Okay, cool!
I was like...uhhhhhh that's a pretty out there statement.
We're on the same page then!
Okay, cool!
I think it's the way you go about it. In the other thread you just had someone call Miyazaki an "asshole" for "circlejerking the git gud crowd". Also asking for an easier difficulty in a Souls game isn't the same as asking for some costumes. Again, there's a lot of design decisions that go hand in hand with the difficulty. Leveldesign, enemy placements and movesets, savepoints, item and currency economy (which Sekiro kinda fails at in NG+). You also have to consider Sekiro's combat system here. Almost all the changes proposed would break the system. Making Sekiro easier while still retaining everything the dev set out to do with it would be a huge undertaking, if it's even possible, and I think they just don't have the time and resources for that.
I guess it never stopped those communities, but it's hard to argue that the Souls community grew so fast and strong particularily because of that. Some elitism surely played into that, at least from a certain subset of gamers, that always get well...kinda toxic, no matter the topic.
Maybe by not calling it shit.
I'm sorry I don't read the entire thread back and forth, your last "point" was just the same meaningless "elitist" and "gatekeeping" fiesta.I literally said I had outlined in my above posts my problems. You didn't bother going back to read them
I literally said if the next game has an easy mode that would be fine by me. Again, there is a lot of design points that intertwine with the difficulty. I'm sorry if that doesn't fit your narrative, but I can already see where this is going when you say I'm trying to minimize people's issues. Like what the fuck are you even talking about.You are very literally the definition of gatekeeping. I'm not asking YOU to do anything. All YOU have to do is step aside when people with problems are asking for some easier OPTIONS in games from devs and not jump all over them crying "Don't add an easy option in the menu wahhhh"
All while trying to minimalize people's issues.
Nah, I'm good. I was more asking how an easy mode would help you with your eyesight problems.It doesn't just effect Souls games. Never said it does. They also took away my license 5 years ago and I can no longer watch and play along with Wheel of Fortune. Anything else you need to know?
I'll do so after I'm done with the reply but...Again, if you would go back and read my previous posts you would know I already went over this and outlined exactly one of my issues.
I never did any of those things.Hey, good for you. So maybe you shouldn't feel entitled to step in and try to tell me how to handle my problem like you can relate..
So what was your problem with the first hour of Bloodborne then?Oh dear. Thanks so much for your anecdote. I didn't realize over all these years I just needed tips and tricks from some of the gaming community that doesn't have my issue to "get good".
So you need better visible cues to get aware of things like parrying, cool. It's almost like your solution has nothing to do with an easymode. It doesn't make sense to make the parrying window bigger when the window they have now took them months or maybe even years of tuning. It's part of the combat balance. When a combat system is designed to only let you make so many errors, and you ask them to let you make more errors, you can cry inclusiveness all day if you want to, it's still not something I would call reasonable.Ah yes, because people with disabilities all have the same problem. It's just a matter of button remapping that can help with my eyesight issues, or a colorblind mode. Oh wait no it's closed captioning that will work for me and my eyesight problems.jfc
All I'm saying is that they can't be inclusive to literally everyone if they want to have even a semblence of design they want to follow. There is a shitton they can do, an easymode would be the last thing on that list they should consider.Because most devs are gamers as well and it's not an industry that is very welcoming to inclusivity. Evidence? Read through this thread or your own posts.
I'm sorry it came across like that then.
Yeah, I don't have to read the entire thread to take part in a discussion. I'll also gladly say mutiple times that your last post was the epitome of throwing empty buzzwords around instead of forming a coherent arguent.I mean, like I've said multiple times you couldnt even be bothered to read my previous post where I literally explained one of my issues and how I thought an easy mode could help and not change the game for anyone else.
Yeah it's very obvious I took care for a disabled person for over a year, literally hanging out withhim day by day, helping him with hisstudies, his sorrows, his daily routines, trying to get him included in society a bit, taking him with me to parties, trying to get him a girlfriend for the first time and so on and so forth. I love how quick some people are with their assumptions and jumping to conclusions. It's almost like you can't argue properly and have to resort to character assasination. Seriously, get lost with your bullshit.It's also very obvious you don't have experience with those with disabilities and lack empathy to say things like "just ask for help playing your games". Not that I expect much from the gaming community in regards to empathy. If it's one thing it's good at it's making people feel like shit.
