60 fps would be better for every game ever. But CTR is beautiful, fast, smooth and very reactive. That's frankly far from a deal-breaker, which is what you were implying (that's what I understood anyway).
The game is still pure joy to play, that doesn't make it a lesser product.
I understand the point being made when you say 60 would be better for every game, but I feel like kart racing is one of three genres that absolutely lives and dies by these two metrics. As much as I'm obsessed with performance and input latency, I've played and loved plenty of 30fps console titles, from Forza Horizon to Destiny, that are perfectly fine. That said, I really genuinely feel that racing, fighting, and rhythm games
need 60fps.
Where I'm at with CTR, to round this out more on topic, is simply that I obviously and absolutely think the game is beautiful. It's absolutely stunning and really does have an almost CG, filmic look to it as noted in the Digital Foundry video. What I am saying is simply that I think this is a
very odd choice for a genre that is intrinsically gameplay focused. It makes much more sense for a game like this to cut back on graphical features (like the incredibly beautiful lighting, motion blur, and tessellation) and use that budget to double the framerate in favor of better gameplay.
It's for people who like good games.
This forum is such an elitist bubble, it's kinda comical. The overreactions are out of control.
On a technical level, it absolutely is; I'm obviously not going to disagree with this. The lighting, motion blur, tessellation, and other effects at play in CTR are stunning and very impressive. That said, Mario Kart 8 is still to this day absolutely one of the best looking games I've ever played, and it was released over 5 years ago on last gen hardware.