Great work, as always,
Dark1x and
Audi (who I just found out is also on this forum)! Although, I gotta say, I wish that you guys touched on the history of Ultra Games a little bit, while discussing the game. I was always intrigued by that company, as, for a long time, I assumed that they were the actual developers of the games they published (like the infamous
Snake's Revenge). I thought of them as Konami's poor cousin.
Wikipedia mentions that Ultra Games is a subsidiary of Konami of America, created to "bypass Nintendo policies". Apparently, NOA had very strict licensing rules for the North American market at the time, and one of those rules was that a third-party company could only publish up to five games per year for the NES in the US. However, there's a big ol' "[
citation needed]" right next to that statement. So, is it true or not?
Another thing: I assume that the different choices in cover art, for the Japanese and Western markets, was due to the
American Kirby is hardcore trope? Which is weird, considering that the TV show was arguably more popular than the comics, at least in America.
Also, funny how you started the video by saying that the game wasn't really that difficult and, by the end, were calling it "brutal". :P
To the
cool kids in this thread trying to pretend that the game is a breeze and not inherently flawed: thank goodness that none of you work in the industry. John and Audi made it perfectly clear in their video (
and in one of John's comments here) how there are some major design issues with that title. Some are borderline nonsensical, like the gap which you have to cross by running, and the fact that jumping (in any of the
three possible ways) makes you hit the ceiling most of the time, which then causes you to stop midair and fall down. Super Mario Bros., this is not.
Finally, there's no way in hell you can go through some of those seaweeds in the water level without taking damage, right? I know I could never do it.