The point is every developer have ideas that if added makes their game run like shit, so they cut it. You have to develop for the hardware people are playing on now, not next gen. "Their vision was too ambitious" is not an excuse.
There are tons of posters in that other thread that claimed they didn't notice any performance issues. DF tells another story. The game running in the teens-low twenties for long stretches on the consoles is nuts. And players claim to not notice a single frame drop... It really makes you wonder how many people really notice performance issues and how important it is for DF to report on it.
I don't think anyone is trying to dictate what devs do; this isn't an ethical argument about dev rights and the oppression of creativity.A developer has to develop what they want, however they want it, if you are not satisfied by the end product simply ignore it and move on. No one has the right to tell a creative team or person to do something else because of X or Y.
do we know if this video included the day one patch? Perhaps that's a factor. Also, I read the beginning is more stable than later on. Keep us updated on your experience.I typically notice poor frame rates. I quit Just Cause 2 because of the 15fps while driving. I'm only a couple hours into Control on the Pro, but I haven't noticed any drops. I also really like the game and wouldn't stop playing if the performance does get worse.
I would not be suprised, Alan Wake did something similar on PC if I remember correctly.I think this is due to the game simply stopping all rendering when you're in the pause menu. I can even hear the typical noises my PC makes when it's lowering its clocks and fan speed while I'm in the menu, and then things ramping up again as soon as I go back to the game. Didn't use any monitoring software to confirm, but I feel pretty confident that's what's happening.
Then wait until next generation or make it PC-exclusive. I don't give a shit about a developer's vision if they can't at least make their game playable on the hardware where the majority of the consumerbase would be playing it.
what ridiculous, hyperbolic comments. thank god Remedy didn't compromise on their vision. at the end of the day, console performance issues will be a very minor footnote (if that) in the way people talk about this game in the history while the game's creativity, interactivity, and phenomenal design will live on and continue to be talked about for years and years as it becomes easier to run without issue on more powerful hardware. unless you think Bayonetta's terrible console performance is all people care about when discussing that game in 2019 and somehow soured people from checking out any future Platinum games. but nah it isn't lol. people talk about its amazing combat and gameplay. those things, their vision, will live on for years. console performance won't.If they want to release next-gen games just release a next-gen game. Manipulating people into buying catastrophically badly performing games on base hardware is just going to make people less likely to support them in the future.
And? So consumers can suck it up and play versions which barely run coz developers wanted to make more money off them without even providing a decent experience?Do you seriously think Remedy will release a PC-exclusive and avoid the console market?
No one is footing the bill for a PC version and it was a self-funded game.
Things will get worse with 2020 titles.
what ridiculous, hyperbolic comments. thank god Remedy didn't compromise on their vision. at the end of the day, console performance issues will be a very minor footnote (if that) in the way people talk about this game in the history while the game's creativity, interactivity, and phenomenal design will live on and continue to be talked about for years and years as it becomes easier to run without issue on more powerful hardware. unless you think Bayonetta's terrible console performance is all people care about when discussing that game in 2019 and somehow soured people from checking out any future Platinum games. but nah it isn't lol. people talk about its amazing combat and gameplay. those things, their vision, will live on for years. console performance won't.
yeah wait years to release a finished game because it has some drops that are difficult to replicate and QAThey could've waited to release the game on hardware that could run it.
Nobody's going to remember a game nobody played.
They could've waited to release the game on hardware that could run it.
Nobody's going to remember a game nobody played.
Didn't know that. Yeah, that's pretty much confirmed, then.I would not be suprised, Alan Wake did something similar on PC if I remember correctly.
yeah wait years to release a finished game because it has some drops that are difficult to replicate and QA
lol you think nobody is going to play Control? i can't tell if you're being serious
no sorry this is just ridiculous. this is projection and wishful thinking on your part. the game is selling very well and based on every pre and post release indication it's going to be remedy's most successful game in a long time. and thank god for that, it's a wonderful gameIf it runs this shittily on base hardware, word will spread and people won't buy the game. 11 frames per second is shameful performance.
no sorry this is just ridiculous. this is projection and wishful thinking on your part. the game is selling very well and based on every pre and post release indication it's going to be remedy's most successful game in a long time. and thank god for that, it's a wonderful game
lol, you're not being hoodwinked out of anything. buy the game or don't buy it. but you're completely projecting when you say no one is going to buy this game because word of mouth will spread about the frame rate. you are completely overestimating how much the general audience cares about that type of thingGreat, so I guess all is forgiven, huh? Who gives a shit about people being hoodwinked out of their money because PC gamers get catered to.
don't tell me who i should or shouldn't support. god, if they stripped out the interactivity and dynamic elements to make it run slightly better on extremely outdated tech that would make the game so much worse. thank god they didn't. hopefully they can patch it to iron out some of the issues though!It's shit. You shouldn't support developers who don't strive for baseline-acceptable performance across all platforms.
I can't help but think if dying in your game requires a 25 second load screen you've made some objectively poor design decisions.
Looking at the DF video and from my personal experience, the drops aren't difficult to replicate at all. In the video, the game drops frames across all consoles in the exact same area against the exact same enemies.yeah wait years to release a finished game because it has some drops that are difficult to replicate and QA
no, it's not that it's not optimized. it's that the hardware is extremely weak and outdatedLooking at the DF video and from my personal experience, the drops aren't difficult to replicate at all.
I don't see how asking a developer to ship a game that runs at a stable framerate on base(and pro) consoles(especially the console it was marketed for the most) is asking for them to "sacrifice their vision". it's on them, not the consumer to ship something that doesn't regularly drop major frames. It's clear that they put out a an unoptimized product. This is coming from someone who is enjoying the game so far.
So if Remedy patches the game and shores up a lot of the performance issues, it's still not unoptimized? It's not as if Remedy hasn't put out poorly performing games in the past. That response sounds like someone defending From Software's shitty frame pacing on console.no, it's not that it's not optimized. it's that the hardware is extremely weak and outdated
30fps is bad enough, you should at least hit that target.
I'm only about 90 minutes in, but haven't experienced this once. Fingers crossed.
yes. just the way you're talking about this indicates a lack of understanding of the optimization process in general. if Remedy finds a way to patch this and make it run completely smooth on base consoles, i would be astonished. hopefully they can find a way to fix some of the more egregious drops, maybe with a dynamic res system or something along those lines, but some further optimizations being theoretically possible don't mean the game is unoptimized. it's just a very very advanced game running on very very weak and outdated hardware. sucks, but this always happens at the end of console generations and i can remember a lifetime of playing games with much worse performance issues than this that are regarded as classics and masterpieces for their timeSo if Remedy patches the game and shores up a lot of the performance issues, it's still not unoptimized?
I typically notice poor frame rates. I quit Just Cause 2 because of the 15fps while driving. I'm only a couple hours into Control on the Pro, but I haven't noticed any drops. I also really like the game and wouldn't stop playing if the performance does get worse.
Game has good physics....there should be no way to not have stable 1080p30 minimum.
yeah wait years to release a finished game because it has some drops that are difficult to replicate and QA
lol you think nobody is going to play Control? i can't tell if you're being serious
I don't know if the issues are cpu related, but even though base xbone and ps4 (and the pro and x, actually) all have the same cpu, the xbone cpu is clocked higher than the base ps4.Base PS4 the worst of the lot?
Doesn't it have basically the same CPU as the base Xbox One?
Unless it's a "Remedy not overly familiar with PS4" thing