It's nice to get a couple of really good quality, side-by-side comparisons of PAL vs NTSC versions of games. It doesn't tend to come up much any more since the days of PAL conversions are thankfully long since dead, but actually having to explain the issues of poor PAL conversion to someone unfamiliar with them tended to be a little tricky since there were very few good quality side-by-side videos, and the ones that existed tended to focus on the obvious ones (Sonic, FFX).
I wonder if it'd be worth their while doing a dedicated DF Retro on particularly good and particularly terrible PAL conversions. It's probably a bit of an under-comprehended part of industry history.
SCEA was particularly against having 2D games on their 3D system. They relaxed their weird standards later but we missed out on a lot of good stuff in NA because of it.
It was especially weird because there were some totally 2D games available at the launch of the PlayStation in North America (like Rayman and The Raiden Project as well as Street Fighter: The Movie). Definitely some strange double standards at work there.
That behaviour continued well into the PS2's lifetime - I remember that there were lots of weird (usually quite niche) games that got PAL releases despite never being released in NA. Sony in Europe really benefited from being the newest entrant in a market where Sega and Nintendo had just had their licensing model squished by the EU, allowing them to collect third party support that otherwise might not have happened.
i barely played Tekken because i also got VF2 the same christmas lol
Looking back, I think Sony and Namco got quite lucky that the Tekken/Virtua Fighter comparisons played out the way that they did, with Saturn getting an initially underwhelming version of the original Virtua Fighter and then having publications tend to compare Tekken on PlayStation to that game as much as to VF2. I'm a pretty big Tekken series fan but the first game was rough in and really struggles in any comparison with VF2.