On mobile you have to click on where it says PS4 and it should give you the option to choose the PS5 one.
On mobile you have to click on where it says PS4 and it should give you the option to choose the PS5 one.
Are you in the US? All the Ps5 store and mobile app show are the ps4 ultimate editionOn mobile you have to click on where it says PS4 and it should give you the option to choose the PS5 one.
It would be silly, which is why no game really tried anything like that. Just imagine how that sequence where they jump through like 5 worlds consecutively would play out if you had to wait 20 seconds between each jump? It looks like a fun rollercoaster ride the way it is now, and it would be a terrible slog otherwise.Why not? That's how every video game up to this point has done it. It wouldn't feel (nearly) seamless like it does on PS5, but it would still be perfectly playable.
EUAre you in the US? All the Ps5 store and mobile app show are the ps4 ultimate edition
what does geforce now servers run these things on nowadays, do we know? did they move to 3000 series?
last i tried stream was limited to 1080p too.
wasn't that hot on 4k tv even with rt on etc.
It looks pretty damn good though. Ignore the settings because it really is unfair to judge it based on that. Ray tracing is extremely demanding and not to mention other things going on.
I would honestly expect the visual difference between streaming and local rendering to be more noticeable than low settings vs. high settings rendered locally, but I haven't personally used Geforce Now, so I dunno.
The amount of physics objects and effects flying around the screen in combat seems like the kind of thing that would make compression artifacts more obvious.
Damn! Had me in the first half. Ran upstairs to start the download lmao.
I know what they told.
But what was shown clearly highlighted the fact that the game's visual are in fact not the same on PS5 as on PC.
This is absolutely visible in all of the comparisons.
I have no idea what you mean by "platform warring". It's the subject of this thread, a comparison between PS5, PS4 and PC.
Just watched the vid and holy wow the RT makes this game gorgeous. The settings are a bit disappointing, but I'm wondering What's the GPU and settings that can run this at 1440p60 or 1440p30 with RT?
So about what you'd expect for the PS5, not bad.Without utilizing DLSS, 1440p30 with RT = 2060 Super, 1440p60 without RT = 2070 super. With DLSS you could drop down a tier for each.
That's according to wccftech anyway.
2070s is realisticWithout utilizing DLSS, 1440p30 with RT = 2060 Super, 1440p60 without RT = 2070 super. With DLSS you could drop down a tier for each.
That's according to wccftech anyway.
Im sure they are using higher settings than the PS5 tho, no?Without utilizing DLSS, 1440p30 with RT = 2060 Super, 1440p60 without RT = 2070 super. With DLSS you could drop down a tier for each.
That's according to wccftech anyway.
I thought this was not being released until tomorrow (as far as the Next Gen update)?Tried this on XSX (already owned the UE) as not showing for me on PS5 yet.
It's pretty jaggy in the 60fps mode. Especially in motion, I'm wondering if reconstruction is used to achieve the 1440p as the picture definitely breaks up more and jaggies become obvious as you move the camera etc. That aside, the framerate seems locked to 60fps albeit difficult to confirm for sure due to VRR. Look forward to trying the PS5 version to compare tomorrow.
You can download the UE now, if it's out in your region . It's 1am here and is 42.5.GBI thought this was not being released until tomorrow (as far as the Next Gen update)?
It only kits scraped it over the line for being playable on the base consoles, so yeah, calling it last gen is a bit of a stretch.Calling Control a 'last gen' game is a copout. I haven't seen any recent games with the type of environmental destruction Control offers. Not to mention Ray Tracing. It is 'last gen' only in that it came out during that time period.
It's already the 2nd Feb here in the UK, update went live an hour ago.I thought this was not being released until tomorrow (as far as the Next Gen update)?
I feel its closer than 2060 than 2070sYeah, looks like most are medium+ with MSAA at 4x which is pretty silly and would drop performance by a good amount.
The preset automatically turns on MSAA thats probably why they did not disable it. 4xMSAA has a roughly 10fps hit which is significant.Yeah, looks like most are medium+ with MSAA at 4x which is pretty silly and would drop performance by a good amount.
Thanks! Thought it was a worldwide thing. I am in the U.S. so nothing here as of yet! Did you play the RT Mode on Series X yet? If so, how is it?It's already the 2nd Feb here in the UK, update went live an hour ago.
No, only played the performance mode. I don't do 30fps lol.Thanks! Thought it was a worldwide thing. I am in the U.S. so nothing here as of yet! Did you play the RT Mode on Series X yet? If so, how is it?
The 30 fps is actually feels way smoother on PS5 than it ever did on the pro. Also they tweaked the aiming and the deadzones. The game is a lot more responsive even in 30 fps mode. There was an input delay in the lastgen versions which doesnt seems to be here
Someone said the PS5 version is only like 25GB. I wonder why?Had the game installed for a few weeks on Xbox Series X, it was just a 272 MB file...kept waiting for it to update to the full game. Ended up uninstalling that, and then downloading it again, and now it's the full 42 GB install!
I am in the US, by the way. Just waiting for it to finish downloading it, hoping I can play it tonight.
lmao....yeah I get that. I been playing a ton of 60fps games on both PS5/Series X and when I go to a 30fps it can be jarring...but it also depends on how they implement it. But yeah...these new consoles are spoiling many of us with the 60fps.
RT GI setting introduces noisy indirect shadows: https://www.youtube.com/watch?t=879&v=blbu0g9DAGAI forget which RT setting it was on PC but it produced some pretty awful looking dithering and "static", so the fact that most of the RT is toned down or off is probably a good thing. It's too bad that even THAT doesn't let the PS5 version crank up other specs, but at least it looks passable and is playable, which iirc it was pretty terrible on PS4.
For whatever reason, 30FPS really felt pretty bad in this game on Pro, even in an empty rooms, where I'm sure the framerate actually was 30, and it was evenly paced. It was hard for me to pinpoint why, but I suspect it's due to the kind of motion blur it uses, and a more sudden camera acceleration it had..The 30 fps is actually feels way smoother on PS5 than it ever did on the pro. Also they tweaked the aiming and the deadzones. The game is a lot more responsive even in 30 fps mode. There was an input delay in the lastgen versions which doesnt seems to be here
It's Disabled.Auto HDR won't work on the Series X version or will it? It's a shame there isn't native support for HDR, Control seems perfect for it.
The Ultimate Edition on PS4 automatically uses your regular edition save file, no problem there.Have people been able to do the workaround where their save from the Control original PS4 can move to Control Ultimate PS4 to Control Ultimate on PS5?
I wonder if there is gonna be a "big" difference between the PS5 and Series X version. Maybe higher resolution on Series X, like it was the case on Hitman 3?