It's hard to tell why AC4BF didn't at least try to run at 60 on PS4/XBO back at their launch. It is possible that the CPUs were too small of an upgrade over PS3/360 but it is also possible that GPUs weren't enough for that either - at least not while increasing the resolution from 720p to 1080p as well. This gen transition is a bit different in how it handle resolutions as can be seen from many crossgen titles not actually going above what Pro/XBX had already - which alone allows them to target a higher fps instead.
Yep... its pretty obvious to me why ACBF was what it was. And for the theories, you have given. CPU jump not enough and GPU not enough to go from720p-1080p and still double the framerate.
But I feel these current-gen consoles will not have that problem. At the very worst, we will have 4K@30fps (or dynamic 4K), but the CPUs in these consoles are more than capable of also running that at 60fps, question is just by how much would they need to drop the. To me, I believe that it's going to be a clear choice dynamic 4K@30fps/60fps and dynamic 1440p@60fps/120fps respectively. The hardware in these consoles fits perfectly with some slight cuts or optimizations. We are already seeing this very something with the series S.
Unless you believe that he zen 2 CPUin these consoles can't handle games at above 30fps...if that's the case then even PCs will struggle too. Cause not everyone has 12-16core CPUs you know?
Really? Most people crave for more interactive open world games with better AI, NPC animations, them being more life like, etc.
It will be really easy to spend all 8 (or 7 as 1 is reserved I think?) Zen2 cores on game logic and stuff which are related to rendering but is mostly done on CPUs like better physics and collision detection.
The fact that you're not seeing last gen games doing this isn't because it's somehow impossible for the devs to fill up these Zen2 cores to make them spend 33ms on each frame. It's because these very same games must run on XBO/PS4 right now.
What is possible is a clear indication of where things are heading.
Yes, it's a demo and there will likely be a lot of optimizations done to this renderer so it will probably be able to reach 4K or 60 fps or even both maybe.
It isn't really using any of the new GPU h/w tech which is present in new consoles though and this tech can make it run worse than this demo did.
So it is completely possible that the 1440p/30 target which they've shown will in fact remain - if only for the projects which will specifically want to hit some incredible graphics complexity level but still, this is usually what AAA games are aiming at.
Can you give me an example of what these games do in their 60 fps modes which is next gen in graphics?
COD does RT inits 60fpsmode? That's not next-gen? Better texture quality and all-round more complex geometry? That's not next-gen?
Anyways, let's just agree to disagree.
I believe fidelity and performance targets are going to be here to stay for the entirety of the generation. Even if at some point that men's fidelity is 1440p native with TAA upsampling to 4k and performance means 900pnative with TAA upsampling to 1080p/1152p. I also believe that at no point this gen old the CPU in these new consoles be a bottleneck to such a degree that 30fps is the best they can do.
In time we will see which of us is right.