Strange as I think everything sounds fineThe sound effects during combat are absolutely awful. They're the most jarring thing in the game, it's like every file went through heavy compression.
If the average person cared more about sound quality this issue would have blown up instead of being largely glossed over. Did a single media critic review even mention how crap it was? Imagine the uproar if the visual fidelity of frame rate was at the same quality as the audio, there would have been a shitstorm.
I think it needs to be said it's actively worse on PS5 with 3D on. At least to my ears. Bad enough that I was completely pulled out and thought something was up. People playing on PS5, try it without 3D on and you'll see. It's still not great without that on, but it at least doesn't sound like everything is under 6 layers of blankets.
I thought the combat sounds were the worst part. For example, the finisher where you kick the enemies groin and then stomp. It had no impact and was almost like sound effects were completely missing or not mixed properly.
In general I would say the combat was where I noticed most of the unusually quiet effects next to super loud effects. It seemed to vary from battle to battle, whether I was using a home theater system, or headphones. The whole experience was bizarre from a sound perspective.
Yep. 3D audio is horrible in this game. The audio quality becomes passable with it disabled in Valhalla.
Unless its a sony first party, or emphasized by the dev team, I'd suggest leaving it off.
don't blame the audio team — they're always at the mercy of programmers saying "compressor goes brr" when they're trying to lower the file size of the game. no audio team listened to this and was like "yep, this is exactly what i was hoping for!"It's unbelievably bad. Valhalla is easily the worst sounding AAA game probably ever. The audio team should be pretty damn embarrassed at the quality.
Ubi straight up refuses to acknowledge it as an issue, so it's never getting fixed.
Its bad enough that I will not be buying the next AC game unless they fix it. I'll be waiting for reviews to know if it's as bad. It kills any immersion in the world whatsoever and actively pulls me out of it.
It is 100% unacceptable.
It's unbelievably bad. Valhalla is easily the worst sounding AAA game probably ever. The audio team should be pretty damn embarrassed at the quality.
Ubi straight up refuses to acknowledge it as an issue, so it's never getting fixed.
Its bad enough that I will not be buying the next AC game unless they fix it. I'll be waiting for reviews to know if it's as bad. It kills any immersion in the world whatsoever and actively pulls me out of it.
It is 100% unacceptable.
don't blame the audio team — they're always at the mercy of programmers saying "compressor goes brr" when they're trying to lower the file size of the game. no audio team listened to this and was like "yep, this is exactly what i was hoping for!"
(meanwhile, artists continue shipping 4k textures for an NPC's shoe with little scrutiny, but such is the problem with mass asset generation and marketing priorities)
don't blame the audio team — they're always at the mercy of programmers saying "compressor goes brr" when they're trying to lower the file size of the game. no audio team listened to this and was like "yep, this is exactly what i was hoping for!"
(meanwhile, artists continue shipping 4k textures for an NPC's shoe with little scrutiny, but such is the problem with mass asset generation and marketing priorities)
Yeah, same. I assume we got the same bitrate as consoles but I didn't notice any "tin can" compression and definitely didn't have audible pops and snaps like others are reporting. The mix did tend to bury voices though, obviouslyPlaying on PC, haven't noticed it at all, but I am just going through standard 2.1 speakers.
I use a 7.1 setup and half the sounds in the game sound like they're coming from underwater. Everything is muffled. Even using sound spatially feels off. Trying to pinpoint certain sounds in the world is way more difficult than it should be. It's a shame because the music is so good. I would love to hear it clear and uncompressed.
I wonder if cheaping out on audio quality is a common thing for Ubisoft. I always had a issue in division 2 where there was no bass in any sound in the game. Even gunshots wouldn't come through as low frequency sound. Now I want to go check some more Ubisoft games.
unless you're working on Rez or something, the audio director isn't going to get the final say on the the audio's footprint in overall package size for the game. they may have bounds to work within, and they have responsibility for how that's allocated, but if you're working with a design that's expanding beyond what can reasonably be fit within your allocated memory-budget, you can't be expected to literally -- i don't know -- invent better compression on the side or something.This is absolutely the kind of thing the games audio director is responsible for. Valhalla uses the same engine as Odyssey and that sounded completely fine compared to Valhalla.
unless you're working on Rez or something, the audio director isn't going to get the final say on the the audio's footprint in overall package size for the game. they may have bounds to work within, and they have responsibility for how that's allocated, but if you're working with a design that's expanding beyond what can reasonably be fit within your allocated memory-budget, you can't be expected to literally -- i don't know -- invent better compression on the side or something.
it isn't like some AD was like "hmm, I know we had something that sounded marginally better in Origins, but fuck it, I'm feeling lazy today, let's just run everything through a low pass filter for kicks". if ubisoft has a culture where the audio team is the bottom of the totem pole --which based on the last generation of their games certainly seems to be the case -- you can't put the blame entirely on the audio team themselves. they ain't the ones packaging the game's final assets, presumably.
unless the argument is "this wasn't because of memory constraints, everyone working on AC:V audio is just completely incompetent", which... i don't know. seems less likely to me.
unless you're working on Rez or something, the audio director isn't going to get the final say on the the audio's footprint in overall package size for the game. they may have bounds to work within, and they have responsibility for how that's allocated, but if you're working with a design that's expanding beyond what can reasonably be fit within your allocated memory-budget, you can't be expected to literally -- i don't know -- invent better compression on the side or something.
it isn't like some AD was like "hmm, I know we had something that sounded marginally better in Origins, but fuck it, I'm feeling lazy today, let's just run everything through a low pass filter for kicks". if ubisoft has a culture where the audio team is the bottom of the totem pole --which based on the last generation of their games certainly seems to be the case -- you can't put the blame entirely on the audio team themselves. they ain't the ones packaging the game's final assets, presumably.
unless the argument is "this wasn't because of memory constraints, everyone working on AC:V audio is just completely incompetent", which... i don't know. seems less likely to me.
I also dislike the viking songs on the ship, they sound way to produced. Give me black flag shanty quality.
Yup, it's unplayable with that on. I've never heard anything so broken in a game before.It's quite bad on PS5. But with 3D audio on, it's absolutely horrendous.
Yeah, I was a bit surprised when the download was only 46gb, and I am guessing compressed audio plays a part in that.Yeah, same. I assume we got the same bitrate as consoles but I didn't notice any "tin can" compression and definitely didn't have audible pops and snaps like others are reporting. The mix did tend to bury voices though, obviously
I can relate, it's a reason for me not to get the game.Maybe I'm more sensitive than others, maybe my very good sound system is a "problem" in this case, but it really destroyed my enjoyment of the game and I will not play it any further. Luckily I just tried it as a part of the Ubi+ Abo I got for Immortals, so this didn't cost me any money.