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finalflame

Product Management
Banned
Oct 27, 2017
8,538
Screen_Shot_2018-10-25_at_11.02.15_AM.png
 

Alavard

The Fallen
Oct 25, 2017
5,323
I actually don't think that looks like as much of a step up from Diablo 3 as I would have expected. The environments look better, for sure, but the enemy models specifically look really samey to Diablo 3, on an initial view anyway.
 
Oct 25, 2017
41,368
Miami, FL
Looked alright. Clearly constrained by the targeting of current-gen consoles. Details, explosions and effects somewhat restrained, muted even. I expected a little bit more.
 

xem

Member
Oct 31, 2017
2,043
wow that looked fantastic. Hoping for a more deep system. 4 player coop still?
 
Press release / additional info

EssBeeVee

Member
Oct 25, 2017
22,761
Press Release

IRVINE, Calif.—November 1, 2019—
An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before. Today, Blizzard Entertainment announced Diablo IV, the highly anticipated next entry in its genre-defining action–role-playing series. The newest installment of Diablo was announced during BlizzCon® 2019, where attendees were eager to be the first in the world to play a public demo of the game. Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

True to the franchise's roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime's worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They'll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.

"Sanctuary has been a home to Diablo players for more than 20 years, and it's with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today," said J. Allen Brack, president of Blizzard Entertainment. "We're excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can't wait for more people to be able to experience it."

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.


At BlizzCon, Blizzard revealed the first three of Diablo IV's character classes, all playable at the show:

  • The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
  • The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
  • The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature's fury on the forces of the Burning Hells.
These three iconic characters honor the legacy of the franchise and exemplify how Diablo IV builds upon the series' history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration. Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.


Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid's fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.

Diablo IV is currently in development and will be coming to PC, PlayStation® 4, and Xbox One. Brave souls can seek out more information at www.diablo.com.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
Only three characters?
First three if I understood them correctly.
Looked alright. Clearly constrained by the targeting of current-gen consoles, explosions and effects somewhat restrained, muted even. I expected a little bit more.
It's a blizzard game. Don't expect amazing graphics. But I agree, technically it could and should look better in 2020.
what class is the black guy?
Barbarian
 

GTOAkira

Member
Sep 1, 2018
9,046
Its the first 3 classes they will probably show more later. Im suprise they brought Duriel back I wonder if this means that the character in the art book was Andariel
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
it looked like the same engine they used for Diablo 3. i REALLY loved the cinematic but it looks like im right back into diablo 3 with a cloudy forecast for the foreseable future.
 

Tambini

Member
Oct 25, 2017
5,383
Can't wait..if it's ps4/xbox one then a release date hopefully isn't tooo far away
 

Kanethered

Member
May 29, 2019
243
The gameplay looks too much resemble POE. I don't know. If this became the final product, I'm gonna be disappointed
 
Oct 25, 2017
41,368
Miami, FL
It's a blizzard game. Don't expect amazing graphics. But I agree, technically it could and should look better in 2020.
Barbarian
I've been playing Blizzard games longer than many of you have been alive. I know what to reasonably expect. This was a disappointment, and it's because of current gen console targeting almost assuredly.

The gameplay looks too much resemble POE. I don't know. If this became the final product, I'm gonna be disappointed
I agree. Though if the game play is as tight and refined as it was in D3, it will at least *feel* better to play than PoE. Character animations are already superior, though that a low hurdle to clear.