Sure it makes it more accessible to people, but this isn't what this thread is about, it's about developer pains with the machine. Let's not switch subjects.
People can still play the games, but obviously with less features than the more powerful version, that's expected. Since MS didn't provide tools to properly scale everything in their SDK, then why should developers spend any extra time on it?
Even if the pain is real they aren't really going about it in productive ways.
There are tons of reasons why they could be having the pains as in the tools they use , a bloaty OS bad at memory and their own engine.
Yet I'm not gonna rag on architecture as an abstract without knowing more deets on ports that don't play well on architecture not great at RT already. They have more pain than they already have cause I don't hear DF mentioning that pain of not developing on an ampere.