Thank you, cheers :)Oh ok, my apologies for the misunderstanding, I did not see anyone else who claimed that that's why I thought it was directed at me, but no worries anyway :)
Thank you, cheers :)Oh ok, my apologies for the misunderstanding, I did not see anyone else who claimed that that's why I thought it was directed at me, but no worries anyway :)
The Xbox version is clearly in need of more optimization. While disappointed, I'm finding the internets reaction to be insanely disproportional. We are during a pandemic in which almost every other developer decided to delay their games or next gen patches. That alone, should be telling.
A missed story beat is how well the PS5 version is running relative to high end PCs. The talk about how good the PS5 dev environment is seems to be validated. Pound for pound, it's very well optimized. Xbox games will simply take longer to develop right now if they're going to be optimized well.
That said, it's like trying to determine if your favorite team will win a Championship based on a pre-season game in which your bench players got most of the minutes. This is very early and likely doesn't tell us much about the prospects of the Xbox hardware right now. We can likely be confident in the PS5's dev environment.
That and Watch Dogs, then presumably ImmortalsWhat are the next games suitable for such a test between the two next gen consoles? CoD?
I'm not really seeing the 'simplest' part here. Last gen - X1 tools/SDK was in an objectively bad state at launch (not just 'running late') and this barely got any mentions.I mean the people who are responsible for the comparison said it was tools based on the info they are hearing from developers. That's also the simplest explanation.
In ideal world each mode would be treated as a separate SKU if you wanted optimal experience. In reality - it'll usually be one (or none, as the case may be with DMC) that gets attention and rest is just kind of thrown in.And maybe a dev can chime in on if the optimisaton is also more costly and time consuming for different modes where one has 4k/60 and the other 4k/30/RT and the another 1440/120 etc.
Who says they didn't provide that? ;)providing both as parallel options with a migration path may have been a more dev friendly option
What on earth is this wording? "PS5 winning in all except 2 out of 3"....so losing in the majority of cases. The mental acrobatics some of you are resorting to...PS5 winning in all except 2 out of 3 modes in Devil May Cry (it performs better at 120fps).
I also saw a video from Giant Bombcast and near the end of a two hour podcast one of the guys say he wants to see a comparison video for Watch Dogs Legion, because he just started the game on a PS5 and the framerate was better there.
Another guy there said No Man's Sky performs "noticeable smoother" on the PS5 in comparison with the Xbox Series X as well.
So that's already a handfull of multiplatforms doing it better on the PS5.
All is meant to be all games, not modes in dmcWhat on earth is this wording? "PS5 winning in all except 2 out of 3"....so losing in the majority of cases. The mental acrobatics some of you are resorting to...
Probably because it was 50% less powerful and not 17% more powerful - so, a large deficit was expected. And X1 did improve from a launch 720p to a regular 900p. Now, of course that didn't stop people from shouting about esram or whatever.I'm not really seeing the 'simplest' part here. Last gen - X1 tools/SDK was in an objectively bad state at launch (not just 'running late') and this barely got any mentions.
I'm pretty sure Matt's said as much. Also, the tech director said the tools, likely applicable to both consoles, were coming in hot and that some staff was having issue. But that wasn't really mentioned in the thread for some reason - probably because it wasn't a direct comparison or explicitly GDK.I think it's wishful thinking that the Xbox dev tools are behind Sony's. We've already seen a Technical Director respond directly to this question and say that that's not the case.
Noone from the outside will know for sure when it's down to the tools and perhaps some hardware quirks, because tools are behind NDA.
We'll just have to wait for some properly optimized games, especially exclusives. Assassin's Creed series isn't exactly known for stable framerates, yet a comparison shows up and everyone goes crazy. It's just silly.
Waiting might help us get closer to 'best machine' but for those of us just buying games then the here and now is the important part. If someone is looking to get a next gen console and is hearing talk about XSX being worse than PS5 then that would push them towards Sony. That's not good for MS. Shit can stick.Noone from the outside will know for sure when it's down to the tools and perhaps some hardware quirks, because tools are behind NDA.
We'll just have to wait for some properly optimized games, especially exclusives. Assassin's Creed series isn't exactly known for stable framerates, yet a comparison shows up and everyone goes crazy. It's just silly.
Yeah right because MS never released botched software lolI think it's wishful thinking that the Xbox dev tools are behind Sony's. We've already seen a Technical Director respond directly to this question and say that that's not the case.
