Ah, I misread your question. I imagine it'll end up being the same in Remastered. It wouldn't be hardcore if I had a dozen legendaries in my stash ready for a new HC character.
Never played Diablo. So watched the trailer and how many times did they remaster this game?
So then HC doesn't have a shared stash...? :) This is what I'm curious about, if you can just dump all decent leveling gear into your HC shared stash every time you go through the game it snowballs into the new HC characters you create down the line.
Hardcore characters are identical to normal/regular ("Softcore") characters in every way but one; when a hardcore character dies, that's it. There is no resurrection, no restarting in town. They're mortal, and are gone forever when they die, along with all the equipment they were using (barring "loot" by friends), everything in their inventory/cube/stash, etc.
No, Diablo 3 is badly dumbed down because of it being designed around smooth couch co-op.
Diablo 3's couch coop has nothing to do with how the game is. This would literally just be like multiplayer coop but local controller and then switch inventory depending on the player that enters it (and then some ui work). Even in diablo 3 you can still only look at 1 persons inventory etc at a time.No, Diablo 3 is badly dumbed down because of it being designed around smooth couch co-op.
LOL. Couch coop came with console versions like 3 years after release.No, Diablo 3 is badly dumbed down because of it being designed around smooth couch co-op.
Half the fun of Diablo is the items & character progression, D3 struggles in this aspect.
It has everything to do with it, D3 is designed around a fast paced arcadey experience with little downtime & management, the removal of attribute points/talent tree & charms (inventory management) & itemization being heavily downgraded to create a simple trifecta with green arrows telling you to just put them on without thinking or reading the items, along with sets being so overpowered you don't need to worry about stats on them.Man the lack of couch co-op is bumming me out !
Diablo 3's couch coop has nothing to do with how the game is. This would literally just be like multiplayer coop but local controller and then switch inventory depending on the player that enters it (and then some ui work). Even in diablo 3 you can still only look at 1 persons inventory etc at a time.
But that has nothing to do with couch co-op. That's how the game was when it launched and Like someone else mentioned, couch co-op wasn't even in the damn game till 3 years after that when it came to consoles. How on earth is it different from playing co-op online ? You have 1 inventory screen at the time. The only difference is the UI on screen when running around.It has everything to do with it, D3 is designed around a fast paced arcadey experience with little downtime & management, the removal of attribute points/talent tree & charms (inventory management) & itemization being heavily downgraded to create a simple trifecta with green arrows telling you to just put them on without thinking or reading the items, along with sets being so overpowered you don't need to worry about stats on them.
You cannot play D2 like you can D3, it's not the same game design.
Exactly. Mechanically, the game is already a know quantity, it was deemed appropriate from a general UX standpoint for console versions, and co-op is already built in. So it all comes down to whether they think it's worth prioritizing compared to how hard it is to implement and how well it actually works.But that has nothing to do with couch co-op. That's how the game was when it launched and Like someone else mentioned, couch co-op wasn't even in the damn game till 3 years after that when it came to consoles. How on earth is it different from playing co-op online ? You have 1 inventory screen at the time. The only difference is the UI on screen when running around.
Diablo 3s design has nothing to do with couch co-op and everything to do with the game designers choosing to go in a certain direction that wasn't like the previous titles in the game. It launched without couch co-op so blaming the game design on dumbing it down for that reason is nonsense.
Divinity 2 has couch co-op. Is that also incredibly dumbed down ? No, because you don't have to design a game a certain way for it to work. You might have had a point if diablo 2 didn't have co-op at all, but it does ! It was built for it !
D3 was always designed for Consoles, just like Witcher 2 was, just because something is PC exclusive a year means nothing.But that has nothing to do with couch co-op. Like someone else mentioned, couch co-op wasn't even in the damn game till 3 years later when it came to consoles. How on earth is it different from playing co-op online ? You have 1 inventory screen at the time. The only difference is the UI on screen when running around.
