Yeah it came out on launch for both consoles. 10th and 12th.
Yeah it came out on launch for both consoles. 10th and 12th.
My point is that many people preferred to listen to these unreliable people instead people who really knows how both software and hardware in these consoles are working. Jason was the first to report for example that Xbox was late, but many didn't believe simply because they showed the box and the concept trailer for Hellblade first.Matt also said Xbox should performance better (higher resolution). Your point? Of course both consoles are close. But I don't think everyone expecting Xbox to perform better was ignoring comments or being ignorant.
We have 15 pages of people talking about performance mostly, while I think 1-3 people talked about loading. Before the comparisons we had people saying PS5 will have 2x shorter loading at the very least. What happened to that? Should people now talk about those guys and say how unreasonable it was to focus on "bandwith, bandwidth, bandwidth", when insiders told them there is more to it? Should people be allowed to make silly and false claims that perhabs MS worked more on bottlenecks, because clearly (joking) Xbox is punching above their loading weights?
Looks like it's a ~30% gap and not 15%.I think it should be repeated.
It performs 15% worse at very specific times in the game.
Otherwise it's equal.
Unless I'm misinterpreting things.
Sure, it's a 40% difference in resolution but at the same time it was rendering some buffers at 4K as opposed to 1440p on Pro, and there were improvements in other areas of the visuals. I haven't checked frame time graphs but the article doesn't suggest the One X is struggling there compared to PS4 Pro either.Going from 864p in stress points before they patched it to 1440p in those same stress points, is a *massive* difference.
Interesting. Definitely sounds like a Ubisoft issue if WDL is having issues as well.
So you are admitting that there is no difference? Despite saying earlier that there was an obvious difference?Your image is super low-res. I'll assume you're talking about the face/textures. The clothing is identical here, and has DOF applied to it, so texture resolution can't be compared.
Here's an HD grab from both. I can switch them around randomly, and no-one would be able to identify which is which, haha. There's no noticeable difference in this example.
Seems this isn't just isolated to the odd game either. Jeff and Brad from GiantBomb suggested Watch Dogs Legion and No Mans Sky both run smoother on the PS5.
2:14:05 timestamp.
Which leads to say that particular scene prob had some kind of bug lol.So you are admitting that there is no difference? Despite saying earlier that there was an obvious difference?
That's a fair point, but I think it's more a problem for Microsoft (and more specifically Microsoft's marketing team) then it is Ubisoft. I would not be surprised if the PS version of the game sold better than the Xbox version.I tend to agree but you'd think that Ubisoft would pay a bit more attention to the platform it has a marketing deal with.
There will certainly be refinements on Sony's side, but there will be significantly more refinements on Microsoft's side. The Series X will likely be outperforming the PS5 at the end of the gen, we'll see some slight resolution advantages that could be widened due to DirectML, though framerates on both are likely to be very similar due to them having a basically identical CPU. However, there is no doubt that currently, the PS5 is the superior machine and I'm glad that I went with the PS5 this console launch.If the games are going to be better looking at the end of this gen compared to what we have now at launch then they certainly can and will make room for refinements on the PS5.
What we see in DMC5 looks *exactly* like a bug to me. The area the Xbox Series X performs worst in at performance mode has nothing on screen accounting for why it would be a performance bottleneck, when the generally 'heavier' cutscenes run faster. That scene with the door opening in this game, where the game has a repeatable performance drop... does that really look like the most stressful scene in all the footage here? Because to me it absolutely doesn't.Sure, it's a 40% difference in resolution but at the same time it was rendering some buffers at 4K as opposed to 1440p on Pro, and there were improvements in other areas of the visuals. I haven't checked frame time graphs but the article doesn't suggest the One X is struggling there compared to PS4 Pro either.
There seemed to be an issue or bug in resolution scaling but nothing suggested the One X version was performing 40% worse than Pro. The issue with XSX right now isn't the same as a one-off bug in a single game impacting scaling, instead it's actually underperforming across a series of games. Keep in mind I'm not saying bugs don't impact performance but this is more fundamental than that.
Its a 23% drop from 60. But again, it only happens at specific moments right?
Different dev team. Different engine. How could it be a Ubisoft issue?
If only Microsoft stayed silent and let the games speak instead of trying to FUD the PS5 for months on hardware power even recently with the "full RDNA2" stuff, their (now evidently false) claim on twitter that AC would be best on XSX (!!), not to mention all the help they got from their friends in the press and certain toxic fans of theirs to spread misinformation about PS5, now that reality is here and PS5 is performing better in multiplatform releases things wouldn't have backfired for them in this way (and that's right when it matters, when the consoles are finally out).
Btw it's good to see that both consoles are equally capable (like btw most developers had already suggested).
The promise (that it seems to fall short of) was that it would run the game at the same framerate as the XSX but lower res.I think both run fine but... wasn't the Series S billed as a 60fps machine? The gen just started and that's already being bucked?
Remember these are the kinds of people some of these so called journalists and xbox heads interact with.
WTF is this shit. 50% gap lol.
