real time cutscenes...i guess that'll show people who were calling the cutscenes CGI
THanks :DDictator, your videos just keep getting better. I really appreciate all the details you pointed out.
I don't see how people could think this is CGI, for realtime rendering in an open world game it's phenomenal but the limitations of real time rendering still stick out.real time cutscenes...i guess that'll show people who were calling the cutscenes CGI
I don't see how people could think this is CGI, for realtime rendering in an open world game it's phenomenal but the limitations of real time rendering still stick out.
Because the real actress, Lindsay Wagner, is 69 years old. She's the only one of the actors mentioned who had her character altered significantly for obvious reasons.I don't like the face of the blond lady that isn't LĂ©a Seydoux, it looks a bit off. There's something about it that makes her look more fake than the rest.
I met him once at a party - totally went home with my girl.
WHAT A WANKER
I mean we had DMCV, RE2, and Hellblade all running in realtime with photorealistic scanned in character models in real time. It's the end of the gen so the gloves are pretty much off.different people were saying they were either CGI or offline cutscenes based in engine....i didnt really see the logic of the CGI comments but in engine FMV's can be tricky sometimes
I guess these cutscenes just like that good to some
I mean we had DMCV, RE2, and Hellblade all running in realtime with photorealistic scanned in character models in real time. It's the end of the gen so the gloves are pretty much off.
Because she is. The other characters were face scanned straight, but her face was heavily edited to de-age her as the actress is 69.I don't like the face of the blond lady that isn't LĂ©a Seydoux, it looks a bit off. There's something about it that makes her look more fake than the rest.
You're thinking of Lindsay Wagner. LĂ©a Seydoux:Because she is. The other characters were face scanned straight, but her face was heavily edited to de-age her as the actress is 69.
Misread that my bad.I think this is definitely about Lindsey Wagner. "The blond lady that isn't Ley Sedoux"
SOunds like MGS V on PS4 vs. PS3 :DThis engine blow me away with every showing. I can't even begin to imagine what Guerrilla will do with it on next-gen hardware. This at 60fps with more interaction and simulation with little to no loading would look and feel like an incredible leap.
The narrator of the video must be fun at parties... Jesus Christ that was really boring.
I thought it was Tricia Helfer when I first saw the trailer. I agree she is the one that is furthest from her real life counterpart.I don't like the face of the blond lady that isn't LĂ©a Seydoux, it looks a bit off. There's something about it that makes her look more fake than the rest.
I met him once at a party - totally went home with my girl.
WHAT A WANKER
Their professionalism is what gaming needs.
No shouting,over the top personalities or stupid shit. They're straight forward about tech and everything other channels don't talk about.
This engine blows m me away with every showing. Really impressive that KojiPro can utilize it so well and get a game up and out the door in a reasonable amount of time on Guerrilla's engine.
I can't even begin to imagine what Guerrilla will do with it on next-gen hardware. This at 60fps with more interaction and simulation with little to no loading would look and feel like an incredible leap.
Can't recall where I have read it but I believe Kojima productions has (or maybe had) a few people at Guerrilla for a while to get things up and running and also 'co-develop' on the engine.
IIRC, one of the main benefits of using Decima in the first place was that the codebase was one; Kojima Prod didn't fork it and work on their own stuff, per se, both Kojima Prod and GG were adding to the engine, and sharing everything with each other. So even if they had special on-site attention to get up and going, you're basically getting two team's worth of tech work moving forward from there, which might account for part of the insane speed of development on the tech side at least.
Yeah the faces look, a bit plain compared to other games this gen idk how to describe itI don't see how people could think this is CGI, for realtime rendering in an open world game it's phenomenal but the limitations of real time rendering still stick out.
I feel like people keep forgetting that they got the game to look like this despite it being a large open world game. There are multiple shots that just look phenomenal. I wouldn't even say they look bland. In every sense of the word the characters are convincing digital doubles.Yeah the faces look, a bit plain compared to other games this gen idk how to describe it
It might be the most beautiful game with 'realistic' graphics I've ever seenI feel like people keep forgetting that they got the game to look like this despite it being a large open world game. There are multiple shots that just look phenomenal.
Exactly what I was thinking of.
Yeah it was a small crew but still very impressive since they weren't in the studio with KojiProCan't recall where I have read it but I believe Kojima productions has (or maybe had) a few people at Guerrilla for a while to get things up and running and also 'co-develop' on the engine.
Nah, the highlights from the tech glow will still add to it plus it'll have smoother detail in darky/grey areas.With that lighting and lack of sunshine, Would HDR be a waste in this game. Looks a well clean and detailed game.
If any missed it, here's a Insomniac dev going over the trailer shot by shot.
Ah, that would certainly explain it! Thank you. :-)Because she is. The other characters were face scanned straight, but her face was heavily edited to de-age her as the actress is 69.
whats there to be concerned about? all those graphical features will be on the base PS4 but at 1080p resolution.Damn, didn't notice that detail with the baby's hand before. Only thing that concerns me right now re: DeSt is that we haven't seen any base PS4 footage yet, and I hope it'll be close to what they've shown so far
It's the most Kojima-esque shit and I'm here for it
we'd probably need a better physical understanding of how fluids work for that lolI cannot wait when we'll get real-time gameplay water interactions like that.
If any missed it, here's a Insomniac dev going over the trailer shot by shot.