Those are the fixes unless they can somehow squeeze out more performance without touching anything.And how will they fix this? If they v-sync they will get framedrops or they need to scale down the resolution or graphics.
Those are the fixes unless they can somehow squeeze out more performance without touching anything.And how will they fix this? If they v-sync they will get framedrops or they need to scale down the resolution or graphics.
I haven't found anyone that is affirming that it means anything in the long run (could be someone), most people are just saying that is surprising that the PS5 is outperforming the Series X in the short run, and the future will tell if the Xbox can catch up or not with the PS5.
On the other hand there's some people adamant on the ides that the only meaningful difference in the SKUs is the TF advantage for the Xbox (not true), and that means that when developers have had more time with the Xbox tools it will outperform the PS5, which we don't know for sure.
At the end of the day one of the main reasons this is getting some much traction is that the results were unexpected.
Exactly. XSX and PS5 won't be hitting native 4k for any sort of open world sort of 3d game.yeah pretty sure this will achieve 1440p60 as much as xsx,ps5 can do native 4k60 (meaning rarely if ever for triple a titles)
classic bullshit marketing
The problem is that they billed it as a 1440p machine instead of 1080p. The hardware can do 1080p60 no problem, but 1440p is a stretch, the same way native 4K was a stretch for the One X.
If the S was advertised by MS as a 1080p console, I'll bet Ubisoft wouldn't have felt the need to push for 1440p in ACV at the expense of framerate. They could have done 1080p 60 instead, which is a much smarter use of the hardware. Same goes for Yakuza 7 which only has 1440p30 and 900p60 modes. Why not 1080p~60 and 900p60 to mirror the 1440p~60 and 1080p~60 of the XSX version?
I don't understand why MS keeps doing this, it's causing players to be given worse experiences all for the sake of keeping some silly resolution promise. Even years down the line it can have a negative impact. Sekiro locks to 60 on PS5 because PS4 Pro ran the game at checkerboard 1800p instead of native, but MS pushed the "native is better" narrative hard with One X so devs probably felt obligated to push for that even if it wasn't really feasible. Lo and behold Sekiro can't lock to 60 on Series X because the target was too high.
If MS really wants to take backwards compatibility seriously, they should be more cognizant of the fact that the resolutions they advertise may influence what devs shoot for in an effort to live up to the marketing, even if it makes the game run worse. And once these games are released and no longer being worked on, those numbers are essentially locked in forever. Sekiro will never get a patch to switch it to 1800p checkerboard so it can lock to 60 on Series X, that ship has sailed. I know MS is experimenting with resolution increases and framerate doubling for Xbox One games, but let's be honest, that's probably only ever going to make it to a handful of first party titles.
This is kind of separate but it's also disappointing how much of a lasting impact the OG Xbox One's inferiority will have on Xbox BC. The Series X may be more powerful than the PS5, but many BC games look and run better on PS5 because most PS4 games were 1080p and most Xbox One games weren't.
Exactly. XSX and PS5 won't be hitting native 4k for any sort of open world sort of 3d game.
Yes, unfortunately (at this stage at least) we can't really know what's going on there.Maybe I wasn't clear enough, I was saying that the games which are showing performance problems on XSX are all using the same hardware AND the same tools, so unless devs open up more about why that's happening, I think people claiming it must be hardware or that it must be tools, are merely speculating.
Series X has a smaller performance multiplier vs One X, compared to PS5 vs PS4 Pro. Digital Foundry mentioned it already, it matters, but in the end it's just one of the factors.
Regarding resolution targets, it's all in the hands of the devs. Valhalla could offer reconstructed 1080p60 on Series S as an option, they just didn't bother. Blaming Microsoft for it makes no sense, it's just yet another badly optimized crossgen game. Not the first one in history, not the last one either.
Spider-Man is native 4K.Exactly. XSX and PS5 won't be hitting native 4k for any sort of open world sort of 3d game.
It's 30fps though isn't it. I should have said at 60.
Honestly, I rather take the tearing, it doesn't bother me much. I'd be more bothered knowing I'm playing a downscaled version than knowing I could upgrade the TV if tearing is problematic.Those are the fixes unless they can somehow squeeze out more performance without touching anything.
Every Windows 10 update is an adventure.I'm surprised by the amount of people who repeatedly use the "MS is a software company" argument in relation to its dev tools.
DX/D3D has been notorious across a large chunk of its existence for having issues as a developer-friendly platform. It's certainly a unified approach that allows for easier use of features relative to the alternatives that don't, but there's been several DX/D3D revisions that have been reviled for how much of a pain in the ass they've been to work with/implement. Hell, one of the reasons why "DirectX 12 Ultimate" exists is because OG DX12 was a mess and why for many PC gamers DX11 was the better revision to use over DX12, it was far more stable/optimized compared to DX12, even without the added features that DX 12 brought with it. DX12U is supposed to be the "optimized" version of OG DX12.
