From what I have heard if Xbox looses traction (sales/membership) this generation then Microsoft may kill Xbox (possibly spin it off in a standalone company with no support from Microsoft). Fighting Sony is taking a monetary toll on terms of R&D, advertising and acquisitions with little results in the long term. If Xbox is harder for third parties to develop for then this will end up as a nail in the coffin.
Yup, it does make building out Xbox and PC quicker (but regardless of what publishers think, there is extra work needed). Having to worry about specifics of PC is probably where the "it's not as easy" is coming from.Eh? Build a game on Xbox and have a PC version ready (or vice versa), rather than have it built independently. That seems like the ideal situation for publishers, no need to invest in separate versions, at least not in the traditional sense, which would reduce costs significantly.
Point them out. I fancy a giggle.
Yo I'm way too drunk for that.
Fair enough.
I wonder what the deal with RE Village is then. It still seems weird to me to hear rumors about dev problems on PS5 for a game running on an engine already proven to have really good optimization.
Are your sources GAF posts circa 2015?From what I have heard if Xbox looses traction (sales/membership) this generation then Microsoft may kill Xbox (possibly spin it off in a standalone company with no support from Microsoft). Fighting Sony is taking a monetary toll on terms of R&D, advertising and acquisitions with little results in the long term. If Xbox is harder for third parties to develop for then this will end up as a nail in the coffin.
Same rumours from the same person that said it was going to be 600 dollars among other things like making stuff up to "balance" things out.
That person has no credibility and not worth listening to.
I feel the same, something about have little to no load times is going to be amazing.
I wonder what the deal with RE Village is then. It still seems weird to me to hear rumors about dev problems on PS5 for a game running on an engine already proven to have really good optimization.
Same rumours from the same person that said it was going to be 600 dollars among other things like making stuff up to "balance" things out.
That person has no credibility and not worth listening to.
and it's apparently running just fine on a machine that has a less than half as powerful gpu.
and it's apparently running just fine on a machine that has a less than half as powerful gpu.
They were also right about all the monster hunter info as well. They certainly has some capcom infinite.Some of the stuff Dusk has been wrong about is frustrating, but they absolutely have credibility. They were 100% on point with RE8 and its subject matter, a bunch of the details with RE3 and Resistance before they were revealed, and also were correct about the Shenmue anime. Their word shouldn't be treated as gospel and I'm also not too keen on this report about RE8 struggling on PS5, but Dusk IS worth listening to at least and their history proves they have cred.
This is a reductive take; maybe the foregone knowledge of XSS's lower specs means it's easier for Capcom to scale down RE8 much lower (much lower internal resolution, much lower res assets, maybe 30FPS instead of 60FPS) whereas trying to get RE8 steady on PS5 without compromise at native 4k, with 4k assets, and at 60FPS is a taller order.
Some of the stuff Dusk has been wrong about is frustrating, but they absolutely have credibility. They were 100% on point with RE8 and its subject matter, a bunch of the details with RE3 and Resistance before they were revealed, and also were correct about the Shenmue anime. Their word shouldn't be treated as gospel and I'm also not too keen on this report about RE8 struggling on PS5, but Dusk IS worth listening to at least and their history proves they have cred.
Your speculation sounds plausible. Thank you this thoughtful reply.I got a gut feeling that their tools are very hard coded to skew to conventional PC gamedev paradigms. In that their engine has a lot of expectations about how memory is managed, how gpu/cpus ramp up & down and throttle etc etc that they optimise for because "its always been that way". Their output for previous consoles and PC end up being beneficiaries of that, and next gen Xboxes will as well because they will effectively just be PCs that continue the paradigms.
Meanwhile PS5 is really easy to work with but changes enough of the existing paradigms that the assumptions their engine is built around actually end up being a hinderance and will probably need a lot of low level changes to get used to. Covid / WFM probably mess with their ability to iterate and get those things sorted.
/complete speculation
Yeah Sony's far removed the PS3 disastrous programming language and tools.None of it is verified though. It could also be an issue with the engine. Who knows...
with Cerny at the helm again I highly doubt they made another PS3. What's believable is the tools being half baked given the circumstances.
It does look rough, especially when the werewolf is growling.oh, no idea about that, maybe it runs poorly on everything else too. it definitely looked rough in the footage 😩
Yep, DF is going to be real busy come November.The "having trouble" part is based on someone's interpretation of what he's probably heard about the optimization process from someone who is familiar with Capcom stuff. And then some other users here interpreted this as a general problem for the PS5.
So looking forward to DF's analysis of upcoming multiplats to see what's what.
All RE games perform really well on Pro consoles. DMCV is an absolute treat too. Well let's just hope Capcom manages to fix whatever issues they've got, if the rumours are indeed true.Capcom is an odd company some of their games run great (RE7 and RE2/3) and others are awful (Every MH ever). RE8 running poorly is interesting as I would have thought it would have run well.
