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fluffy pillow

Member
Sep 12, 2018
154
Wow dlss is amazing. Kinda pissed that Cerny or AMD didn't have or think of something similar and now we're stuck with probably 7 years without this tech. I hope ps5 pro will have this tech added

Do we know they don't have anything similar? PS4 Pro had checkerboarding support in hardware; might PS5 have, I don't know, checkerboarding 2.0?
 

Sanctuary

Member
Oct 27, 2017
14,203
The way checkerboard was handled in Horizon (the game still looked great) is likely what was bugging me big time with the way whenever the grass would undulate or the camera was adjusted on the Y axis, it would cause some massive shimmering to happen. When I asked about it around launch, most said they didn't notice what I was talking about, but the problem is described in this video. Will be interesting to see how it ends up looking on PC in comparison.
 
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ILikeFeet

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Do we know they don't have anything similar? PS4 Pro had checkerboarding support in hardware; might PS5 have, I don't know, checkerboarding 2.0?
there's no reason to believe they won't advance their upscaling solutions. they might pale in comparison to hardware solutions, but no reason to think their current stuff won't get better
 

goons14

Member
May 9, 2020
257
Dictator awesome video and excuses my lack of education on this but how does something like this stack up against the tech insomniac uses? As I understand they use something different than CB
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
Wow dlss is amazing. Kinda pissed that Cerny or AMD didn't have or think of something similar and now we're stuck with probably 7 years without this tech. I hope ps5 pro will have this tech added
I'm sure the studios have better up scaling techniques as well...just gotta wait for it.

Also, always a possible PS5 Pro
 

GhostofWar

Member
Apr 5, 2019
512
I still haven't seen any proof that DLSS is better than native 4k.
It's a slightly different image, sure. It often sharper (sometimes to the point of being over-sharpened and showing ringing artifacts),
But I don't see how it's better, especially in the general case.
Maybe it's just me and I have a very different definition of image quality and what's "better".

That said, I've been a huge proponent of DLSS since day one even in the original form, and it's by far the most interesting feature of Turing to me.
It being better than checkerboard rendering it's not very hard tho, it's a messy hack and I'm glad it died very quickly.
The pain it caused in its very short lifespan still causes PTSD to many rendering engineer.

I think when people say better than native they are talking about how you can get more detail in some edge case scenarios. I remember seeing a comparison somewhere of wolfenstein 2 having window ledges visible far in the distance with dlss 2 but native missing parts of the ledges. I'm guessing its going to be very person specific though in a more general sense. I hate how soft modern aa techniques make stuff to the point I would suffer shimmering artifacts and turn off fxaa/smaa/taa.

There's also the motion clarity/temporal resolution argument that could be made but I don't think i've seen that really be what people are talking about when they say better than native.
 

jett

Community Resettler
Member
Oct 25, 2017
44,653
The idea that upscaling gives you a better picture than a native image is just crazy to me. Really it's sounding like true 4k may end up being the exception in the next-gen rather than the standard.
Neither the PS5 or the XSX will be using something like DLSS 2.0 because it requires specialized machine learning hardware. Doing something like this in software is out of the question, I imagine.

Who knows what new techniques or improvements will be done to checkerboard rendering however.
 

Falus

Banned
Oct 27, 2017
7,656
I only have GeForce now and found it better looking on PS4 pro than GeForce now 1080p dlss :(
 

Sanctuary

Member
Oct 27, 2017
14,203
I still haven't seen any proof that DLSS is better than native 4k.
It's a slightly different image, sure. It often sharper (sometimes to the point of being over-sharpened and showing ringing artifacts),
But I don't see how it's better, especially in the general case.
Maybe it's just me and I have a very different definition of image quality and what's "better".

That said, I've been a huge proponent of DLSS since day one even in the original form, and it's by far the most interesting feature of Turing to me.
It being better than checkerboard rendering it's not very hard tho, it's a messy hack and I'm glad it died very quickly.
The pain it caused in its very short lifespan still causes PTSD to many rendering engineer.

Mostly agree if you're just doing a flat 1:1 comparison, but it's more than just a static image. DLSS allows you to get a near equivalent image, but also at a huge performance cost reduction, which also allows you to up other graphical enhancing effects if you choose, for a net improvement overall.
 

dmix90

Member
Oct 25, 2017
1,885
3c1tVDw.png
 

VanWinkle

Member
Oct 25, 2017
16,092
Great video. Man, DLSS 2.0 is truly amazing stuff. A game changer for advancing rendering quality.
 

ManOfWar

Member
Jan 6, 2020
2,469
Brazil
Why Nvidia had to be such a PITA to work with? This sort of thing would be absolutely essential on consoles.

Let's hope Nintento tap into it with their next offering.
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
So basically, these next gen consoles don't have any form of machine learning right?

