I gotta say, I was very excited for this, but after an hour and a half of play it feels too easy to be super engaging to me. I also wish there were more decision points--you don't really get that many choices in the map layer (in terms of routing or build) or in the combat layer. I think cards just work much better for games of this structure than dice do; playing with probability is much more interesting when what you draw has ramifications for what you might get on following draws. with dice, it feels like you just...try to get the right dice for your equipment, and then you do the best you can with the dice you're given. it's fast and snappy, but every individual turn feels very hermetic, and as a result I find it's hard to really get invested
I did three runs last night, won easily with Warrior and Thief, and got absolutely creamed with Robot (didn't, and don't, really understand the mechanic)
there's a lot of charm here, but it sort of feels, to me, like an object lesson in why card-based deckbuilding games are compelling