that the developer stated:
- 4k/30 fps with RT
- 1080p/60 fps with RT
- 1080p/120 fps without RT
Source: https://www.youtube.com/watch?v=YkII_zVaEWo
If you live in the US, sure.What a gorgeous looking game! Can't wait to try it. Hopefully i still have a chance to get a PS5 preorder in somewhere before November? Maybe some stock will show up somewhere again.
Yeah they increased the cap, now is going to be like DS3, up to 4 players PVE and up to 6 players PVP(then you have the combinations, 2x2, 3x3, 4x1 etc).So can this game be co-oped like BB? I only played a very little bit back on PS3 didn't get very far. I think I heard they upped the amount of connected players, but is that just PVP invasions only or something?
Any initial suspicion on the lighting model? Perhaps it was mentioned in DF's analysis and I missed it.
Its embarrassingly silly to me whenever I see stuff like that.
Like they are all quiet and content then the second someone counts pixels and tells them its not 4K they suddenly become disappointed.
Why ? Some games will be 4k 60, some will be 1440p 60. Devil may cry 5 special edition is 1080p 60 on xsx and ps5 and not confirmed for xss .
There is native 4k mode as well here. Beside 4k of last gen was achieved by mid gens and not out of the gate.also fidelity of this game is not like anything we have seen. 2080ti can not run many games 4k 60 at ultra setting. Does that mean 2080ti doesn't meet expectation? Not really. Game dev is about compromises regardless of the hardware .It's not an unreasonable assumption at all, considering the One X and Pro were marketed as 4k gaming. As it is the PS5 and series X are pretty close to hitting native 4k, from a hardware perspective.
I think its okay to enjoy things at native 4k, ill be playing on fidelity mode. No need to say its a waste of resources when you have a choice, no one is forcing you to sacrafice performance. I enjoy the clean image provided with a native 4k resolution, and its worth pursuing imo
There would be a 4K30fps mode too right? I guess then we would have a reference. If it does have such a mode. Or if not this game, which eve game comes out that does. I hear SM:MM would.I do not think the reason why people are not questioning the resolution is because it basically looks 4K already. Far from. Rather the framerate and visual features and effects make resolution less important subjectively and there is only this one instance of comparison. The game just looks good and smooth and people are happy about that - I know I am. But it is not like it looks like 4K or something - it is just heavily post processes so counting is not easy and seeing Pixel edges is less common. If you had demon souls running at 4K vs. It running at 1440p the differences would be obvious to the most casual observer.
To put it simply - the game does not look 4K, we have no reference to say it does. And that will most likely be intuitively obvious when we do see the real 4K Mode. Rather, it looks good and runs good here, which is more important than some metric of resolution at the end of the day.
A lot of games probably will be. But not the ones that target a generational leap in fidelity compared to current gen.The reason I was surprised it was 1440, is because I was hoping games would be 4K 60 this generation.
I do not think the reason why people are not questioning the resolution is because it basically looks 4K already. Far from. Rather the framerate and visual features and effects make resolution less important subjectively and there is only this one instance of comparison. The game just looks good and smooth and people are happy about that - I know I am. But it is not like it looks like 4K or something - it is just heavily post processes so counting is not easy and seeing Pixel edges is less common. If you had demon souls running at 4K vs. It running at 1440p the differences would be obvious to the most casual observer.
To put it simply - the game does not look 4K, we have no reference to say it does. And that will most likely be intuitively obvious when we do see the real 4K Mode. Rather, it looks good and runs good here, which is more important than some metric of resolution at the end of the day.
What exactly happens when a game is 1440 on a 4k tv? Does the tv process it and upscale it to 4k? Downscale it? Can tv's change resolutions like monitors and just switch res? I'm looking to buy a 4k tv this fall and am wondering.
In this case the PS5 will be outputting a 4k image regardless of the games resolution.
They might support 1440 like Xbox does already but we haven't heard anything about it yet
The small uninterrupted gameplay portion didn't exhibit any screen tearing, did it? I only caught a few in the clips after the player dies.
I wonder if this title will support VRR, no mention of it so far. Since they are using Adaptive Vsync, I wonder if it wouldn't be too much extra work to add in/support VRR.Hoping with VRR, those slight hiccups from 60 FPS won't even feel noticeable!
I wonder if this title will support VRR, no mention of it so far. Since they are using Adaptive Vsync, I wonder if it wouldn't be too much extra work to add in/support VRR.
Would be great to play this at 1440p uncapped frame rate with VRR.😍
I do not think the reason why people are not questioning the resolution is because it basically looks 4K already. Far from. Rather the framerate and visual features and effects make resolution less important subjectively and there is only this one instance of comparison. The game just looks good and smooth and people are happy about that - I know I am. But it is not like it looks like 4K or something - it is just heavily post processes so counting is not easy and seeing Pixel edges is less common. If you had demon souls running at 4K vs. It running at 1440p the differences would be obvious to the most casual observer.
To put it simply - the game does not look 4K, we have no reference to say it does. And that will most likely be intuitively obvious when we do see the real 4K Mode. Rather, it looks good and runs good here, which is more important than some metric of resolution at the end of the day.
And 850-1k for the ps5Demon's Souls Remake is going to be awesome, as the most technically cutting edge Souls game to date.
That said, I cannot help but wonder, if Sony had given PS5 72 CU, or even 60, plus a wider, 384-bit bus, with 18 GB of GDDR6 (using faster, 16 Gbps chips), allowing much higher memory bandwidth (i.e. well north of 600GB/sec). Even at the expense of some clockspeed (1.9 or 2.0 GHz, locked).
This Remake could've been native 4K, 60fps and a dash of raytracing for some elements.
That said, I am very, very happy, grateful even, that Demon's Souls Remake has performance mode that should be a near-locked 60fps by the time of release
and perhaps just a typical, day-one patch.