Wow, this looks really, really good. Graphically, same dark style and same atmosphere and if it even has the same mechanics and functions of 2, it makes me think, with this being a thing. Why the fuck would I even want Diablo 4?????
That's kinda killing the new one for me. 😅
3 years dude. Man I really want to see that pitch meeting. "we want to make this console game, but we won't make it for the consoles for another 3 years. Instead, we will pretend it's a pc game. Oh yes, It'll be great !" That's now how it works. The reason diablo 3 is what it is is because blizzard north was closed and they decided to do it in house with a completely different approach to the game design. It has nothing to do with the version that came out 3 years after launchD3 was always designed for Consoles, just like Witcher 2 was, just because something is PC exclusive a year means nothing.
Anyway Blizzard would have added couch co-op in D2R if it worked, i bet they playtested it & realised quickly it doesn't.
But as we started to get into it, the amount of code and UI we would have to touch to make that work felt like it was going to change a lot. And we were a little bit worried about the kinds of changes we would have to make to make that work seamlessly.
Blizzard started hiring people for D3 Consoles in 2011, a year from release, anyway probably not a good idea to turn this into "why D3 sucks" thread.3 years dude. Man I really want to see that pitch meeting. "we want to make this console game, but we won't make it for the consoles for another 3 years. Instead, we will pretend it's a pc game. Oh yes, It'll be great !" That's now how it works. The reason diablo 3 is what it is is because blizzard north was closed and they decided to do it in house with a completely different approach to the game design. It has nothing to do with the version that came out 3 years after launch
The controls are completely different on consoles than pc. Have you even played it ?
Also no they didn't find out it "didn't work" In the interview Vicarious vision literally said it was a matter of ui reworking and coding. It's money.
The big Diablo 2 Resurrected interview
Blizzard has finally announced Diablo 2 Resurrected, one of the worst-kept secrets in the video game industry. This rek…www.eurogamer.net
You don't redesign a whole game a "year out from release". Not without substantially delaying it. You can interpret everything just the way you want to.The only big gameplay change would be how far you can move from another player, so it's pretty obvious he is talking about it from a developer point of view in regards to how the various scripts impact each other. The very next sentence in the interview is about how exciting it is to do 8 player co-op.Blizzard started hiring people for D3 Consoles in 2011, a year from release, anyway probably not a good idea to turn this into "why D3 sucks" thread.
D2 won't have couch co-op & whatever reason VV/Blizzard means by " And we were a little bit worried about the kinds of changes we would have to make to make that work seamlessly" can be interpreted different ways.
Yep !Exactly. Mechanically, the game is already a know quantity, it was deemed appropriate from a general UX standpoint for console versions, and co-op is already built in. So it all comes down to whether they think it's worth prioritizing compared to how hard it is to implement and how well it actually works.
You don't redesign a whole game a "year out from release". Not without substantially delaying it. You can interpret everything just the way you want to. I've worked in games and the only big gameplay change would be how far you can move from another player, so it's pretty obvious he is talking about it from a developer point of view in regards to how the various scripts impact each other. The very next sentence in the interview is about how exciting it is to do 8 player co-op.
I'll say it again. It looks great, but I play these games with my wife. Therefore I lost all interest when I read it had no couch co-op. Too bad. Hope they reconsider.
You don't redesign a whole game a "year out from release". Not without substantially delaying it. You can interpret everything just the way you want to.The only big gameplay change would be how far you can move from another player, so it's pretty obvious he is talking about it from a developer point of view in regards to how the various scripts impact each other. The very next sentence in the interview is about how exciting it is to do 8 player co-op.
I'll say it again. It looks great, but I play these games with my wife. Therefore I lost all interest when I read it had no couch co-op. Too bad. Hope they reconsider.
I can see why they might have decided it's more trouble than it's worth but I still think they could do it.I think considering they way they are designing it with the original game running underneath implementing same screen co op is functionally impossible. It seems that the game is running a game logic thread and two distinct visual threads (original and remaster) based on their commitment to the game still running at 25fps under the hood.