So hyperthetically, has pc absolutely leapfrogged next gen consoles before they have even launched?
I feel like this happens every time. We just need devs to utilise dlss in every game?
 

Dan Thunder

Member
Nov 2, 2017
14,020
Neither the PS5 or the XSX will be using something like DLSS 2.0 because it requires specialized machine learning hardware. Doing something like this in software is out of the question, I imagine.

Who knows what new techniques or improvements will be done to checkerboard rendering however.
True, I did pick that up afterwards. Hopefully though it means that Sony and MS are working to improve on current methods. I'd be surprised if they weren't as it seems like it's going to be future of rendering.
 

LavaBadger

Member
Nov 14, 2017
4,986
Wow dlss is amazing. Kinda pissed that Cerny or AMD didn't have or think of something similar and now we're stuck with probably 7 years without this tech. I hope ps5 pro will have this tech added

In fairness to AMD, DLSS is a pretty new technology that requires dedicated hardware to use. And it's first implementation was pretty bad in DLSS 1.0. This is the sort of thing Nvidia is pioneering to sell their particular hardware. Equivalent solutions will probably end up on AMD hardware at some point, but the tech wasn't at the forefront when the silicon for these consoles was on development.
 

aevanhoe

Slayer of the Eternal Voidslurper
Member
Aug 28, 2018
7,325
Will there be an equivalent to DLSS on next gen consoles? (Does AMD have their own variant?)
 

Corralx

Member
Aug 23, 2018
1,176
London, UK
Mostly agree if you're just doing a flat 1:1 comparison, but it's more than just a static image. DLSS allows you to get a near equivalent image, but also at a huge performance cost reduction, which also allows you to up other graphical enhancing effects if you choose, for a net improvement overall.

I don't disagree. The results are so close that it's not worth *not* using it.
And 4k is nearly always a waste of performance to begin with to me, with few exceptions like extremely high frequency details (and UI which should always be native).
DLSS is an amazing piece of tech which greatly improves the biggest issue with reconstruction techniques: how to appropriately reject bad samples from the history, while keeping good ones.
It's absolutely always worth having imo.
But in a direct comparison vs. native 4k I wouldn't claim it wins and produces a better image, at least from the pure rendering correctness point of view.
 

Jamrock User

Member
Jan 24, 2018
3,161
It makes you wonder the point of the 16series cards. Hoping I can get a 2060 used when y'all rich people decide to upgrade.
 
Oct 25, 2017
14,741
I don't disagree. The results are so close that it's not worth *not* using it.
And 4k is nearly always a waste of performance to begin with to me, with few exceptions like extremely high frequency details (and UI which should always be native).
DLSS is an amazing piece of tech which greatly improves the biggest issue with reconstruction techniques: how to appropriately reject bad samples from the history, while keeping good ones.
It's absolutely always worth having imo.
But in a direct comparison vs. native 4k I wouldn't claim it wins and produces a better image, at least from the pure rendering correctness point of view.
How do you feel about the temporal injection technique that Insomniac and Bluepoint tend to use, compared to checkerboard rendering? If it's that different at all from a technological perspective.
 

Deleted member 54292

User requested account closure
Banned
Feb 27, 2019
2,636
That backpack comparison was the scene that really helped me understand and see the difference. DF continues to deliver great content! Thanks Alex.
 

CreepingFear

Banned
Oct 27, 2017
16,766
Honestly, watching the Digital Foundry videos on DLS 2.0 have made getting a 3080 Ti a must now. Plus, since I'm still gaming at 1080p 144hz, I could probably put most Ray Tracing on at Max with DLS 2.0 and not have to worry about getting sub 60 fps.
 

LavaBadger

Member
Nov 14, 2017
4,986
This has been the case for a while sadly, AMD is pretty boring when it comes to features on PC.

Honestly, proprietary software solutions haven't been something I've appreciated in the past from any vendor; stuff like tress-fx or whatever the equivalent was just seems like a waste as those were often game specific and performance hogs. I shut all of that stuff off.

This particular innovation though presents a pretty clear and vision for improving performance and image quality for games. I hope this is the direction chipmakers think in the future.
 

Braag

Member
Nov 7, 2017
1,908
Jensen won this round. Sorry Cerny :/

Man, I wish more games start using DLSS 2.0
 

-Tetsuo-

Unlimited Capacity
Member
Oct 26, 2017
12,560
Here is hoping that nvidia can work this in to support all games at a driver level, if that is even possible.
 

Corralx

Member
Aug 23, 2018
1,176
London, UK
How do you feel about the temporal injection technique that Insomniac and Bluepoint tend to use, compared to checkerboard rendering? If it's that different at all from a technological perspective.

