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LordDraven

LordDraven

Banned
Jan 23, 2019
2,257
oxpoeg1e99141.png
 

Forerunner

Resetufologist
The Fallen
Oct 30, 2017
14,571
It's amazing how oblivious the higher ups at DICE are about this game. Community: Hey, we have a huge list of QoL issues that need to be addressed! DICE: We hear you, so let's change the TTK! They tried the same shit last year and got a huge amount of backlash. They finally did something right with the Pacific. Sure, it wasn't a huge content drop, but it was a high quality drop that led in the right direction. Then they go and pull shit like this.

BF V is a roller coaster.
 

Nephilim

Member
Oct 28, 2017
5,275
Is this game worth the $15 for online play alone?
Of course Battlefield V is worth 15 bucks, it's a fantastic game. Don't listen to the naysayers, they tend to nitpick too much.

BFV has another extra year of support, because EA/DiCE have announced to give more development time to the next gen Battlefield (which is a good thing).

You will not be disappointed, the game is in a supergood state and it's only going to improve in the future.
 

Ac30

Member
Oct 30, 2017
14,527
London
I miss when vehicles were planted on the map, not them as spawn points. The simplicity of BF1942 was great but I think most people agree BFBC2 was the peak of the series. Man that Apache was so fun to fly, now all the aircrafts feel like shit.

I still like the game mind you, but BFBC2 was by far the best.

German bomber with 16xflutter bombs and 4x500Lbs is a ton of fun to fly šŸ™ƒ

Good they nerfed planes in the Pacific lol
 

Nooblet

Member
Oct 25, 2017
13,623
Who would play a game where the backstabber has an advantage?
Fucking nonsense, if I ran into the open field and someone shot me from the unseen position, how is it my fault?
Is this the end of COD?

I really don't want to join the circlejerk, but man, we aren't talking about peakers advantage or anything like that with BF. We are 5 levels below what you would expect in COD, CSGO or Siege: you are NOT supposed to turn around and headshot the enemy after being fired upon. It is a miracle moment when the person manages to win a duel like that in other games.

Lewis headshot specialists make people quit BFV, being shot in the back is part of the game. Starting the round 40vs20 doesn't help.
It's not always the case that you get shot in the back simply because you are out in the open and nothing else. Often in my experience it's basically getting shot in the back or side from a place that I checked already but didn't see anyone in because the visibility in BF games is so damn poor that it'd look like there's no one only for me to get shot in the when I look the other way.

What they can do is improve visibility. The player models blend in with the environment, and both friendlies and enemies look the same (you always have to look at name tags to figure out who is who), and lastly the games have too much post processing like lens flares, dust etc kicking up these don't affect affect everyone evenly as a lot of things can be client side only. Their colour choices is also not very optimal, they want to go for a cinematic look and that often leads to an oversaturated image where colours all kind of blend in, and the bright areas are too bright.

Honestly, I'm surprised that DICE has gotten away with doing this for so long. They started this in BF3 and still do it, and imo the visibility in BF games are one of the worst of any big game.
 

Avitus

Member
Oct 25, 2017
12,905
It's amazing how oblivious the higher ups at DICE are about this game. Community: Hey, we have a huge list of QoL issues that need to be addressed! DICE: We hear you, so let's change the TTK! They tried the same shit last year and got a huge amount of backlash. They finally did something right with the Pacific. Sure, it wasn't a huge content drop, but it was a high quality drop that led in the right direction. Then they go and pull shit like this.

BF V is a roller coaster.

I don't think they are oblivious. I think they know exactly what they're doing, which makes it worse. They literally had a CM come out and say "You're dying to SMGs at 100m, and that makes you feel bad." Maybe if that person had an aimbot and 10 seconds, sure, but nobody is dying to nerf guns with any sort of regularity.

They just gave up looking at data when it stopped giving them the answers they wanted to hear. I'm sure they have data points that show players quit out of 300+ ticket losses at a much higher rate than a close match. What have they done about it since launch? Fucking nothing. They even took the ability to switch teams away, so people who want to be sporting and even the teams can't do that.

