Well the history I can give is this:
Nes came out in 85, but you didn't really see third parties until 86, and even then not a ton. You couldn't really get NES in stores until 86 anyway, since they had a tough time convincing stores to stock them after Atari. Famicom had been out a number of years, but Nintendo didn't have any kind of security measures on the Famicom, so literally anyone could put a game on it, and much like Atari there were tons of trash. They fixed this for the NES though, so you had to go through them to get your cart manufactured.
So every year they kept opening the gates more to third parties, and by 88 they were open enough to have that hard 5 limit. By 90 that limit looks to have become a little softer, with it becoming even softer in 91 with the SNES.
I recommend checking out Jeremy Parish's works videos, which covers a lot of this (though I don't think goes into the specific rule you're asking about)
This.I'm pretty sure Konami wasn't the only company to make a dummy one to put more games out.
What games were 60? I though MSRP was 39.99 for NES games. I don't ever recall seeing anything higher than that...at least in the US.
Weren't Acclaim and LJN a similar thing?This.
There's a YouTube channel that you might like OP. The Gaming Historian.
Those actually were ported and published by Sega though. It also stopped when Capcom started doing their own MD ports with SF2 SCE.Later 80s/early to mid 90s Nintendo were a bunch of bully assholes.
Every Capcom game released in Sega machines had this "programmed by Sega" text to circunvent the iron grip Nintendo had on 3rd parties.
Namco also had their namcot branchI'm pretty sure Konami wasn't the only company to make a dummy one to put more games out.
Those actually were ported and published by Sega though. It also stopped when Capcom started doing their own MD ports with SF2 SCE.
Late 80s/early to mid 90s Nintendo were a bunch of bully assholes.
Every Capcom game released in Sega machines had this "programmed by Sega" text to circunvent the iron grip Nintendo had on 3rd parties.
There is a reason Sega had to do the ports themselves. Probably the same reason Konami had "TMNT Turtles in Time" for SNES and "TMNT Hyperstone Heist" for MD/Genesis, despite the games being 90% identical.
Well yes, because of Nintendo's monopoly practices overseas. But Capcom really just licensed those games, reprogrammed by Sega wasn't just a cover and they did it with other 3rd parties too (Falcom, Tecmo, etc).There is a reason Sega had to do the ports themselves. Probably the same reason Konami had "TMNT Turtles in Time" for SNES and "TMNT Hyperstone Heist" for MD/Genesis, despite the games being 90% identical.
90%+ US marketshare was probably why. No console since NES ever managed that, not even PS2.Geez I wonder why companies weren't just like hell nah and just gave up on NES games as a whole
Geez I wonder why companies weren't just like hell nah and just gave up on NES games as a whole
Collectors of vintage 8-bit import games probably own a few Famicom or PC-Engine titles branded "Namcot," instead of just "Namco." During the '80s, when Namco entered the console software publishing business in earnest, it created a separate division to handle those releases -- Namco Home EntertainmenT, at least according to some reports, was shortened to Namcot.
Yeah, I check parish's content all the time, but it doesn't go over that.
Either way, I don't think Namco/Namcot is related to this... I'm pretty sure they were using that name on MSX and PC games too. I think it was just something to do with arcade vs home console releases of stuff (and then later they kept using the name for stuff on Game Gear).
Thanks that makes sense.
According to that video from 1991, Nintendo games made up 25% of Toy's 'R Us's profits. Which is a quarter. That is huge for a single product. Nintendo had the retailers at their mercy. If you wanted to make big money in the home console market, you had to put up with Nintendo's shit.
In Japan Nintendo was not strict with that carts, sunsoft created their own carts too I believe. Nintendo trusted Japanese devs, they didn't trust western ones.
Fun fact: Rare was an exception to this rule. When the Stamper Bros. decided to move on from the ZX Spectrum to make games for consoles, they reverse engineered the NES. Nintendo was so impressed, they not only allowed them to develop games for the system, but also didn't put a limit on how many they can release. That's why they were able to push out 47 games in the system's lifetime, which is quite impressive considering there were very few people employed there at the time.
$60 seems a little high by most standards, but $40-50 were the norm.What games were 60? I though MSRP was 39.99 for NES games. I don't ever recall seeing anything higher than that...at least in the US.
Rollergames, Gyruss, and Base Wars were great.I still think Ultra Games were their own developers, because their games are SHIT.
Yeah, but I was still just working from David Sheff's findings. I don't claim any first-hand research here.I don't think he's done a video but this r'nauts micro he did is kind of about the subject https://retronauts.com/article/122/retronauts-micro-013-ultra-games
There was no crash in Japan. Or Europe for that matter.Ahaha nhaaa... it's just that the famicom was built before the video game crash...
