ThanksDo you have a 272 MB install? Try uninstalling it and then reinstalling it if so.
Ok, let me tell you what I mean by platform warring. Platform warring on this forum is when Playstation fans claim Xbox has no games, when Xbox fans claim 12 is two times bigger than 10 and when PC fans claim that if you see a lower resolution reflection on a glass at 200% zoom and it's not 120fps, it's "disappointing".
The only problem is, for the first two cases you get warnings and bans, but in the third case, you get by because "all you're saying is that clearly it's not the same". This place has double standards when it comes to this.
Hardware & Engines are getting so complex these days there is just going to be variable cases, some games hunger for different things, it seems very much so with the difference in performance between next gen consoles & PC hardware being all over the place.The problem seems to be people think wdl,hitman 3 and control are the "outliers" and look at Valhalla and think thats how ps5/xsx are going to stack up against pc all the time. That game runs terrible on nvidia hardware, a 5700xt comes close to a 2080ti and the 6000 series cards destroy the 3000 series. If you compare the consoles to amd in valhalla it's a different story.
As for RT Dictator said ages ago he expects 2060s levels, and on games he has been able to test he's been pretty spot on. Remedy go and do work to implement checkerboarding with their RT tech (which isn't available on pc) instead of taking the easy way out and just pull things out of the BVH and people are saying they didn't care...............
I mean he straight up says Tom is working on a console comparison video with the xsx multiple times in the video.
Y'all get a better game if you just accept 30 fps as the future
It doesn't.Does this not have HDR? Playing on XSX now and I noticed my TV did not switch to HDR mode. Going to download on PS5 soon but I assume it will be the same there.
To what he said though you either get a smooth 30 with graphics or 60. I'm honestly of the opinion that you are doing yourself a disfavor by playing this in performance mode.Good games need good gameplay. Reflections don't make for good gameplay, a smooth framerate is more important.
Yeah a smooth 30fpsGood games need good gameplay. Reflections don't make for good gameplay, a smooth framerate is more important.
To what he said though you either get a smooth 30 with graphics or 60. I'm honestly of the opinion that you are doing yourself a disfavor by playing this in performance mode.
On XSX here and the game is super smooth and the RT is amazing. People must have rose tinted glasses on with the way the game ran and looked on last gen. It wasn't ugly per say but there were definitely problems and the performance was garbage dipping into the low twenties and sometimes below. Remedy did an awesome job with this update.
Xbox Series consoles are similar, but what looks like occasional I/O stutter seen in last-gen versions (and also in PC) is present. We'll cover this in more depth in a separate piece with more detailed analysis.
It's quite literally the most impressive ray tracing out there.Maybe it's just the beginning, but this seems to be another game where Rt doesn't do anything for me.
Only when coming out of menus but not during gameplay. It can definitely be weird for a second or two coming back into the game.Are you noticing the I/O related stutter like the article mentions ?
Does this not have HDR? Playing on XSX now and I noticed my TV did not switch to HDR mode. Going to download on PS5 soon but I assume it will be the same there.
Try both and see for yourself. I think the 30 is more than worth the trade off of having the RT. The RT also becomes more and more prevalent as you get further along. Having said that the 60 felt smooth from what little I played with it but not worth the graphical hit IMO.Don't know whether to play with graphics or performance. Is the graphics/RT mode similar to Miles Morales? I played that on Graphics mode and didn't mind the 30fps
The dither you are speaking of was only at launch when using diffuse lighting - they changed the denoiser since then and it it no longer dithers.I forget which RT setting it was on PC but it produced some pretty awful looking dithering and "static", so the fact that most of the RT is toned down or off is probably a good thing. It's too bad that even THAT doesn't let the PS5 version crank up other specs, but at least it looks passable and is playable, which iirc it was pretty terrible on PS4.
I think there will be a time in which SSD will be the minimum requirements. We already see games needing a SSD, when the user wants to play with higher settings, because more data is streamed. Just like with everything else (CPU, GPU, RAM) the requirements will go up over time.I'm curious to see how this pans out. I do feel that something like a teleport system from R&C just wouldn't exist in a muliplatform/cross gen game for the simple reason that such a game needs to be playable off of a HDD, and you can't really have 20 second load pauses in teleport "jumps". So you either don't have something like that in the game, or you demand an M2 drive on the PC, and no PS4/XOne version of the game.
Of course, very fast load times between levels will be utilized in 3rd party games, like they are here, where the game loads even faster than I assume Alex's very high-end PC.
What different architecture? The PS5 SSD isn't some new storage technology. It's pretty straightforward and to be easy for developers is even one of Cerny ultimate design goals. I don't know why people think it will be so different to optimize for PS5 SSD compared to Xbox or PC. The decompression Oddle for example is usable on every plattform.You really think a 3rd party dev is going to take the time to optimize their game's loading/asset streaming for 3 different platforms/architectures?
Are you gonna explain how it's a "mess" or are you gonna run off due to all the quoting?
Had the game installed for a few weeks on Xbox Series X, it was just a 272 MB file...kept waiting for it to update to the full game. Ended up uninstalling that, and then downloading it again, and now it's the full 42 GB install!
I am in the US, by the way. Just waiting for it to finish downloading it, hoping I can play it tonight.
HDR doesn't work for control according to remedy
I don't get it. On PS5 in quality mode you have very soft image IQ, low geometry character models, very dithered shadows, last gen looking hair all sacrificed so that I can see the reflection of my character in a coffee pot if I stop and squint at it?
What I mean to say is that there are far more obvious distractions that detract from the presentation than imperfect reflections.
The dither you are speaking of was only at launch when using diffuse lighting - they changed the denoiser since then and it it no longer dithers.
at this point I 100% expect a pro/serries z model in 5 years with 3rd gen amd rt tech.
The auto HDR implementation on the non-collectors edition was decent IMO. Sad to see they(not MS?) have disabled it.
Auto-HDR doesn't work for SX games. I would assume that the processing power reserved for auto-HDR is used for game performance which is obviously something not really needed with BC games. Remedy hasn't implemented HDR into their engine yet which is why Control doesn't have it.The auto HDR implementation on the non-collectors edition was decent IMO. Sad to see they(not MS?) have disabled it.
The assumption that pop-in is due to hard drive speed needs to die in a fire. We will continue to see plenty of LoD transitions throughout the gen and it is done for performance reasons.The overly aggressive LOD i think was to get around streaming limitations of last gen and should have been improved with this version yet it wasnt.
Because the "last gen" version was widely agreed to be, effectively, a next-gen game crammed onto old consoles that ran terribly as a result. Now it's just a current-gen game.Watching the DF video it literally looks like they took the last gen version adjusted the resolutions/framerate and patched in ray tracing.