The game is being run by what's left of the DICE that made previous, much better titles. And it shows. Very similar decline to BioWare.
 

Ostron

Member
Mar 23, 2019
1,942
#1 reason I quit: flak cannons no longer rip ass, can't even kill a plane on a single strafe.
They can now though, fixed this patch or the one before.
I don't get how people are ending up in 10v32 matches if they are using the server browser.

Now, going to the next round a bunch of people can drop out and the game will take a bit to repopulate but its not been a big issue.
I think people just look at the population during pre-round and decide to quit. I had games the other day when my squad was ripping the server up and three of us had 15-7 k/d every game. Bad players kept leaving, but the server kept filling up. After a couple rounds the server became hectic as fuck as the chaff was sorted out. Point is it usually refills before the timer is down.

Only issue I've seen is when the matchmaking is trying to fill a server from 0. Again people see the player count before the round and leave, not considering that matchmakers are joining even if they don't show up in the player count yet. This goes on until the round starts and you end up with a low population.

Re: cheating I've seen exactly 1 blatant one (lewis aimbot) since the launch of pacific. He was then at level 5 and going by his profile (with a terrible stat record) that was his first day cheating. Can't verify the ban but the account has seen no activity since then and I know at least I reported him. So in EU going by my own experience cheating is very, very rare.

Still, in every game you have terrible players complaining about cheaters, the number of false reports is staggering. This is primarily because you can just shred people in this game if you have good aim, add a good squad to that and you have players with infinite heals, utility and strong weapons and bad players stand no chance. Most servers have the top half of the scoreboard with positive/neutral K/D but the bottom half is filled by players getting slaughtered over and over again.

That can't be fun, and I'm sure it feels like facing aimbots and wallhackers when you don't understand the game. Looking at my own videos, most multikills and killstreaks have the same players popping up again and again in bad spots to be outplayed. You can see the same in Stodeh videos and the like, players laying prone, standing still, respawning to feature again and again in the same montage.

Map awareness is huge, visibility requires practice, aim must be learned, you have footsteps instead of a minimap, and until next patch you're not notified when you are spotted. It is for the most part a game that has good design sensibilities from a competitive angle, which gives good and average players huge advantages. This is new to the Battlefield franchise and has had a whiplash effect on the playerbase. Take the complaints about prone players. If you are prone against a good player, you die because your head is static. Prone players isn't an issue, really, because they are easily countered. Watch jackfrags and see how often he prones compared to yelling "don't go prone!" as bad players react by laying down when attacked. It varies a bit from mode to mode (breakthrough for example is a bad mode that exaggerates issues with large population servers) and even map to map (even in conquest, linear maps like Metro play terribly with large populations), but good movement beats out camping 99% of the time.

It's a bit sad that matchmaking isn't better at matching skill levels. Without proper matchmaking or custom servers the good players have no other option but to pub-stomp. That causes the most frustration and inflates the number of cheat accusations, because a bad player will rarely admit that it is his/her own fault.
 

Unclebenny

Member
Oct 28, 2017
1,766
This thread is classic.

Devs present an anlysis of data they have collected.

Thread is full of people suggesting that either the data is wrong/ DICE have ignored the actual data/ are too stupid to understand what is really going on. Without anyone here having access to any of this data.

Sure if you disagree with where their focus on fine tuning should be but why do we have to resort to crazy conspiracy theories?
 

Raide

Banned
Oct 31, 2017
16,596
What makes me quit.

Unbalanced teams.
Bugs that happen preventing me from seeing.

That's about it really on Xbox. I am not one of those people that quit out because I don't like the map or anything.
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
My gf keeps complaining when somebody shoots her from behind in fortnite
Everytime I šŸ¤·ā€ā™€ļø
 

Acinixys

Banned
Nov 15, 2017
913
The fact that this game, in 2019, doesnt have private servers or auto balance is a DISGRACE

Since BF3 DICE has lost the plot. They focus on the wrong things when attempting to fix the game.

Edit: Also, half the maps are garbage, massive open sniper fests where tanks/lmgs can park off on a hill and see 85% of the map to snipe you.