Also MS is the biggest software company in theworld and creators and owners of DX12. The tools excuse doesn't pass muster, and if MS version gets optimised, PS5's will too by the same degree. The gap is huge though, PS5 is 25% faster performance in some short sections of gameplay.
This is likely both a software and a hardware bottleneck on XsX at play.
What on earth is this wording? "PS5 winning in all except 2 out of 3"....so losing in the majority of cases. The mental acrobatics some of you are resorting to...
Are you talking about the custom ID Buffer? Maybe you could help us find those patents, I think we might have missed them.It may not be secret sauce in terms of yielding magical performance advantages - but there are at least a few customizations that would need to persist because they were exclusive to PS4Pro. With some patent collateral in the wild indicating PS5 could 'possibly' have more evolved version of those features.
Code paths would be the same for two SKUs given hw feature-parity - so there's really nothing much to split.
And asset optimization, well PS5/XSX are the same version in every comparison so far. If it's a human resource constraint the more likely explanation would be PS5 is simply the lead platform, if anything.
Yea, not the best source. Also, this is hilarious in retrospect. My how the narratives change.
DF, Jason and irrc a couple devs have said as much...the GDK is really behind, hopefully MS can get the it up to snuff asap atleast before the huge AAA XGS and Bethesda games start hitting the console. Id software , Machine Games, NT, T10, TC, TI and PG games will be the first to show what the console is truly capable of imo.The Xbox version is clearly in need of more optimization. While disappointed, I'm finding the internets reaction to be insanely disproportional. We are during a pandemic in which almost every other developer decided to delay their games or next gen patches. That alone, should be telling.
A missed story beat is how well the PS5 version is running relative to high end PCs. The talk about how good the PS5 dev environment is seems to be validated. Pound for pound, it's very well optimized. Xbox games will simply take longer to develop right now if they're going to be optimized well.
That said, it's like trying to determine if your favorite team will win a Championship based on a pre-season game in which your bench players got most of the minutes. This is very early and likely doesn't tell us much about the prospects of the Xbox hardware right now. We can likely be confident in the PS5's dev environment.
A missed story beat is how well the PS5 version is running relative to high end PCs.
Yeah right because MS never released botched software lol
We can't know the exact state of development tools, but it's not unreasonable to assume that "launch day" tools are in a messy state.
A missed story beat is how well the PS5 version is running relative to high end PCs.
The person is very obviously saying "PS5 winning in all [comparisons of third party games so far] except 2 out of 3 modes of DMC5SE", stop being deliberately obtuse.What on earth is this wording? "PS5 winning in all except 2 out of 3"....so losing in the majority of cases. The mental acrobatics some of you are resorting to...
It really is 2013 all over again in that regard.
Whilst I don't know what settings the XSX/PS5 versions run, it looks as though the PS5 may be hitting between RTX 2080 Super and RTX 3080 performance.
That's on the basis the PS5 runs at high to ultra settings at a dynamic resolution between 1440p and 2160p (4K), at near enough a locked 60fps in actual gameplay with only occasional dips. Here's a few benchmarks of how different GPU's run the game.
High Settings at 1440p.
Given the RTX 2080 Ti here drops to 53fps, a low the PS5 never hits, the PS5 outperforms an RTX 2080 Ti here, at a higher variable resolution.
High Settings at 4K.
The PS5 rarely hits native 4K, but it does generally sit somewhere between 1440p and 4K, so this gives an idea of just how well it's performing.
And for comparisons sake, here's benchmarks at ultra settings.
Ultra Settings at 1440p.
Ultra Settings at 4K.
As a reminder - I never ever got a count above 1728p on PS5 or XSXWhilst I don't know what settings the XSX/PS5 versions run, it looks as though the PS5 may be hitting between RTX 2080 Super and RTX 3080 performance.
That's on the basis the PS5 runs at high to ultra settings at a dynamic resolution between 1440p and 2160p (4K), at near enough a locked 60fps in actual gameplay with only occasional dips. Here's a few benchmarks of how different GPU's run the game.
High Settings at 1440p.
Given the RTX 2080 Ti here drops to 53fps, a low the PS5 never hits, the PS5 outperforms an RTX 2080 Ti here, at a higher variable resolution.
High Settings at 4K.