It's definitely a better alternative imo.
Produces more pleasing results (its artifacts are more visually pleasing noise rather than the checkerboard pattern) and it's easier to "manage" and integrate at the engine level.
They are related tho, temporal supersampling/injection is essentially a generalised version of checkerboard rendering without the fixed pattern.
Same goes for DLSS, it's essentially temporal supersampling/injection with machine learning-based rejection test at its core.
 
Oct 25, 2017
14,741
It's definitely a better alternative imo.
Produces more pleasing results (its artifacts are more visually pleasing noise rather than the checkerboard pattern) and it's easier to "manage" and integrate at the engine level.
They are related tho, temporal supersampling/injection is essentially a generalised version of checkerboard rendering without the fixed pattern.
Same goes for DLSS, it's essentially temporal supersampling/injection with machine learning-based rejection test at its core.
Interesting that it's actually easier to integrate, I'd imagine the opposite, just because it's less common. I don't have the technical knowledge, but to my eyes it always produces better results as well. Shadow of the Colossus is particularly impressive, imo.
 

goons14

Member
May 9, 2020
257
It's definitely a better alternative imo.
Produces more pleasing results (its artifacts are more visually pleasing noise rather than the checkerboard pattern) and it's easier to "manage" and integrate at the engine level.
They are related tho, temporal supersampling/injection is essentially a generalised version of checkerboard rendering without the fixed pattern.
Same goes for DLSS, it's essentially temporal supersampling/injection with machine learning-based rejection test at its core.

This is what I was wondering. Do you think now that insomniac is under sony other sony first party studios will use their tech over CB?
 

Cats

Member
Oct 27, 2017
2,929
Any hope for dlss2.0 to get used in VR? I understand the complications of upscaling two renders to overlap but I bet they could figure it out or come to some kind of compromise.
 

Poison Jam

Member
Nov 6, 2017
2,984
Really solid comparison!
DLSS 2.0 continue to impress.

It will be very interesting seeing what solutions win out among developers on next gen consoles.
 

SixelAlexiS

Member
Oct 27, 2017
7,720
Italy
I have a 1080p 50" screen and DS in "4K" mode looked like ass on Pro... almost more aliasing then 1080p native mode (not counting the slowdown like when using the mirror and such).
Days Gone is on another league for example in terms of IQ.
 

Corralx

Member
Aug 23, 2018
1,176
London, UK
This is what I was wondering. Do you think now that insomniac is under sony other sony first party studios will use their tech over CB?

I'd be surprised to see anyone use CB in the next generation.
Pretty much everyone that used it at some point removed it in favour of temporal supersampling.
The last example of it was probably Death Stranding, but at a quick look it seems Horizon 2 is not using it, so it's probably gone from Guerilla's engine as well.

One crucial advantage of temporal supersampling vs. checkerboard rendering is that the latter relies at a fundamental level on the checkerboard structure to work and so the underlying resolution is fixed.
Temporal supersampling makes it easier to integrate a history of frame with different resolutions and therefore plays much better with dynamic resolution.
In modern games the rendering workload can vary dramatically in different scenes so limiting the entire game to a lower resolution because there's an especially intensive spot is not a worthy trade-off (and dropping frames is less than ideal as well).
I think saying that dynamic resolution + temporal supersampling (ML-based or not) + VRS are gonna play a huge role in future games on all platforms is a pretty safe bet.
 

Funky_Monkey

Member
Oct 31, 2017
1,679
Dictator Really interesting video. Great Job as always.

Sorry if I misunderstood, but would you expect the difference between checkerboard technique and DLSS 2.0 to be closer on Horizon Zero Dawn if it utilizes the PS4 pro hardware?
 

Ryoku

Member
Oct 28, 2017
460
Will there be an equivalent to DLSS on next gen consoles? (Does AMD have their own variant?)
INT-8 performance on the next-gen consoles is simply too low in comparison to the current Turing gaming GPUs, so even if they do manage to implement a software-based solution, it would not only take longer to process, but it would also take up rendering resources as they would be using the compute cores rather than dedicated hardware* (tensor cores, in the case of RTX).

*I'm not completely sure on that last part, though. I think I read somewhere before (may have even been on Resetera itself) that DLSS is processed at a certain point in the rendering pipeline--not parallel to the rest of the rendering pipeline. If that's the case, then a solution utilizing the compute cores would not take up rendering resources, but the cores themselves are not nearly as well-equipped to perform INT-8 operations as the tensor cores are, so it would still be slower than Nvidia's current solution.

We may see DLSS on the next switch, though.
 

Gitaroo

Member
Nov 3, 2017
7,987
Anyone know the UE4 unlocker let you force temporal up sampling on DLSS supported UE4 games to compare? I bright memory is one of the UE4 games with DLSS support.