Aerodrome and Al Sudan are the worst maps ive ever played on in BF game

I miss the days of Caspian Border and Paracel Storm
 
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elyetis

Member
Oct 26, 2017
4,551
Yes, for now.. you know Crossplay is going to ruin our fun in the next Battlefield, because you know, it's an overblown talking point that must be implemented in the next game.
You mean the thing that any decent developper will either put as a opt-in option, or even solely limited to cross-platform party ?
 

kratos2412

Member
Nov 3, 2018
740
Germany
This thread is classic.

Devs present an anlysis of data they have collected.

Thread is full of people suggesting that either the data is wrong/ DICE have ignored the actual data/ are too stupid to understand what is really going on. Without anyone here having access to any of this data.

Sure if you disagree with where their focus on fine tuning should be but why do we have to resort to crazy conspiracy theories?

They dont want to get robbed of their little campers paradise BFV and "dont make this game for headless chicken like CoD" etc.

So they come with excuses.

Im always hearing teams are unbalanced. Sure, no one wants to to play this game in its current state lol.
 
Oct 27, 2017
6,960
This thread is classic.

Devs present an anlysis of data they have collected.

Thread is full of people suggesting that either the data is wrong/ DICE have ignored the actual data/ are too stupid to understand what is really going on. Without anyone here having access to any of this data.

Sure if you disagree with where their focus on fine tuning should be but why do we have to resort to crazy conspiracy theories?

There is no data presented. Only conclusions. We disagree with those conclusions. How about DICE presents the open data? Every weapon K/D, popularity %, average kill distance etc.

Unless you can make an argument why they are right, you are just arguing from the position from authority/hidden information. For many devs, especially the ones who do it right all the time, this type of statement might not be as much of the problem. For DICE, they are the geniuses who killed Firestrorm on Day 1, lied about their dogshit coop mode, pushed the TTK prolonging patch in December and backtracked a couple of days later, 180 on their visions of chronological journey about smaller battles among other things.

So no, DICE made a lot of wrong decisions and I don't trust their conclusions.
 

Zombine

Member
Oct 25, 2017
13,231
Yeah I only ever quit if a match is going on forever and I lose track of time and have to be somewhere.
 

elyetis

Member
Oct 26, 2017
4,551
This thread is classic.

Devs present an anlysis of data they have collected.

Thread is full of people suggesting that either the data is wrong/ DICE have ignored the actual data/ are too stupid to understand what is really going on. Without anyone here having access to any of this data.

Sure if you disagree with where their focus on fine tuning should be but why do we have to resort to crazy conspiracy theories?
Dev also state that they don't want to increase the time to kill ( it's their antivision ) yet follow up with saying that one of the reason for the changes is that they want to allow people who get killed on the back to have time to react.... because it will take more time to kill them.
How are we supposed to take what they say seriously ?
 

RoninStrife

Banned
Oct 27, 2017
4,002
You mean the thing that any decent developper will either put as a opt-in option, or even solely limited to cross-platform party ?
No one can tell me workarounds to play with pools of people in an online multiplayer game(even if prevention methods are in place to restrict KB/M in COD etc), as long as theres software to circumvent, theres guys capable of rising up to the challenge on pc to spoof it.

I do believe cheating happens with crossplay in Modern Warfare today, even when you choose not to opt in to crossplay or KB/M lobbies.

Im not a fan of crossplay, because I prefer to be sure cheating is unequivocally not happening where I play.

There has been talk of some saying they feel even though they haven't opted in for crossplay or kb/m lobbies in Modern Warfare, they still feel their playing against guys that are kb/m and on pc. It's anecdotal without solid proof, but it does make me suspicious none the less.
 
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Unclebenny

Member
Oct 28, 2017
1,766
There is no data presented. Only conclusions. We disagree with those conclusions. How about DICE presents the open data? Every weapon K/D, popularity %, average kill distance etc.