Also, like, y'all... how many times has MS not borked Windows 10 with quarterly updates in 2020 alone? MS is a "software company" that has a history of being bad at it.
It's 4K60 if you turn off ray tracing.
Just wait for XSX's eventual Digital Foundry win by a frame or two. There will be questioning of why Cerny didn't put more tflops in there, full RDNA 2 and thread titles like "Did Sony focus TOO much on Dualsense and not enough on power?" Which is a long way of saying people are bugging these consoles are really close and its awesome for everyone.I was just about to say this! Mark Cerny is like gold dust and the best thing to happen to Sony after the PS3.
Indeed. I love how my XsX is so damn quiet I don't even know if it's on or off *checks...it's off* and performance is great. What do I care if people who got it on another console gain an average of...less screen tearing?Just wait for XSX's eventual Digital Foundry win by a frame or two. There will be questioning of why Cerny didn't put more tflops in there, full RDNA 2 and thread titles like "Did Sony focus TOO much on Dualsense and not enough on power?" Which is a long way of saying people are bugging these consoles are really close and its awesome for everyone.
Yeah, I am holding out for a patch. If it doesn't come then I will grab it on the PS5 when I pick one up.Wondering the same, or if they have communicated about it. Want to buy the Gold Edition for Series X, but the tearing seems like it would bug me to no end.
They have. On their official forums there is a thread with a rep in there promising a patch.Wondering the same, or if they have communicated about it. Want to buy the Gold Edition for Series X, but the tearing seems like it would bug me to no end.
You got a link for that?They have. On their official forums there is a thread with a rep in there promising a patch.
not native 4k at 60fps.
not native 4k at 60fps.
Count me in as thinking native 4k is pointless. As far as I'm concerned, only the UI for games should be native 4k.
I ran into a similar situation in the video where when I was using the torch and it tanked performance a bit. Made a video of it. Framerate hit and increased tearing.
interested to see how this runs on Stadia. any videos?
They have. On their official forums there is a thread with a rep in there promising a patch.
Question before I buy this, does the ps5 version also have bad frequent screen tearing?
No, much lighter BUT even the SX is not as bad as the X1S or even X1X.Question before I buy this, does the ps5 version also have bad frequent screen tearing?
And how will they fix this? If they v-sync they will get framedrops or they need to scale down the resolution or graphics.
There hasn't been promise of a patch. The issue isn't even listed in their Known Issues thread, which hasn't been updated since the 11th.
All there is is a community rep trying to do damage control and saying it'll be reported to the devs.
Imagine the PR loss for Microsoft though. Need to run the game in lower resolution on the "most powerful" console.This is the way. Dynamic resolution > VSync, in my opinion.
Until they can figure out something more granular, that would be a pretty good "quickfix"
X1X has it too? I'm playing on PS4 Pro right now, and I haven't noticed a single tear.No, much lighter BUT even the SX is not as bad as the X1S or even X1X.
Imagine the PR loss for Microsoft though. Need to run the game in lower resolution on the "most powerful" console.
The cooling seems insanely functional though, MS should check if the GPU can be overclocked, might fix these issues.
The cooling seems insanely functional though, MS should check if the GPU can be overclocked, might fix these issues.
Yeah but it'll still suck to know that after that it's a scaled down version. Knowing a TV upgrade (VRR) or maybe a system patch or devtool upgrade by MS will fix it is easier to take imo. I choose the XSX version because I thought it would be the definitive edition outside of PC. I don't think the tearing is awful, just occasionally distracting.Good performance > bad PR due to resolution, though.
Hopefully they can fix the optimization overall to hit the same targets as PS5, but this would be welcome for people. Tearing is just awful. I can't play when there's tearing, I'm super sensitive to it. Resolution being slightly lower doesn't really bother me, so long as I can get consistent frames.
True but I think they should look into it, they did it with XB1.Overclocking the GPU (or any part of the APU, really) isn't just a matter of cooling, there's power delivery, chip variance, a load of other considerations.
Yeah but it'll still suck to know that after that it's a scaled down version. Knowing a TV upgrade or maybe a system patch or devtool upgrade by MS will fix it is easier to take imo. I choose the XSX version because I thought it would be the definitive edition outside of PC. I don't think the tearing is awful, just occasionally distracting.
I'm not super picky either but I think they need to do this right, this whole multiplat scenario is weird.Yeah, "quick fix" vs long term patch. Here's hoping. I've been playing games at 1440p on my 4K TV for a while just to get the extra frames, so I'm not super picky. But ya, no reason this shouldn't be better.
True but I think they should look into it, they did it with XB1.