Those wine coolers sneak up on you
Those wine coolers sneak up on you
You know damn well they are knocking back some hard seltzers! Lol
Yeah I didn't know games other than Knack existed til this thread
DMCV is 1080p 60 fps on both consoles with rt on. 30 fps at native 4k.He is getting attacked because he used one example of a game that he has heard is having difficulties on the PS5 and extrapolated that into a PS5 issue in general and that we should be seeing a much larger difference on XSX vs PS5 multiplat games...This doesn't line up with reality, no matter how bad of shape RE8 is in on PS5.
The RE8 PS5 woes are a bit baffling given that DMC looks to run really well on PS5 on the same engine, especially since Richard is confirming that the dev environment is essentially the same as on PS4. I'm not sure what could be the cause, but from the trailer footage you can clearly see framerate issues. Not sure what's causing them because the game doesn't look anywhere near as good as other PS5 titles.
DMCV is 1080p 60 fps on both consoles with rt on. 30 fps at native 4k.
either there is a bottleneck somewhere (in both systems) or capcom's engine is having issues with next gen consoles. 1440p 60 fps should be easily doable for any game that runs at native 4k 30 fps on zen 2 cpus.
re8 might not look as good as other ps5 exclusives, but it definitely looks better than dmcv which is only running at 1080p 60 fps.
Yeah they might be doing really aggressive RT. If it's full path 1080p makes sense. Vs where a game like R&C is selectively reflecting things n top of 60 FPS. That game has a shit load to keep up with every 16msMaybe so, that's a good point about the resolution. Although from what I've seen, DMC is using the Ray Tracing far more aggressively than some other games, so maybe that's the reason for only 1080p60 with RT?
I'm very curious as to why DMC5 isn't using reconstruction like the current gen versions in the RT mode. It had excellent IQ at a reconstructed 1800p on PS4 Pro. The modes they've discussed all sound like a significant downgrade from the current game unless the 120fps mode is the same as the current set up.DMCV is 1080p 60 fps on both consoles with rt on. 30 fps at native 4k.
either there is a bottleneck somewhere (in both systems) or capcom's engine is having issues with next gen consoles. 1440p 60 fps should be easily doable for any game that runs at native 4k 30 fps on zen 2 cpus.
re8 might not look as good as other ps5 exclusives, but it definitely looks better than dmcv which is only running at 1080p 60 fps.
He is getting attacked because he used one example of a game that he has heard is having difficulties on the PS5 and extrapolated that into a PS5 issue in general and that we should be seeing a much larger difference on XSX vs PS5 multiplat games...This doesn't line up with reality, no matter how bad of shape RE8 is in on PS5.
The RE8 PS5 woes are a bit baffling given that DMC looks to run really well on PS5 on the same engine, especially since Richard is confirming that the dev environment is essentially the same as on PS4. I'm not sure what could be the cause, but from the trailer footage you can clearly see framerate issues. Not sure what's causing them because the game doesn't look anywhere near as good as other PS5 titles.
Something does seem to be up with RE8. All the trailers they have shown have weird framerates.I watched it. He makes the point that the development environment on PS5 is similiar to the one of the PS4, which devs love.
Which also makes Dusks comments about RE8 very, very not believable.
My cousin's brother's sister's former roommate told me...The "having trouble" part is based on someone's interpretation of what he's probably heard about the optimization process from someone who is familiar with Capcom stuff. And then some other users here interpreted this as a general problem for the PS5.
So looking forward to DF's analysis of upcoming multiplats to see what's what.
but again, if they have RT at native 4k 30 fps, they should easily be able to halve the resolution and get the same RT at 60 fps. thats what i have done on my rtx card for a couple of years now. it scales down 1:1 just like any other visual effect. so even if the AMD RT is atrocious compared to Nvidia's RT, it shouldnt really matter.Maybe so, that's a good point about the resolution. Although from what I've seen, DMC is using the Ray Tracing far more aggressively than some other games, so maybe that's the reason for only 1080p60 with RT?
I am legitimately looking forward to that 300 GB GTA 6 install.
I am legitimately looking forward to that 300 GB GTA 6 install.
Why do you hate me like that
I keep you honest
Fair enough. Tell you what. Come to Houston and I'll split my "wine coolers" with you. If by wine coolers we mean a bottle of Maker's Mark Private Select
This is completely irrelevant to the OP. Richard's statements are about the development environments.After months of having this forum shit on the PS5 and it's variable clocks, this is great to hear. It's almost like none of us know shit and we aren't developers hahahahah
No, it's definitely relevant. People were saying the PS5's variable clocks will be difficult to program around.This is completely irrelevant to the OP. Richard's statements are about the development environments.