You're right. It's more involved than the other code changes they seem to be doing but I still think it could be done without reworking the whole codebase.I wonder how much of an issue getting local coop in the game is because all the new work is built upon ancient code from the original game. Everything they've described doing doesn't seem like it required significantly altering the fundamental base of the original game. The interview claims that everything you can do in the original game also works exactly the same in the new game. Getting 2 players working using the same client and game instance seems like it's way outside the scope of how they built the remaster and would itself be it's own huge project.
Wow, this looks really, really good. Graphically, same dark style and same atmosphere and if it even has the same mechanics and functions of 2, it makes me think, with this being a thing. Why the fuck would I even want Diablo 4?????
That's kinda killing the new one for me. 😅
You're right. It's more involved than the other code changes they seem to be doing but I still think it could be done without reworking the whole codebase.
You are looking at building the feature from scratch on 20+ year code that couldn't be reasonably maintained. Any modern new feature aint happening.I wonder how much of an issue getting local coop in the game is because all the new work is built upon ancient code from the original game. Everything they've described doing doesn't seem like it required significantly altering the fundamental base of the original game. The interview claims that everything you can do in the original game also works exactly the same in the new game. Getting 2 players working using the same client and game instance seems like it's way outside the scope of how they built the remaster and would itself be it's own huge project.
I don't mean to undersell it, I just don't think it's insurmountable. But of course a lot depends on how easy the code is to work with.I think you might be underselling the difficulty of working with 20+ year old code without the original software engineers. Everything about what they've talked about screams that they did not want to have to make fundamental changes to the original code base. In my mind from what they've discussed this seems like a really ambitious mod to the original game.
As the announcement trailer says, it's literally a genre defining title and arguably very few games after it does the genre better.
For those who haven't seen them, here is an album with a bunch of screens and character renders from the press kit.
That kind of deep technical hurdle makes a lot more sense than surface gameplay concerns.I think considering they way they are designing it with the original game running underneath implementing same screen co op is functionally impossible. It seems that the game is running a game logic thread and two distinct visual threads (original and remaster) based on their commitment to the game still running at 25fps under the hood.
it's the same soundtrack, just remastered.It looks so fucking good. If the OST is as good as it was in the original this is gonna be game of the year for me.
Damn I wish D1 got this treatment as well, it feels like the forgotten game of the franchise.
In the stream, the dude referred to both D1 and D2 implicitly which made it sting so hard that this is "only" D2, despite knowing from the leak it was only gonna be D2. Diablo 1 is still the unrivaled pinnacle of this series for me because I don't care about online and all that jazz. Diablo 1 was Dark Souls before Dark Souls. You go down into this rotten cathedral and descend into literal hell and you break like a twig and you only have what you pick up and stuff breaks on you and you can't see where the enemy that kills you a second later will came from. All wrapped in that incredible soundscape with those ominous tomes you find narrated with great VO. The D1 Anniversary Event in D3 was so disappointing because it nailed none of this. Nobody ever nailed it like this again. Diablo 2 went big and killed a lot of that vibe in that move. It's amazing in its own right, just like you can make arguments for D3 with its pure action chaos multiplayer fun loop.If this does well....maybe there's a chance? It certainly deserves it. D1 is so good. I would love some quality of life improvements like being able to hold down the left mouse button to keep attacking.
It obviously depends on personal preference but a selected panel of scientists have confirmed: Diablo 2 is leaps and bounds better and the reason people hate Diablo 3 so regularly is because Diablo 2 is an untouchable all-time great landmark game.
They haven't released more gameplay footage?
Man I would pay a lot of money to be able to play this right now...are you hearing me Kotick? A LOT OF MONEY!
Diablo 2: Resurrected Official Gameplay B-Roll (No Commentary)
Diablo 2: Resurrected official footage in HD without commentary. Diablo II: Resurrected#Diablo2Resurrected #Diablo2Remaster #Diablo2Remake #Diablo2 #Diablo2H...youtu.be