Unless you can make an argument why they are right, you are just arguing from the position from authority/hidden information. For many devs, especially the ones who do it right all the time, this type of statement might not be as much of the problem. For DICE, they are the geniuses who killed Firestrorm on Day 1, lied about their dogshit coop mode, pushed the TTK prolonging patch in December and backtracked a couple of days later, 180 on their visions of chronological journey about smaller battles among other things.

So no, DICE made a lot of wrong decisions and I don't trust their conclusions.

I'm well aware there is no data presented, I'm pretty sure there would be a lot of legal issues with releasing such a huge amount of data to the public, even anonomysied.

That's beside the point though. I wasn't saying they are right, only that we know that they must have some data, while everyone on this message board has singular personal experience and conjecture. Therefore everyone suggesting the data is wrong/misread/ ignored is being incredibly disingenuous.

What I'm actually saying is that the criticism doesn't need this extra layer of conspiracy theory nonsense. It just feeds into the dangerous trope that developers are idiots and need a good shouting at.

The criticism can just be the criticism. That's all that's needed.
 
Oct 27, 2017
6,960
I'm well aware there is no data presented, I'm pretty sure there would be a lot of legal issues with releasing such a huge amount of data to the public, even anonomysied.

Please, lets not go there. Plenty of games have data available regarding champion pick/win rates and so on. If they want the discussion or community support, they better present the data. In fact, you can literally look up individual BF players tags, seeing their personal k/d and rank.

This is why Riot is quite good at communicating the changes. People can see X hero has high pick and high win rates, so there are much less opinions. You can even stack heroes by rank, like only Gold+ player stats contribute, discarding the scrubs. Riot doesn't need paragraphs of text or whine on polygon how X hero is not fun.

X hero is overperforming, we are going to tweak cooldown/mana/damage/scaling etc. DONE.
 
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elyetis

Member
Oct 26, 2017
4,551
No one can tell me workarounds to play with pools of people in an online multiplayer game(even if prevention methods are in place to restrict KB/M in COD etc), as long as theres software to circumvent, theres guys capable of rising up to the challenge on pc to spoof it.

I do believe cheating happens with crossplay in Modern Warfare today, even when you choose not to opt in to crossplay or KB/M lobbies.

Im not a fan of crossplay, because I prefer to be sure cheating is unequivocally not happening where I play.

There has been talk of some saying they feel even though they haven't opted in for crossplay or kb/m lobbies in Modern Warfare, they still feel their playing against guys that are kb/m and on pc. It's anecdotal without solid proof, but it does make me suspicious none the less.
I'm not saying it's impossible ( all depend on how it's implemented, like if the game put PC player playing with a controller against console player, then they probably made a big mistake ), but it's seems far more likely that if they do happen to play against kb/m player outside of crossplay those people are console player using hardware like XIM which allow them to play with a kb/m while making the console think it's a controller.
 

RoninStrife

Banned
Oct 27, 2017
4,002
I'm not saying it's impossible ( all depend on how it's implemented, like if the game put PC player playing with a controller against console player, then they probably made a big mistake ), but it's seems far more likely that if they do happen to play against kb/m player outside of crossplay those people are console player using hardware like XIM which allow them to play with a kb/m while making the console think it's a controller.
We can't definitively reach a conclusion, but anything is possible. Anything.
 

Nameless

Member
Oct 25, 2017
15,346
It's early, but did I just read that they want to nerf flanking in a game all about... flanking? Don't want to get shot in the back? Stay with your squad or learn the map if you're going to Lone Wolf it.

I haven't bought V yet for a variety of reasons (though at $15, whatever, I might go ahead and jump in) but I've been an infatry player since Battlefield 2 ā€” shooting shitstains the back, while avoiding being shot in the back and playing the fucking objective is literally the game. Like what's happening here?
 

zma1013

Member
Oct 27, 2017
7,675
Join a game last night in BF5, immediately encountered 2 hackers laying waste to the server. Half our team quit and so did I.
 

Airbar

Member
Oct 26, 2017
1,564
What amazes me, I recently started playing TF2 and if there's a hacker, they just get kicked by their team. How have no other games integrated tools for players to police it themselves?
 