The PS5 rarely hits native 4K, but it does generally sit somewhere between 1440p and 4K, so this gives an idea of just how well it's performing.
And for comparisons sake, here's benchmarks at ultra settings.
Ultra Settings at 1440p.
Ultra Settings at 4K.
thor is it tho?.jpegThe Xbox version is clearly in need of more optimization. While disappointed, I'm finding the internets reaction to be insanely disproportional. We are during a pandemic in which almost every other developer decided to delay their games or next gen patches. That alone, should be telling.
As a reminder - I never ever got a count above 1728p on PS5 or XSX
Count 1 – PS5/XSX = 1440p, XSS = 1440p
Count 2 – PS5/XSX = 1728p, XSS = 1656p
Count 3 – PS5/XSX = 1440p, XSS = 1188p
Count 4 – PS5 = 1728p, XSX = 1440p
Count 5 – PS5 = 1440p, XSX = 1440p, XSS 1296p
Count 6 – PS5 = 1728p, XSX = 1728p
Count 7 – PS5 = 1440p, XSX = 1440p, XSS 1296p
Count 8 – PS5 = 1440p, XSX 1440p, XSS 1188p
Count 9 – PS5 = 1728p, XSX 1728p
Count 10 – PS5 1728p, XSX 1728p
The game on PS5 and Xbox series X is generally between 1440p and 1728p - and most definitely not near 4K. That is why I made a big point in the video to say the game does not look "4K-Like" on both platforms and was really easy to count res always.
the ps5 dev tools have received nothing but praise, whereas there has been a few insiders hinting that the xsx/xss dev tools arent in the best of state currently.
not sure how you manage to conclude "both consoles" from this.
obviously the ps5 tools wil improve over time as well, but that doesn't mean that xbox series currently isnt in a worse state software wise.
I have not had the chance yet to even look into it with any depth. But I noticed in quick side by sides I had time for that the distant object LOD and shadow settings were lower than the highest on PC.Out of curiousity do you know what PC equivalent graphics settings the next-gen console versions run at?
VRR eliminates tearing, but it does not improve framerates. The Series X version will still perform worse than PS5 (though VRR helps the subjective impression of fluidity).Tearing exists on both versions, but it's apparently worse on the Series X.
VRR basically fixes the tearing problem on Series X.
PS5 does not support VRR yet.
If you have a VRR set, all other things being equal, get the Series X version.
If you don't have a VRR set, all other things being equal, get the PS5 version.
Actually, One X has had lower framerates than Pro in a number of games. It's just usually been due to higher res targets, which isn't the case on Series X.Weird. The Xbox One X has been better than the Pro almost the entire time. Makes it seem like it's partially an Ubisoft issue at the very least
This has been true all generation. PS4 versions of games often are triple buffered while Xbox versions tear.This is really interesting, especially the 0 torn frames on the PS4 and bunches across the One.
I'd wager all that's "amiss" is that the game has trouble hitting the very high performance target of 120fps. But it doesn't with 60fps, so there's no partial frames to tear.The Falconeer on XSX has literally the worst tearing I've ever seen in a game (1080p/120hz no VRR). It's fine at 4k/60hz.
Something is surely amiss.
That has already been tested. Regular mode both platforms hit the 60fps cap, so no difference. In 120fps mode, PS5 is 2-3% better.What are the next games suitable for such a test between the two next gen consoles? CoD?
Maybe you should wait for the comparison video on Watchdogs. It's a Ubisoft game after all.
We don't have to say anything about load times. Because it's obvious what is happening there. Just to prefix, even the XSX load times are nowhere near as good as they can be.As always, great job Alex (and all the people at DF)!
I see many people here arguing that, since Valhalla runs better on PS5, Xbox is bottlenecked in some way, "the most powerful console" is only a marketing claim, Microsoft spreads FUD and so on. These same people haven't said a word about, for example, loading times or fast travel times where difference between Xbox and PS5 is nowhere near the performance gap on paper of the two SSDs. So, this means Cerny was lying about SSD speed and what could be achieved with such an extremely fast storage?
Please folks, stop console warring.
I looked it up, I barely can notice even in the video, how the heck do you guys like notice this stuff haha?If you don't know what it is don't go looking for it, if you start noticing it it will just annoy you, best to be blindly innocent!
Weird, I never see that when playing...Guess I really dont notice the small things!