Image reconstruction is essentially the idea of rendering graphics at a lower resolution and then using various techniques to reconstruct a higher resolution image. In this video we're comparing the state-of-the-art from two very different techniques - the AI-enhanced DLSS 2.0 from Nvidia is stacked up against the unique checkerboard rendering implementation devised by Guerrilla Games for its Decima Engine. DLSS demonstrates how much image reconstruction has evolved over the years - but can this technology transition to the next-gen consoles?
article, so no summary from me, might post quotes when I'm not busy
Death Stranding PC: how next-gen AI upscaling beats native 4K
The concept of native resolution is becoming less and less relevant in the modern era of games and instead, image recon…
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