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Oct 25, 2017
11,714
United Kingdom
Maybe but then we loaded up Red Faction ReMARStered (...that title...) on Xbox One...and it was significantly more impressive in terms of what was on offer. That's a game designed first and foremost for Xbox 360 too. I don't feel this is a proper evolution at all.

Red Faction is why I'm kinda disappointed that CD3's Campaign doesn't offer any real destruction at all, even some basic destruction would have made the city feel less stale / static.
 

Deleted member 13645

User requested account closure
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Oct 27, 2017
6,052
Red Fraction is why I'm kinda disappointed that CD3's Campaign doesn't offer any real destruction at all, even some basic destruction would have made the city feel less stale / static.

The platforming is such a huge part of Crackdown 3 that i'm not sure how it would work. A building being destroyed could easily screw things up or make it impossible to get an orb until you get to high enough agility that it doesn't matter. Or they'd have to give you a way to reset the city like an option menu.

Even if it still needed some help from the Cloud, I'd love to see games with that kind of destruction going on.

Same. I hope THQ Nordic gives us a big new Red Faction game next gen. Destruction is a blast.
 

cakely

Member
Oct 27, 2017
13,149
Chicago
Maybe but then we loaded up Red Faction ReMARStered (...that title...) on Xbox One...and it was significantly more impressive in terms of what was on offer. That's a game designed first and foremost for Xbox 360 too. I don't feel this is a proper evolution at all.

I'm not one of the those people that ever claimed Red Faction had better destruction than Crackdown 3, but, wow, really? That's awful.
 

Lukemia SL

Member
Jan 30, 2018
9,384
220px-Cloud_Strife.png

giphy.gif
 

Fart Master

Prophet of Truth
The Fallen
Oct 28, 2017
10,328
A dumpster
I think they are being quite unfair with the destruction tech. Certainly isn't as impresive as the tech demo but that was a tech demo with over 11 servers working on it, it was deliverately scaled down for the purpose of working on a small arena multiplayer, most likely there was design and commercial viability reasons behind.
It's a shame the metal structures aren't there and that the destruction doesn't seem to have the weight but the destruction each match shows is something beyond any other game.
I will say it's MSs fault Because that early trailer certainly implied a different game more focused on destruction that isn't relegated to a arena multiplayer mode. I'm really enjoying the game so I can't say I share hordes opinion on this game but I am disappointed because I wanna see that original vision.
 

jelly

Banned
Oct 26, 2017
33,841
The platforming is such a huge part of Crackdown 3 that i'm not sure how it would work. A building being destroyed could easily screw things up or make it impossible to get an orb until you get to high enough agility that it doesn't matter. Or they'd have to give you a way to reset the city like an option menu.



Same. I hope THQ Nordic gives us a big new Red Faction game next gen. Destruction is a blast.

Have Orb physics.

My main issue would the player getting stuck in geometry but I guess that could be accounted for too in some way, you jump and explode through it, shoot through it etc.
 

Pillock

User Requested Ban
Banned
Dec 29, 2017
1,341
Man, so what was the fucking point
I suppose the initial point was to make a game with destructive enviroments using Cloudgine tech. But that was purchased by Epic and left CD3 largely fucked. I suppose they could have cancelled it but after the mountain of shit they got for cancelling SB I guess they thought finishing regardless was the best option.
 
Nov 8, 2017
173
Man, so what was the fucking point

Why didn't you ask yourself this question when you created that Jimpression thread?
Cloud destruction is a new technique, which all MS studios can improve upon and use in their future games.
The technical analysis of this new tech is way more important than a rant by some random reviewer (yes I don't care about Jim).
 

Deleted member 13645

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Oct 27, 2017
6,052
Have Orb physics.

My main issue would the player getting stuck in geometry but I guess that could be accounted for too in some way, you jump and explode through it, shoot through it etc.

That'd break the balance pretty badly. Can't get an orb? Instead of coming back to it later when you have more agility, just destroy the building. I love destruction in games, but i'm not sure Crackdown is the game to carry the mantle of it. It just feels like a weird fit for a game that is primarily about platforming. Now a next gen Perfect Dark could be awesome with destruction R6: Siege style. I also will make whatever sacrifices are necessary for THQ to give us a new Red Faction.
 

Spider-Man

Banned
Oct 25, 2017
2,353
Maybe but then we loaded up Red Faction ReMARStered (...that title...) on Xbox One...and it was significantly more impressive in terms of what was on offer. That's a game designed first and foremost for Xbox 360 too. I don't feel this is a proper evolution at all.

That is exactly how I feel, Red Faction Guerilla is probably one of my favorite games of all time because of the amazing physics destruction and what we are seeing in Wrecking Crew pales in comparison despite RFG running on a 360 and this is apparently running on cloud servers. Plus the destruction is all there in RFG multiplayer as well.
 

