It still works as intended. It just has the wrong text.Sure. Although they were at times badly coded. I vividly remember grass attacks being not very effective against Tentacruel...
As a matter of fact, psychic were inmune to ghost type moves in Gen I iirc.The cruel joke of Psychic only being weak to ghost, yet the only ghosts in the game were also weak to psychic because they were also poison type. (Edit: You got me, didn't read the OP)
Some fake news shit going on here lol
Remember when the anime said that electric moves don't affect rock type Pokemon?
lol
One thing that should be acknowledged more often, is that gen 1 wasn't working within the constraints of an established type system. It didn't necessarily use types in the same way that later games do.
Take Charizard, for example. You'd look at it, and look at the list of types in the game, and wonder why it isn't a Dragon type. The answer is probably because the developers were making up the type list as they went along. "Dragon" is a fairly unorthodox type, which resists all four basic elements (fire/water/grass/electric) and is weak to itself. It only exists on one evolutionary line, and is hard to find unless you have some idea of where to look, and only one trainer uses it against you (and that trainer is the last of the Elite Four). I suspect Dragon was a late addition to the game, for the sole purpose of being a "boss type".
There's also Ghost. Similarly to Dragon, it only exists on the Gengar line. And it has the property of being completely immune to normal attacks.
Gen 1 was perfectly willing to invent whole new types just to use them one time. That leads to some creative decisions that might seem out of place today.
Exactly. Adding a new type is considered a drastic action now. It's rarely done, and carefully considered. Imagine if it wasn't like that. The developers could have chosen a very different path, and added new types left and right, whenever they felt like it. Got a cool idea for a new species? Let's make a unique type for it, why not. That's how things were done in the original games, after all.It's the first gen so the rules were fast and free, but typings since then have only existed to address major balancing issues (Dark and Steel to combatMewtwoPsychics, and Fairy to combat the large amount of terribly powerful Dragons whilst giving Fire and Poison types more validity in competitive play)
If a Typing eventually becomes overpowered down the line they'll make a new Typing that's immune to it or something.
Godammit!
Paras and Parasect
They were grass and bug, I believe.
Well, more accurate bug and grass. Bug first lol
How so? Super effectiveness would display on 2x and 4x weaknesses.It can look like dual types weren't there at times, because the effectiveness text didn't work properly on dual type Pokémon, but they were always there.
we'd have a sound type then
praise Iwata (and the other team members at HAL)They also fixed about a dozen moves like Focus Energy and Counter.
- Team preview is enabled.
- The duration of sleep is reduced to 1-3 turns.
- If a Pokémon defeats an opposing Pokémon with a recoil move, the Pokémon does not suffer recoil damage.
- An immobilized Pokémon can still select a move.
- Consecutive moves such as Wrap end when the target switches out.
- If a Pokémon is fully paralyzed during the invulnerable turn of Dig or Fly, the move resets.
- When a paralyzed Pokémon's Speed stat is modified, its Speed reduction is no longer nullified.
- After a move which causes self-inflicted confusion (e.g. Thrash) ends, the game will display a message stating that the target is confused.
- The variable that determines the last damage dealt is reset whenever a Pokémon switches, is fully paralyzed, or uses a two-turn move.
- Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511.
- Critical Hit ratio is changed to (BaseSpeed + 76) / 1024*.
- The stat modifiers for accuracy and evasion were changed.
- The HP bars of both active Pokémon numerically display their HP.
Effectiveness checks for both types (so Bulbasaur would be neutral do Dig, as intended), but the text checks only for the last type that has a non neutral matchup AFAIK (so the text would actually incorrectly show as super effective in the above example).How so? Super effectiveness would display on 2x and 4x weaknesses.
Dual Types did not exist. Articuno and Zapdos were Ice and Electric, but Moltres was pure Flying type (but with a fire-based moveset).
Surprised y'all didn't know this. Also, while they were called the Elite Four, you actually only fought two of them. Nobody really commented on why. Gen One was weird: they really hadn't quite worked out all the kinks in the formula yet. Fortunately fans have restored missing content and most ROMs you'll find online contain the updated versions, with two extra members of the Elite Four, support for Dual Types, one uniform currency for the entire region, etc.
Tornadus-T, Rookidee and Corvisquire carry on the legacy of pure Bird type
Literally the VERY FIRST Pokemon in the Pokedex is.
weird how it took so long and even then, we only have 3Tornadus-T, Rookidee and Corvisquire carry on the legacy of pure Bird type