Love this video. Like dictator said, very much academic, but it's great that this uncapped framerate exists for nerdy people like us.
So about an average 6-7fps advantage on a 60fps framerate on Series X. That's actually very much in line with the raw GPU advantage between 10.2tf and 12tf. It's not enough to actually have different framerate targets on the two systems, nor enough to have any notable resolution differences, but it can theoretically help when it comes to preventing drops below targets (though we haven't yet seen that difference manifest in gameplay scenarios). I think, in order to bring up that this difference in GPU power is as relatively small as we thought it would be since the PS5 specs were revealed, I should in fairness also note that the SSD difference (at least thus far) is much SMALLER than I thought it would be. The very much real raw 2x raw speed advantage really does not have any noticeable benefits on multiplatform titles at all, and I thought it would be a case of a game like Control loading in, say, 5 seconds on PS5 compared to 10 seconds on Series X. That was pretty ignorant of me.