It does, afaik.
Both trailers have performance issues, that makes the rumours somewhat credible.
Doesn't Minecraft run at 1080p with RT on Series X?
I wonder what the deal with RE Village is then. It still seems weird to me to hear rumors about dev problems on PS5 for a game running on an engine already proven to have really good optimization.
Alright mate. Ignoring the first part of your hyperbole.From what I have heard if Xbox looses traction (sales/membership) this generation then Microsoft may kill Xbox (possibly spin it off in a standalone company with no support from Microsoft). Fighting Sony is taking a monetary toll on terms of R&D, advertising and acquisitions with little results in the long term. If Xbox is harder for third parties to develop for then this will end up as a nail in the coffin.
Some of the stuff Dusk has been wrong about is frustrating, but they absolutely have credibility. They were 100% on point with RE8 and its subject matter, a bunch of the details with RE3 and Resistance before they were revealed, and also were correct about the Shenmue anime. Their word shouldn't be treated as gospel and I'm also not too keen on this report about RE8 struggling on PS5, but Dusk IS worth listening to at least and their history proves they have cred.
This is a reductive take; maybe the foregone knowledge of XSS's lower specs means it's easier for Capcom to scale down RE8 much lower (much lower internal resolution, much lower res assets, maybe 30FPS instead of 60FPS) whereas trying to get RE8 steady on PS5 without compromise at native 4k, with 4k assets, and at 60FPS is a taller order.
From what I have heard if Xbox looses traction (sales/membership) this generation then Microsoft may kill Xbox (possibly spin it off in a standalone company with no support from Microsoft). Fighting Sony is taking a monetary toll on terms of R&D, advertising and acquisitions with little results in the long term. If Xbox is harder for third parties to develop for then this will end up as a nail in the coffin.
to get 60FPS that's gonna be the same across platforms. It's that taxing for raytracing. XSX might render slightly higher. But that's the penalty of ray tracingI'm not particularly down on Dusk, I dont disagree that if there are issues it's with trying to hit parity with series X, but I doubt Capcom would s that worried about it hitting sub-native resolution. Heck, DMC V runs at 1080p60 with ray tracing on PS5.
From what I have heard if Xbox looses traction (sales/membership) this generation then Microsoft may kill Xbox (possibly spin it off in a standalone company with no support from Microsoft). Fighting Sony is taking a monetary toll on terms of R&D, advertising and acquisitions with little results in the long term. If Xbox is harder for third parties to develop for then this will end up as a nail in the coffin.
Totally speculative? But aren't you assuming the xsx version of dmc will run higher than 1080p 60 with raytracing with no evidence other than total speculation?There are not videos running on Series X, but there are official info. Bright Memory: Infinite and Chorus are two examples
Totally speculative.
DMC5:Se is a last gen game, not a next gen game. Probably not the same engine version.
To be fair, after almost 20 years in the business they have had one legitimate success and even that success was as good as their rivals worst performer.
It hasn't exactly been a highly successful venture.
Same rumours from the same person that said it was going to be 600 dollars among other things like making stuff up to "balance" things out.
That person has no credibility and not worth listening to.
"I did not hear 60000 yen specifically was the cost of production, I said the price range in Japan would be 60000-70000 yen from what I heard."He is the only insider I know that correctly leaks information about Resident Evil and other horror games so I disagree
Also, where did he say PS5 is going to cost $600?
"I did not hear 60000 yen specifically was the cost of production, I said the price range in Japan would be 60000-70000 yen from what I heard."
He was dead wrong on everything wrt pricing.
From what I have heard if Xbox looses traction (sales/membership) this generation then Microsoft may kill Xbox (possibly spin it off in a standalone company with no support from Microsoft).
Aurther Gies circa 2015 othersite.
Aurther Gies circa 2015 othersite.
Man, remember when he was SURE that Microsoft was selling Xbox to Amazon.
Or wait.. Was that famousmortimer?
Where is this tweet by Dusk where he says PS5 will cost $600???
All I found was a tweet where he says it costs $600 to produce and gave a guess for the price (predicting a $499 price)
Am I missing something here? Why is he getting attacked for saying a dev is having trouble with a system?
Suddenly he's an unreliable source?
Yeah point more to issues with their project than any thing with the hardware. It def happens.He is getting attacked because he used one example of a game that he has heard is having difficulties on the PS5 and extrapolated that into a PS5 issue in general and that we should be seeing a much larger difference on XSX vs PS5 multiplat games...This doesn't line up with reality, no matter how bad of shape RE8 is in on PS5.
The RE8 PS5 woes are a bit baffling given that DMC looks to run really well on PS5 on the same engine, especially since Richard is confirming that the dev environment is essentially the same as on PS4. I'm not sure what could be the cause, but from the trailer footage you can clearly see framerate issues. Not sure what's causing them because the game doesn't look anywhere near as good as other PS5 titles.