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
Why didn't you ask yourself this question when you created that Jimpression thread?
Cloud destruction is a new technique, which all MS studios can improve upon and use in their future games.
The technical analysis of this new tech is way more important than a rant by some random reviewer (yes I don't care about Jim).
Okay, and what does that have to do with this thread

I suppose the initial point was to make a game with destructive enviroments using Cloudgine tech. But that was purchased by Epic and left CD3 largely fucked. I suppose they could have cancelled it but after the mountain of shit they got for cancelling SB I guess they thought finishing regardless was the best option.
I believe Cloudgine was acquired by Epic Games late last year; I highly doubt that they weren't close to completing the cloud powered stuff by then (and if that's not the case, then development of this game was even more dire than I had originally expected)

To sell cloud technology to publishers
By creating an end product pared back from the initial pitch?
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
Good video as always, interesting analysis. I'm not going to give my own opinion because I don't really want to be accused of being "mad" or anything like that.
 

Klobrille

Member
Oct 27, 2017
9,360
Germany
I just want to inform you Dark1x that the video has one redactionally mistake. A kind of important one.

You (or better to say Richard) says the steel structures can't be destroyed. This is wrong. The individual buildings will completely collapse - including all of its steel structure - if you do enough damage to the whole building structure itself. You can't destroy the steel by just causing damage against the steel. You have to "trigger" the whole building to collapse.

We have seen this in a lot of footage already, here is mine example:

hEhKw8e.gif


Notice how the steel structures break and get destroyed, too. This is possible for every structure on the map.

Other than that - great video as always!
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
That'd break the balance pretty badly. Can't get an orb? Instead of coming back to it later when you have more agility, just destroy the building. I love destruction in games, but i'm not sure Crackdown is the game to carry the mantle of it. It just feels like a weird fit for a game that is primarily about platforming. Now a next gen Perfect Dark could be awesome with destruction R6: Siege style. I also will make whatever sacrifices are necessary for THQ to give us a new Red Faction.
Yeah. I've thought about this. Destruction in the campaign could work but only if limited to objects featured at different "mission areas". Like, enemy structures and the like could collapse and break apart. You just couldn't have the whole world work that way.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
I just want to inform you Dark1x that the video has one redactionally mistake. A kind of important one.

You (or better to say Richard) says the steel structures can't be destroyed. This is wrong. The individual buildings will completely collapse - including all of its steel structure - if you do enough damage to the whole building structure itself. You can't destroy the steel by just causing damage against the steel. You have to "trigger" the whole building to collapse.

We have seen this in a lot of footage already, here is mine example:

hEhKw8e.gif


Notice how the steel structures break and get destroyed, too. This is possible for every structure on the map.
Yeah, I told Richard to add a note. We tried to replicate this but were unable to. Buildings would never go down so we missed something. It looks like you can't actually destroy then so much as they fall after a certain threshold has been reached.
 

Gorgosh

Member
Oct 26, 2017
957
Yeah. I've thought about this. Destruction in the campaign could work but only if limited to objects featured at different "mission areas". Like, enemy structures and the like could collapse and break apart. You just couldn't have the whole world work that way.
Or you could design your campaign around the fact that every Building is destroyable. Why wouldn't that work? Make good alternatives for reaching places. I am sure a good design team could very well make it work, it just wasn't the focus here once they went with "full destruction only for MP"
 

Klobrille

Member
Oct 27, 2017
9,360
Germany
Yeah, I told Richard to add a note. We tried to replicate this but were unable to. Buildings would never go down so we missed something. It looks like you can't actually destroy then so much as they fall after a certain threshold has been reached.
Yep, exactly. After you have done enough damage to a building (simply destroy as many walls on a single building as you can) it will basically "trigger" the complete collapse, kind of like in the old Gamescom demo.
 
OP
OP
Anthony Hopkins
Feb 10, 2018
17,534
One positive that might happen from this, are the things they learnt from wrecking zone May help future games.
Even if WZ is jank it is unlike anything that's been done before.
 
Oct 25, 2017
11,714
United Kingdom
The platforming is such a huge part of Crackdown 3 that i'm not sure how it would work. A building being destroyed could easily screw things up or make it impossible to get an orb until you get to high enough agility that it doesn't matter. Or they'd have to give you a way to reset the city like an option menu.

Same. I hope THQ Nordic gives us a big new Red Faction game next gen. Destruction is a blast.

The idea I originally thought for the campaign destruction was to have the buildings rebuild after a while. Construction cranes appear around the building and it rebuilds / respawns after little while. Maybe make certain platforms / buildings indestructible if they stop progression of course. Also you won't have a fully powered up agent to late in the game, so total destruction would only really be possible late in the campaign anyway.

Yes THQ should definitely give Red Faction another game, I'd be there day 1.
 

