Summing up ray tracing as imperfect reflections is quite reductive. In many scenes the impact of ray tracing is transformative and for many people that is preferable to various other details being of lower fidelity.
Fair enough, I can understand that point of view.
One thing odd I noticed about the RT reflections in puddles for example, if I move forwards then stop, the reflection moves for a moment in the direction I was travelling in after I had stopped moving?
Played a couple hours with the RT mode and the game looks really good. There's some clear alias as with Miles Morales 1440p/60 with RT, but it's a decent comprise because this games looks gorgeous.
It looks a lot softer than Miles does in performance RT mode for some reason.