This recent XSX Halo Infinite gif is looking a little downgraded after the news broke they needed to optimized it for Xbox One as well.
I don't really think it makes sense to compare One X to Series X in this regard when one was a mid gen refresh and the other is a new gen.That's the model they've been moving to this generation. I don't think they'd sell separate versions at all.
The next-gen version is likely to be no different than releasing an X enhanced update. Settings changes and some new feature but nothing that dramatically alters anything. There won't be a Shadow of Mordor situation.
Still worried that Xbox One as a base config will limit the next-gen experience of games such as Halo Infinite. Time will tell.
Absolutely but then it's just like PC graphics settings again. I'm not talking about visuals being limited in any way. I'm talking about fundamental decisions made early in development that may be influenced by the need to support the Jaguar CPU + slow storage. Maybe that won't mean anything in many cases but that's what I'm thinking about here.
Aren't all their games coming to PC without SSD tho? I don't think the SSD will do much more than fast loading for the next few years as Microsoft is making games for PC where that's not common yet.if these games make full use of the ssd then wouldn't it have to be severely downgraded to make it work on the one? hell if they use the cpu horsepower of the series x then it would also be a huge downgrade.
I don't really think it makes sense to compare One X to Series X in this regard when one was a mid gen refresh and the other is a new gen.
I can't see the cross gen stuff being much different than last time, even if they end up selling them in a single sku. If they go the single sku route I'm sure the Series X patches will be much larger and more extensive with their additions compared to One X patches as well as replacing code to make the games more optimized for Series X. I also wouldn't be surprised if the One versions are in fact handled by different teams.
We're only talking about MS here, other publishers will just sell two versions if a game is cross gen. MS isn't too concerned with individual game sales as much as they are keeping people in their ecosystem and game pass subs.That would mean publishers paying an additional team without any extra monetization to cover that cost, I dont see that happening at all
I am somewhat in agreement with this. XBX is a killer system, but I get their reasoning for continuous support of the rest of the line.
So you think they'd have two studios working on two entirely separate versions of a game and sell it as a single release? I suppose that IS possible...
That's the model they've been moving to this generation. I don't think they'd sell separate versions at all.
The next-gen version is likely to be no different than releasing an X enhanced update. Settings changes and some new feature but nothing that dramatically alters anything. There won't be a Shadow of Mordor situation.
Cross-gen games have definitely always existed, and if you watched the video you would see that a first party actually did pull them off before, and that first party goes by the name of Microsoft.Cross Gen games have always existed, this seems like the first big case of a first party pulling them off.
Let's hope the results are better than Shadow of Mordor on PS3.
Sony won't have to. Their first party studios are dedicated to making exclusives that take full advantage of the PS5.Developers will have to optimize games for a lot of consoles in the transition period to next gen. PS4, PS4 Pro, PS5, Xbox One, Xbox One X, Xbox Series X...
Cross-gen games have definitely always existed.
But you know what has also always existed? Exclusive games made as showpieces that couldn't have been possible on the console before it, that drive sales for that console.
Those will not exist for the first two years of the Series X's availability, per Matt Booty.
No amount of mental gymnastics can convince me that this is a positive development for the prospects of the Series X.
We're only talking about MS here, other publishers will just sell two versions if a game is cross gen. MS isn't too concerned with individual game sales as much as they are keeping people in their ecosystem and game pass subs.
That was a bad situation and MS decided to make things much, much worse (IMHO).Remember when it was just Lockhart holding back next-gen? The good-old days.
In my experience in my work, with a relatively similar situation (iOS development), producing something that works well and looks good for devices ranging from 2013's iPhone 5S, 2019's iPhone 11 Pro and everything in between is a lot of extra effort and you never get away from the feeling (and fact) that you aren't maximising what devices at either end are capable of. Simple scalability is possible in some places (like resolution), but in others you end up doing twice the work to take advantage of new hardware features available on a subset of devices.
Cross generational development has significant downsides. Always has. Always will. You'll get games that look worse at the low end, and games that look worse at the high end, games that cost more to make and take longer to come out. Some studios will handle it more easily than others, and to be fair, Microsoft have clearly been preparing for this for some time. Their first party is already building games that are intended to be highly scalable between different devices, but you'll never get as good a result as if you have a developer focus on a single hardware target. The only way Microsoft will be able to hide that fact is if their device is significantly stronger than their competitor, and in all likelihood the only way they're going to be able to achieve that is by coming in at a higher price point.
I mean I'm sure there's many who think BOTW is a more sophisticated game then horizon ZD or rdr2 despite it being made on vastly weaker hardware.
Remember when it was just Lockhart holding back next-gen? The good-old days.
This isn't true at all. It's definitely true in some cases, though, but definitely not all.All launch-window titles for a new console, from a first party studio, are ports from the previous console
Remember when it was just Lockhart holding back next-gen? The good-old days.
Design games for the One, bump up the resolution and effects from there. Probably the simplest solution and the most limiting. The XSX would be treated like another mid-gen refresh.It's gonna be interesting, how they are gonna handle all this.
How many of those couldn't be done on previous hardware because of gameplay? I can't think of a single launch game that fundamentally changed gaming beyond visuals.
This isn't true at all. It's definitely true in some cases, though, but definitely not all.
How exactly do you measure how "sophisticated" a game is? Who would argue the scale and scope of BOTW compares to RDR2?
We don't know what new experiences developers can deliver with stuff like SSD and machine learning, they can at least try to find out as early as possible.
This isn't true at all. It's definitely true in some cases, though, but definitely not all.
Just sat here thinking of breath of the wild and last of us remastered....
... amazing games those.
Just sat here thinking of breath of the wild and last of us remastered....
... amazing games those.
Expanding this to first 2 years of availability to make it a fair comparisonHow many of those couldn't be done on previous hardware because of gameplay? I can't think of a single launch game that fundamentally changed gaming beyond visuals.