Fatmanp

Member
Oct 27, 2017
4,438
I have about 70 hours in this and I think I have encountered maybe one or two cheaters. If it is as widespread as others report then maybe Dice should look into a killcam report feature.
 

elyetis

Member
Oct 26, 2017
4,551
It's early, but did I just read that they want to nerf flanking in a game all about... flanking? Don't want to get shot in the back? Stay with your squad or learn the map if you're going to Lone Wolf it.

I haven't bought V yet for a variety of reasons (though at $15, whatever, I might go ahead and jump in) but I've been an infatry player since Battlefield 2 ā€” shooting shitstains the back, while avoiding being shot in the back and playing the fucking objective is literally the game. Like what's happening here?
They are nerfing flanking while saying they aren't while listing things that most definitely are nerf to flanking.

It will take more time to kill, more ammo, they will get the opportunity to "to respond to that fire and take action", it will be harder to pull off at a distance... but no no no, changes of the lethality and average time to kill in flanking situations is part of their AntiVision.
 

zma1013

Member
Oct 27, 2017
7,675
I have about 70 hours in this and I think I have encountered maybe one or two cheaters. If it is as widespread as others report then maybe Dice should look into a killcam report feature.

Have you played since the new Pacific content update? The hacking problem is significantly worse. Like, it's every other game now I see blatant aimbotters when they used to be a rare sight. No idea why but there seems to have been a surge from my perspective. I've got around 500 hours in the game according to Origin.
 

Nameless

Member
Oct 25, 2017
15,346
They are nerfing flanking while saying they aren't while listing things that most definitely are nerf to flanking.

It will take more time to kill, more ammo, they will get the opportunity to "to respond to that fire and take action", it will be harder to pull off at a distance... but no no no, changes of the lethality and average time to kill in flanking situations is part of their AntiVision.

And what will happen? Defending becomes easier, comebacks become tougher(which means more quitting, btw), and the talented players become gods who still make life hell for new players.

I love DICE, I really do, but they've been going around this endless loop of trying to make Battlefield all things to all players for far too long.
 

Fatmanp

Member
Oct 27, 2017
4,438
Have you played since the new Pacific content update? The hacking problem is significantly worse. Like, it's every other game now I see blatant aimbotters when they used to be a rare sight. No idea why but there seems to have been a surge from my perspective. I've got around 500 hours in the game according to Origin.

I have played for a few rounds but nothing much. Usually the leader-board warriors are in tanks so I tend not to think much about people with silly KD ratios.
 
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Kinthey

Avenger
Oct 27, 2017
22,271
Getting shot in the back without chance to shoot back is definitely frustrating but it would be even more frustrating to flank an enemy and still get killed despite the advantage
 

Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
They are nerfing flanking while saying they aren't while listing things that most definitely are nerf to flanking.

It will take more time to kill, more ammo, they will get the opportunity to "to respond to that fire and take action", it will be harder to pull off at a distance... but no no no, changes of the lethality and average time to kill in flanking situations is part of their AntiVision.
They aren't nerfing flanking, at all.

They are changing the engagement range of some automatic weapons and making more weapons more viable overall. If you use them within the intended ranges or if you are good enough to stay on target and land headshots they will be just as effective as before.

Right now all of the SMGs, except the ZK, have the exact same damage model. That a dumb as fuck.
 

zma1013

Member
Oct 27, 2017
7,675
I have played for a few rounds but nothing much. Usually the leader-board warriors are in tanks so I tend not to think much about people with sill KD ratios.

You can't look at K/D ratio you gotta look at how they're getting the K/D ratio. When you're 2 minutes into a match and the killfeed is 90% one guy with a MMG with all headshots and he's 25-0, that's your aimbotter.

And they generally choose MMGs because they have the most bullets so they just hold down the trigger and the aimbot does the rest.
 

Fatmanp

Member
Oct 27, 2017
4,438
You can't look at K/D ratio you gotta look at how they're getting the K/D ratio. When you're 2 minutes into a match and the killfeed is 90% one guy with a MMG with all headshots and he's 25-0, that's your aimbotter.

And they generally choose MMGs because they have the most bullets so they just hold down the trigger and the aimbot does the rest.