I agree with Ben. The difficulty and punishing nature is what makes From games stand out from the rest. It's very design promotes high tension gameplay and a feeling that you're always on the verge of control. That's Miyazaki's take on game design and it would simply not hit similarly if it were an easy romp through the different areas.
Accessibility is wholly different. I'm all for having colorblind options, remappable controls and the like. None of them should impact core game design.
I agree with Ben. The difficulty and punishing nature is what makes From games stand out from the rest. It's very design promotes high tension gameplay and a feeling that you're always on the verge of control. That's Miyazaki's take on game design and it would simply not hit similarly if it were an easy romp through the different areas.
Accessibility is wholly different. I'm all for having colorblind options, remappable controls and the like. None of them should impact core game design.
For those advocating for easy/assist modes, how do you think multiplayer games should approach this problem?
Skillbased matchmaking. Allow any type of controls to the player, yes this means mouse+keyboard on consoles. It's been rather controversial to some in the past, but considering how strongly people have said that special controllers are fine but difficulty options bad. I'd think this should be okay then.For those advocating for easy/assist modes, how do you think multiplayer games should approach this problem?
Skillbased matchmaking. Allow any type of controls to the player, yes this means mouse+keyboard on consoles. It's been rather controversial to some in the past, but considering how strongly people have said that special controllers are fine but difficulty options bad. I'd think this should be okay then.
Yeah I'm really no fan of Smurf accounts. Especially for f2p games it's hard to keep under control. I know CS:GO tried to counter it at some point atleast, but I think it's also f2p now.I don't understand the appeal, but smurf accounts are pretty much rampant in every game with skill based matchmaking. It's pretty fucked and I'm not sure how it can be fixed because there's always a loophole or someone willing to straight up pay for another account if necessary.
And a hundred friggin' percent every game should support any input method. It's ridiculous that consoles have basically become PCs yet still don't allow for anywhere near the versatility. Nothing will ever come close to PC as being my main platform because I wouldn't trade being able to use whatever pad/mouse/keyboard/arcade layout/etc for anything. That's absolute priority for me over all else when it comes to hardware.
Yeah I'm really no fan of Smurf accounts. Especially for f2p games it's hard to keep under control. I know CS:GO tried to counter it at some point atleast, but I think it's also f2p now.
There are actually difficulty options in Sekiro, the base game is, in fact, easy mode.
Yeah I'm really no fan of Smurf accounts. Especially for f2p games it's hard to keep under control. I know CS:GO tried to counter it at some point atleast, but I think it's also f2p now.
Honestly, I do think that being scummy is definitely part of the appeal. You get to stomp and verbally abuse players you deem lesser than you. Video game skill elitism is a thing. Though some do it to play with friends in ranked too I think, so it's not always with bad intentions.I just don't understand the appeal. Maybe someone can chime in with something logical, but it just seems... boring. Or even scummy. I don't get into online multiplayer often anymore, but the best matches for me personally regardless of genre have always been the ones where you're evenly matched. It was also motivating when you feel like you're lesser than you're opponent and need to reach their standard.
The most multiplayer I've had over the past year or so is playing fighting games locally. We get people who play them regularly and others who are just there for the pizza, beer, and laughs. It's an awesome time regardless of who you're facing, but those even matchups are clearly the most exciting for both who is playing and spectating alike. Heck, just having one buddy over for a long set in Tekken 7 is ridiculously fun all because it's a constant back and forth of momentum for an hour.
Edit: but damn, I've taken things off topic. Sorry, y'all.
Honestly, I do think that being scummy is definitely part of the appeal. You get to stomp and verbally abuse players you deem lesser than you. Video game skill elitism is a thing. Though some do it to play with friends in ranked too I think, so it's not always with bad intentions.
The harm is developers are wasting time and resources catering to people they had no attention of catering to. FROM wasting time developing Bloodbourne easy difficulty means we don't get Sekiro by March 2019.What harm does having more options bring? The regular difficulty can be there for people who want it that way.