Deleted member 13645

User requested account closure
Banned
Oct 27, 2017
6,052
Or you could design your campaign around the fact that every Building is destroyable. Why wouldn't that work? Make good alternatives for reaching places. I am sure a good design team could very well make it work, it just wasn't the focus here once they went with "full destruction only for MP"

I'm sure it's possible, but it kinda comes down to what do you gain from doing that? Would Crackdown with destruction integrated into the campaign make for a better Crackdown experience? I'm not sure it would, based on what people go to Crackdown games for. I think on it's barest level platformers are not a game that meshes well with destruction. Something like agility orbs are platforming challenges. Given the ability set you have and your present character progression, can you get to that orb up there? If not, come back later when your character has grown more and you have more movement tools. It's slightly metroidvania-ish in that regard. Allowing the ability to bypass that would be fun in the way that destruction always is, but I don't know that it would enhance the game. I think there are other genres and Microsoft IPs which would benefit way more from destruction technology.

The idea I originally thought for the campaign destruction was to have the buildings rebuild after a while. Construction cranes appear around the building and it rebuilds / respawns after little while. Maybe make certain platforms / buildings indestructible if they stop progression of course. Also you won't have a fully powered up agent to late in the game, so total destruction would only really be possible late in the campaign anyway.

Yes THQ should definitely give Red Faction another game, I'd be there day 1.

That's a neat implementation idea. Keep critical buildings from being destroyed, but allow others to be destroyed. I could see that working! It sounds like a challenge to do well since there's a lot of permutations to consider, but game design ain't easy in general.
 

modiz

Member
Oct 8, 2018
17,845
Yeah. I've thought about this. Destruction in the campaign could work but only if limited to objects featured at different "mission areas". Like, enemy structures and the like could collapse and break apart. You just couldn't have the whole world work that way.
it would just mean the game needs to be designed around the concept of a fully destructable map in the first place. its not like we never had games in the past that were designed with a big focus on physics. that would of course mean a lot more budget is needed for this.
 

Gorgosh

Member
Oct 26, 2017
957
I'm sure it's possible, but it kinda comes down to what do you gain from doing that? Would Crackdown with destruction integrated into the campaign make for a better Crackdown experience? I'm not sure it would, based on what people go to Crackdown games for. I think on it's barest level platformers are not a game that meshes well with destruction. Something like agility orbs are platforming challenges. Given the ability set you have and your present character progression, can you get to that orb up there? If not, come back later when your character has grown more and you have more movement tools. It's slightly metroidvania-ish in that regard. Allowing the ability to bypass that would be fun in the way that destruction always is, but I don't know that it would enhance the game. I think there are other genres and Microsoft IPs which would benefit way more from destruction technology.

That's a neat implementation idea. Keep critical buildings from being destroyed, but allow others to be destroyed. I could see that working! It sounds like a challenge to do well since there's a lot of permutations to consider, but game design ain't easy in general.
I don't know if it would make for a better experience, but isn't Crackdown also about blowing shit up, I think it would be fun to level a whole city.
Doing this stuff and leveling a whole city Block in the process seems like fun:


And I also think it would be hard to do well with a functioning campaign, but that maybe just shows that this game was pushed out the door and not really an ambitious project for MS.
 

ShapeGSX

Member
Nov 13, 2017
5,228
Or you could design your campaign around the fact that every Building is destroyable. Why wouldn't that work? Make good alternatives for reaching places. I am sure a good design team could very well make it work, it just wasn't the focus here once they went with "full destruction only for MP"

It would work fine. It just wouldn't be Crackdown. Put that in some other game. What we got is awesome.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Red Faction 1 in 2001 featured destruction of most of the MP levels in 2001 (on PC, don't know about PS2).
Was same on PS2.

It was a little different in the original game - Geomod was its own thing. There were very basic physics applied but really, you were just carving up geometry. Very neat for 2001.
 

btags

Member
Oct 26, 2017
2,087
Gaithersburg MD
I know you would't know for sure Dark1x, but do you think the frame pacing can be fixed or do you think it is inherently tied to the network setup and server based destruction?
 

Fezan

Member
Oct 26, 2017
3,274
The most dissapointing thing about this destruction is that every material behaves the same way. Concrete steel each thing blows up in same way in big chunks
 

ps3ud0

Banned
Oct 27, 2017
1,906
Lol MS probably adversely affected cloud services for gaming that are featured in CD3 than promoted them

Massive failure on their behalf considering how much effort wasted on this and all the made up marketing that came with CD3 and when the console launched.

ps3ud0 8)
 
Oct 25, 2017
11,714
United Kingdom
That's a neat implementation idea. Keep critical buildings from being destroyed, but allow others to be destroyed. I could see that working! It sounds like a challenge to do well since there's a lot of permutations to consider, but game design ain't easy in general.

Yeah probably not easy but like you say, game design isn't easy either. I'm sure the clever developers would figure it out.