Join Alex Battaglia for a comprehensive look back at 2008's Crysis Warhead. It's a game that attempts to address the many issues and critiques surrounding the classic Crysis - but for some reason, it lacks the prestige and presence of the original game. Today, it's all but forgotten... but why?
hey, that other Crysis 1 game!
- first multi-studio game by Crytek, lead by Crytek Budapest
- alien encounters were more like the first part of Crysis 1 (the part many people liked)
- Crytek addressed user perception of performance by changing the names of the settings (minimum, mainstream, gamer, enthusiast)
- Warhead's Enthusiast setting is higher than 1's Very High
- AI was optimized to reduce CPU cost
- 1 got the same GPU optimizations as Warhead as a patch
- level design was changed to not have such long, sweeping views in order to lighten the load on the gpu
- Warhead, at worse, runs significantly better than Crysis 1's worse and more even overall (much more stable at 60fps) on modern hardware
- FROGS
- WITH MOTION BLUR
- and many other animal additions
- ice shader has a subsurface-like effect
- 1 and Warhead utilized voxels to generate the caves
- Warhead has third person perspective cutscenes unlike the first person ones in 1
- animation is worse than 1 due to budget
- SSAO sucks due to the lack of direct lighting indoors
- color grading makes the game look unnatural compared to the naturalistic look of 1
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