I will bring everclearFair enough. Tell you what. Come to Houston and I'll split my "wine coolers" with you. If by wine coolers we mean a bottle of Maker's Mark Private Select
I'm very curious as to why DMC5 isn't using reconstruction like the current gen versions in the RT mode. It had excellent IQ at a reconstructed 1800p on PS4 Pro. The modes they've discussed all sound like a significant downgrade from the current game unless the 120fps mode is the same as the current set up.
PS5 is not hard to develop for, and it's definitely not as hard as PS3 was.What if the PS5 is difficult to develop for in terms of maximizing its potential because of the SSD And variable clock speeds? The parallels between the PS3 and PS5 are uncanny, IMO.
What if the PS5 is difficult to develop for in terms of maximizing its potential because of the SSD And variable clock speeds? The parallels between the PS3 and PS5 are uncanny, IMO.
RE 8 did have frame rate issues from what I saw.
Where is this tweet by Dusk where he says PS5 will cost $600???
All I found was a tweet where he says it costs $600 to produce and gave a guess for the price (predicting a $499 price)
Am I missing something here? Why is he getting attacked for saying a dev is having trouble with a system?
Suddenly he's an unreliable source?
He flushed away that good will. That's on him.Some of you really are obnoxious about dusks comments, holy shit.
He flushed away the good will with a single comment about re8 not working great on ps5. Really? That's what it takes?
Hmm, the reveal trailer drops down to like 15fps in parts and the new one is also capped at 30 and even drops below that. For a series that's targeting 60fps it's clear the RE team is having some issues. But I feel like Dusk shouldn't drop this kind of info , it only riles up console wars.The game is still ways off and it should get to a good performance level at launch.Can you clearly see framerate issues? Because if you actually watch the uploaded footage and not the live stream I would argue the "framerate" issues are negligible and being blown out of proportion. The dips appeared in the live stream, ratchet and clank also had dips in the initial live stream showing, watch the uploaded trailers then make a little more informed decision.
He elected to go console wars with that shit. And now whenever his name is brought up this is what we get.He flushed away the good will with a single comment about re8 not working great on ps5. Really? That's what it takes?
He flushed away the good will with a single comment about re8 not working great on ps5. Really? That's what it takes?
something like series s is a nightmare to develop for, and everyone loves the ps5.
Holy shit. I just thought of something... Totally unoriginal but still a thought!
RT at 60 Hz is expensive on the GPU, that is why it is 1080p60 on the consoles. We knew that or a long time from how RT performs on PC!DMCV is 1080p 60 fps on both consoles with rt on. 30 fps at native 4k.
either there is a bottleneck somewhere (in both systems) or capcom's engine is having issues with next gen consoles. 1440p 60 fps should be easily doable for any game that runs at native 4k 30 fps on zen 2 cpus.
re8 might not look as good as other ps5 exclusives, but it definitely looks better than dmcv which is only running at 1080p 60 fps.
I think the idea of it being Hot Sounds reasonable - from rumour milling way back when, we knew PS5 dev Kits and environment were out there before XSX.Good and interesting interview. First time I actually hear about the GSDK. It sounds like it is coming in hot (same as Direct Storage) and is likely closely tied up with why we haven't seen Xbox Series X games running so far.
but again, if they have RT at native 4k 30 fps, they should easily be able to halve the resolution and get the same RT at 60 fps. thats what i have done on my rtx card for a couple of years now. it scales down 1:1 just like any other visual effect. so even if the AMD RT is atrocious compared to Nvidia's RT, it shouldnt really matter.
I have no idea why they had to quarter the resolution to get 60 fps. something is off here.
Did we? Metro on my rtx 2080 was native 4k 30 fps with ray tracing, dropping down to 1440p help me hit 60 fps.RT at 60 Hz is expensive on the GPU, that is why it is 1080p60 on the consoles. We knew that or a long time from how RT performs on PC!
Since Richard mentioned it here I will also throw out there that I have Heard the same as he in regard to ease of development on PS5.
Your 2080 will in all likelihood be taking less of a % hit at similar quality than a console GPU will. We have yet to see the Turing vs. RDNA 2 metric for the cost of RT respectively, but I think the signs are pointing to it being generally more expensive on RDNA 2Did we? Metro on my rtx 2080 was native 4k 30 fps with ray tracing, dropping down to 1440p help me hit 60 fps.
i didnt have to go all the way down to 1080p.