This ability to bridge divides, to work with high-profile Japanese companies, secured Angel Studios a contract gig that changed the course of the company forever, he says: the Nintendo 64 port of Resident Evil 2, which was released in 1999.
"We were the first — at least as I was told — the first developer outside of Japan to work directly with Capcom Japan," says Stewart Spilkin, producer on both Resident Evil 2 and Red Dead Revolver at Angel Studios.
A team of nine developers at Angel was able to get all of Resident Evil 2 — which originally shipped on two discs when it debuted on Sony's PlayStation — as well as new features, onto a 64-bit cartridge.
Capcom was impressed with Angel Studios' work and later approached the developer about something different. A new game. A new IP. No one knew that it would eventually lead to one of the most popular series in games.