When the crash happened, they had to limit... but the famicom was done already (july 83 famicom released, september for the crash) :)
It was lovely that it was done and released before the crash, so we could get better sound expansion on famicom, poor pins got used by the lockout chips communication in western countries.
I liked that konami released stuff in europe they didn't bother in the US through palcom label, experiments like Crackout, which was a good breakout style game, a lil richer than Revenge of DoH.
Did the crash even affect Japan?Ahaha nhaaa... it's just that the famicom was built before the video game crash...
When the crash happened, they had to limit... but the famicom was done already (july 83 famicom released, september for the crash) :)
It was lovely that it was done and released before the crash, so we could get better sound expansion on famicom, poor pins got used by the lockout chips communication in western countries.
I liked that konami released stuff in europe they didn't bother in the US through palcom label, experiments like Crackout, which was a good breakout style game, a lil richer than Revenge of DoH.
Canada, too, but the whole thing has been overblown to mythical proportions given that console-like computers back then were doing fine; they just weren't listed under "video" games sales figures.Did the crash even affect Japan?
As far as I know the great mighty crash that everyone always talks about was limited to just the US and didn't concern the rest of the world.
Did the crash even affect Japan?
As far as I know the great mighty crash that everyone always talks about was limited to just the US and didn't concern the rest of the world.
#2 sounds more like speculation that #3 does. The late '80's to early '90's was the height of the Japanese product craze for both electronics and cars. This was a time when you had American companies using Japanese names... like Atari. Konami was already a recognizable name in the gaming industry. And to top it all off, these were games being made for a system called "Nintendo."The Retronauts discussed this a bit a few weeks ago in their TMNT episode. They claim that Ultra was created for 2 reasons, and speculated on a third.
1st was the 5 games a year issue.
2nd was that America was still a bit xenophobic in the 80's, so a game coming from a company named Ultra would be seen as more acceptable than one coming from a Japanese sounding company like Konami.
3rd(Speculation) was that Konami didn't want to sully their track record with games that might not be as good as Contra/Castlevania/Gradius/all the other silver box games, so they released games they were less sure of under the name "Ultra".
All the british youtubers I've seen claim that the crash was meaningless for Europe because the real gaming war was between microcomputers.
That was just a rumour, according to Nintendo which said they just wanted to change the name. See EGM April 1996 -Wasn't ULTRA Games the reason Nintendo rebranded the Ultra 64 to the Nintendo 64? Or was it a different Ultra?
It's popular knowledge that during the NES era, Konami created the publishing company Ultra games to bypass Nintendo's rule of only allowing 5 games per year, as a way to deter companies from releasing shovelware and only focus on the best releases. This was to avoid what happened with the Atari 2600, which had so many uncontrolled releases with awful games, that crashed the U.S. video game market.
However, I have a problem with that "fact", and it's that there's no proof of that (as far as I know?). I've never seen official confirmation that Konami created Ultra (or Palcom, the European version of it) for the purpose of bypassing that rule, or even confirmation that the "5 game a year" rule was in place at all after the NES launched in the U.S.
Here's my reasoning based solely on the info I have, and hopefully someone with more resources can investigate and put this "fact" to rest:
- Between 1987 and 1991 Konami released between 10 and 15 NES games per year under their name. They would have not been able to release so many games per year if that rule was in place.
- Ultra didn't start releasing games until 1988, and Palcom until 1990. I really doubt Nintendo would implement that policy solely to Konami and two years after the NES was already a hit forcing Konami to create those subsidiaries.
- No other prolific company created publishing branches like Konami did. Between 1988 and 1990, Capcom released between 6 to 8 games per year. Acclaim released 7, and Gametek released 6 in 1990. Several other companies released over 5 games too. They wouldn't have been allowed to release so many games if the rule was in place.
- If Ultra games existed solely to bypass that limit, why did Konami additionally create Palcom to publish games too? Palcom was used to publish in Europe, but Konami still published games under their name in Europe too. And Palcom/Ultra published well into the SNES era too, where that alleged rule didn't exist. So what was the purpose of that branch so late in the game?
- If the rule existed, which was prompted Konami to create Ultra in the first place, then why was that rule never enforced for anyone? And if the rule never existed or was never enforced, then why did Konami create Ultra at all?
To conclude, I think it's bollocks that Konami created Ultra to bypass that alleged 5-game limit. If there was a limit in the first place, it was probably in very early on and was quickly deprecated before companies could even make 5 games year, or before it really affected any publishing house.
Judging by how other companies released over 5 games per year without resorting to creating other publishing houses, I think this "fact" is just an urban legend and Konami just created Ultra for other reasons not related to any limit.