I'm not even planning to buy a PS5 so why am I supposed to care? I'm just excited by the possibilities of what the PS5 can offer and how it will change game design.
Reading comments here you could think Xbox Series has HDD and not a 2.4 GB/s SSD with compression up to 4.8-6 GB/s, and even people comparing the outer world running on BC with the demon souls loads, is freaking hilarious.
If demon souls has 0.89 seconds transition loads on ps5, they would be 1.15 ~ 1.8 on Series X, and that's not even having the 25% faster RAM of Series X in mind.
And this is just a launch game that probably started development long before a proper dev kit. The SSD is fantastic for open-world games, but overkill for linear corridor based games, they can use the entire ram pool for small rooms and load the stuff necessary for the next areas as you approach them.
what I find disappointing, since it seems to be working so well now, is the lack of a DLSS equivalent in these new consoles. I mean, the impact on performance for faux 4k that looks like 4k is phenomenal.
It's hard to say for sure if that leaked clip of Spider-Man running on an early low-speed SSD was optimized or unoptimized either. I'm not saying that Xbox games will take 9 seconds to load, but we've seen optimised for PS5 games that load in a second and nothing from Xbox so it's hard to say what gamers will or will not care about with brand new games which is probably the content that matters more to those buying these new consoles.\
We don't know because we haven't seen unoptimized for SSD BC titles loading on PS5 yet alone the same title to compare.
Yeah, I don't think we've seen any games running on XSX yet alone there load times. My point was you using the unoptimized for SSD BC titles that Xbox has showed for loading as your example which, to be fair, would be a good example to compare if there was a noticeable difference between PS5 loading of the same game.It's hard to say for sure if that leaked clip of Spider-Man running on an early low-speed SSD was optimized or unoptimized either. I'm not saying that Xbox games will take 9 seconds to load, but we've seen optimised for PS5 games that load in a second and nothing from Xbox so it's hard to say what gamers will or will not care about with brand new games which is probably the content that matters more to those buying these new consoles.
No worries! I figured that was the case, you're good!
The difference is, Albert Penello no longer works in Microsoft since 2018.Time will tell. It's encouraging (based on the recent DF video) that developers seem to be very big fans of the PS5 architecture though. At the moment that's probably the best indication that Sony made the right call.
But again, time will tell. Sometimes the landscape can shift in unexpected ways, and what initially looked like good decisions can turn out to be poor ones.
If you go back to the Xbox 1 launch, you'll see that poor Albert doesn't have the greatest track record when it comes to pre-launch console FUD ;)
I'm sure he's very neutral :)The difference is, Albert Penello no longer works in Microsoft since 2018.
I believe Albert Penello was putting out a hypothetical.People are actually believing this comment?
The S having better framerates than the PS5?
REALLY?
This*100
The math don't add up, so I would say no.People are actually believing this comment?
The S having better framerates than the PS5?
REALLY?
Honestly, i don't think it will make that much of a difference in the end. Series SX's ssd seems good enough and PS5's gpu also seems good enough.
Ghost of Tsushima on PS5 will not fast travel, it will teleport you to the past :D
not to be rude but there's no indication this is anything but the effects of using SSD in general in game development. with both consoles using faster-than-retail SSD speeds, we won't know what it looks like to see what the PS5 can do above XSX for a while. there's no reason to suspect yet that XSX will hit bottlenecks either right now as many discussions from Xbox have said they too have virtually eliminated loading.
People are actually believing this comment?
The S having better framerates than the PS5?
REALLY?
People are actually believing this comment?
The S having better framerates than the PS5?
REALLY?
People are actually believing this comment?
The S having better framerates than the PS5?
REALLY?
Well it does have a slightly faster CPU and will be targeting lower resolution everything, the potential is there. Correct me if I'm wrong but I'm pretty sure we've seen scenarios where PS4 had more stable framerates than Xbox One X in albeit a small amount of games, but it still happened, so it's a possibility.
This is quite the take from someone this forum tends to idolize.
After all, Sony could not possibly have evolving software to go with SSD cluster that deals with data compression and decompression which effectively increases the data throughput to beyond the raw 5.5GB/s.
And Sony and AMD could not possibly create 10.28 TF system because to get to reach that level of performance would mean sacrificing on 60fps gameplay? Wait, what am I reading? Is that tweet implying that the base TF for PS5 is lower than Series S (rated at 4TF) and that "overclocking" it would mean games cannot reach 60fps? What?
The PS4 Pro has better framerates on some games despite being weaker than the X.
Well it does have a slightly faster CPU and will be targeting lower resolution everything, the potential is there. Correct me if I'm wrong but I'm pretty sure we've seen scenarios where PS4 had more stable framerates than Xbox One X in albeit a small amount of games, but it still happened, so it's a possibility.
We also know that the PS5 cannot sustain peak GPU/CPU performance simultaneously for long, possibly at all.
People are actually believing this comment?
The S having better framerates than the PS5?
REALLY?
To your first point, yes technically we don't know yet, but it's very unlikely, every piece of hardware has diminishing returns at a point, I don't see ssds being the one exception to the rule. I agree that we don't know for sure yet though.
To the second, I did not only mean an issue as in unstable frame rates, I meant having most games be 30fps at all. 30 FPS is an objectively bad experience vs 60. Yes it's playable when it's your only option but it's worse in every way for games. Most Sony games on ps4 are 30fps which sucks even when stable. As for ps5 games yes many more will be 60 that's freaking awesome, and modes are great but as we get further into the gen we'll likely see less 60 FPS only games. Plus it'd be better to not have to have "modes" at all for 30fps because like I said earlier, it's objectively worse. The only modes we should be have in 2020 is 60fps or 120. 30fps is a joke.