Just not a fan of AI upscaling. I want real details and not AI imagined ones.
Not having that means devs need to put more work in to optimize the game better which leads to a better endresult. It's kinda like dynamic res. God do I hate that Dynamic res is a thing. Not on the big consoles, they handle that fairly well, but on the Switch dynamic res gives me the feeling that many devs actually rather slap dynamic res onto a game instead of getting the work in and optimize the game for the platform. It sometimes feels like the easy solution, the easy way out.
And I'm scared DLSS is something that could lead to the same direction. Why optimize the game when you can just slap the AI upscaler on it? That maybe works pretty ok but will never be the same as the real resolution.
And with the right team, the right work and motivation, you can do literal f'n wonders on Consoles, which the last 2 years of last gen clearly showed us.
I know it's a weird kind of thinking, but I'm sceptical and what I saw so far from DLSS hasn't really convinced me so far.