So you are admitting that there is no difference? Despite saying earlier that there was an obvious difference?
So the Series X just happens to have version specific bugs across all these games that tanks performance but the PS5 is bug free?What we see in DMC5 looks *exactly* like a bug to me. The area the Xbox Series X performs worst in at performance mode has nothing on screen accounting for why it would be a performance bottleneck, when the generally 'heavier' cutscenes run faster. That scene with the door opening in this game, where the game has a repeatable performance drop... does that really look like the most stressful scene in all the footage here? Because to me it absolutely doesn't.
I think it should be repeated.
It performs 15% worse at very specific times in the game.
Otherwise it's equal.
Unless I'm misinterpreting things.
You should see their next tweet where they quote some fanboy on the Machine Learning on XSX to equal performance gains with DLSS on a Nvidia 2080 LMAO.Good lord. Now this is getting fun.
This is why you don't wrap-up your identify in the graphical performance of your platform of choice folks.
I get the feeling that this thread is going to be fun to read in a couple of years once we are full swing into next-gen and not comparing ports in a pandemic
Oh, 100%Why do I have this feeling that this thread will be fun to come back to during 2021?
Why do I have this feeling that this thread will be fun to come back to during 2021?
Oh it definitely will.Why do I have this feeling that this thread will be fun to come back to during 2021?
MS is working on it, i'm sure they're having a real good laugh about all this.
You were trying to suggest there is a difference in textures across the board, even doubting the dynamic res. If there was a difference in texture quality, then it would be visible all over the place, but that's not the case. The game clearly has DRS, and it's going to differ from scene to scene.There is an obvious difference in some clothing textures in like for like moments. I'm not sure what you're trying to say here, there's an obvious difference in some scenes. There is no major difference in textures (like the faces) in most scenes.
I literally pointed out there are differences in some places, but not in others. It's a possible bug. Yes, there are obvious differences in what I posted the first time. No there aren't major differences in the face textures in the second comparison.
Why are you acting like pointing out differences in one scene, and no difference in another is some kind of contradiction? 🤣 It is what it is.
The promise (that it seems to fall short of) was that it would run the game at the same framerate as the XSX but lower res.
Remember these are the kinds of people some of these so called journalists and xbox heads interact with.
WTF is this shit. 50% gap lol.
Should be threadmark and that's something the DIRT developer wouldn't be allowed to talk about due to a NDA.Probably worth pulling to some of the key things from that article:
Anyone who's worked on software knows that non-final SDKs are a nightmare for release software. Things don't work correctly, replacement APIs that used to work one way are less performant in the way you used them and need to be utilised in a different way in the new iteration and performance can be lagging behind until after the first SDK patch let alone in the 'final' release.
It's not surprising to see PS5 with it's familiar SDK performing really strong, I'd be surprised if it wasn't this way tbh. Let's see how things are in a year when we're seeing software built on stable SDKs releasing.
Xbox has dedicated compression hardware as well.The PS5 also has custom hardware for data decompression, which offloads a decent amount of work from the CPU. Everybody with firsthand knowledge on the subject has said the two CPUs are effectively equal but it still gets trotted out as an Xbox advantage time and time again.
Some users are, while others are not.Drawing conclusions after one week... I thought this forum was better than the Youtube comments section... I guess not.
This was about BC and I don't see what's the problem with them talking about their advantage and something they are proud of. Should we criticize Sony for mentioning their SSD? I don't think so.Here's an article from the official blog where they try to subtly suggest that the competition has to downclock by saying "No downclocking. No boost mode" in a negative connotation, and you can tell it's PS5 they're making a subtle dig towards because of the use of the phrase boost mode, which is what Sony have used in the past
Absolutely. The new SDK is perhabs worthwhile in the long run for their strategy. After all having one SDK for Xbox and PC could be good for their studios as they will have to make PC versions of every game. But short-term it did hurt as we can see here imo.Hey, if there *are* problems with the SDK, I don't know how you could blame anyone other than MS. I'm not here trying to make excuses for them.
Fair enough and yes some should believe what reliable sources, even though they were wrong in the past say.My point is that many people preferred to listen to these unreliable people instead people who really knows how both software and hardware in these consoles are working. Jason was the first to report for example that Xbox was late, but many didn't believe simply because they showed the box and the concept trailer for Hellblade first
I know, I know. My point was more in the vein of people simply jumping to conclusions here prematurely. The same could be done for the current SSD performance, but as I said those would be silly claims.Loading times performance is not a good way to judge the disparity between SSD's because we don't have data on the amount of assets these games are actually putting into memory. Anyway, the biggest feature about PS5 SSD is not the fact that you can load scenes at fast pace, it's the fact that you can keep only 1 second of next gameplay sequence on memory.
Your post doesn't make any sense. It's not FUD that Xbox is the only console with full RDNA2 and some worse performing games don't proof this wrong. What a silly thing to even suggest and by the way it would be illegal to make such a false claim for Microsoft.only Microsoft stayed silent and let the games speak instead of trying to FUD the PS5 for months on hardware power even recently with the "full RDNA2" stuff, their (now evidently false)