I think I have been lucky then as i have never had this happen to me and i always watch the killcams.
 

pj-

Banned
Oct 25, 2017
1,659
You quit when you feel that the game is unfair, or unbalanced, or that you don't have a chance.
ā€ā€ā€Ž ā€Ž
Weapon balance is a small part of that, especially with 64 player games.

Weapon balance is a small part of why people quit, so naturally we're changing weapon balance drastically!
 

Unclebenny

Member
Oct 28, 2017
1,766
Please, lets not go there. Plenty of games have data available regarding champion pick/win rates and so on. If they want the discussion or community support, they better present the data. In fact, you can literally look up individual BF players tags, seeing their personal k/d and rank.

This is why Riot is quite good at communicating the changes. People can see X hero has high pick and high win rates, so there are much less opinions. You can even stack heroes by rank, like only Gold+ player stats contribute, discarding the scrubs. Riot doesn't need paragraphs of text or whine on polygon how X hero is not fun.

X hero is overperforming, we are going to tweak cooldown/mana/damage/scaling etc. DONE.

That's collated data on an individual hero. It's quite easy to say X hero is picked regularly, Y hero is barely picked, let's do something to try and adjust it to be more even.

What DICE are speaking about here is measuring real human behavior within a game, multiplied over thousands of matches. Then picking out trends from that data. Then trying to interpret what the trends mean in regards to the player experience.

When I refer to legal issues, I mean that I would assume they can't just dump the data on the net, even when anonymised. So instead they would, again, just be them given you their interpretation of the data. Maybe it's wrong, it could well be. If everyone is going to call them stupid no matter what they say why bother releasing all that data.

Again, I'm being very clear to not say no in here should complain, only that it can be done without suggesting that a whole team of people is idiots. Also that a single person's individual experience is comparable to whole dataset.
 

sirap

Member
Oct 25, 2017
8,210
South East Asia
BF5 (or any popular multiplayer game) is almost impossible to enjoy if you're in Asia. 9/10 games I'm in are dominated by Chinese hackers :/
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
Playing Battlefield on PC is really frustrating, because every single match that's at least 16 players has at least one cheater. It's been this way since BF3.
 

Onikage

Member
Feb 21, 2018
414
I never noticed a cheater in a console multiplayer game.
And when I play PC games it is so rare, so rare to find a cheater that I don't even care.
I think the last time I found one was in early access games, like The Forest or H1Z1.

I play a lot of Overwatch, BFV, Apex, and fighting games on PC.
I really never noticed a cheater in them, and I even got to Grand Master in Overwatch.

I quit BFV when our team is very unbalanced or when I get tired.
 

AtomicShroom

Tools & Automation
Verified
Oct 28, 2017
3,075
It's probably not the only factor, but it's most definitely a factor.

This shit is infuriating, even in single player games. This is the type of stuff that made me hate games like Rainbow Six back in the days. You enter a room that appears to be empty, you carefully look around and see nothing, you proceed and *BAM*. One-hit-kill sniper headshot from some camped enemy that you couldn't have seen or predicted. It feels so cheap and unfair. I dropped many games because of this.
 

elyetis

Member
Oct 26, 2017
4,551
They aren't nerfing flanking, at all.

They are changing the engagement range of some automatic weapons and making more weapons more viable overall. If you use them within the intended ranges or if you are good enough to stay on target and land headshots they will be just as effective as before.

Right now all of the SMGs, except the ZK, have the exact same damage model. That a dumb as fuck.
The part about the changes intent being that the flanked ennemy will now : "gives the enemy an opportunity to respond to that fire and take action. Our expectation is that they still lose the fight, but that you're at least able to participate and learn from the experience vs. simply being left with the frustration of being deleted." is what Dice say.

You can't both say that the ennemy will have more time to react to your flanking, and say it's not nerfed.
 

WillyFive

Avenger
Oct 25, 2017
6,976
DICE still has the most primitive matchmaking system in the AAA industry, and refuse to add server features to their own servers that user servers have had in older BF games for a decade. Like team balancing!