This is what I am wondering :D Also I am wondering which artwork it uses.
It's just a short non-optimized demo, unfortunately:
You can actually do full screen Blast Processing on the Sega CD, he just artificially limited himself to a smaller window for the purposes of the demo.
is it technically impossible for that FPGA to handle the 32x+MD emulation, I wonder?
Thanks a lot!At the moment it should work with anything that would have run in an original megadrive except:
-Anything that uses the 32X (if you plug in a 32x it does not work). This will not change.
-Chuck Rock on the mega cd (Mega SG will connect to a Mega CD, all other games people have tested work). I imagine this will be fixed via firmware update soon.
You cannot run roms. It is possible there will be jailbreak firmware later to do this (as with the Super NT), but as of now it doesn't exist.
Games are not enhanced, though there are some features that aim to make them look more like they would on a CRT, like scanlines and dither blending. These can be turned off. It is very accurate.
At the moment it should work with anything that would have run in an original megadrive except:
-Anything that uses the 32X (if you plug in a 32x it does not work). This will not change.
-Chuck Rock on the mega cd (Mega SG will connect to a Mega CD, all other games people have tested work). I imagine this will be fixed via firmware update soon.
You cannot run roms. It is possible there will be jailbreak firmware later to do this (as with the Super NT), but as of now it doesn't exist.
Games are not enhanced, though there are some features that aim to make them look more like they would on a CRT, like scanlines and dither blending. These can be turned off. It is very accurate.
I wanna note that the guys behind the Sg have basically said to me that the 32X is something they're not yet giving up on, and Analogue is working on a digital to analog converter that, among other things, could allow the 32X to work. Their main problem with the 32X, they say, is the way its analog connection back to the system works.
On the converter: "It will allow you to use 32x and of course give access to every single analog video and audio output. It's the end all be all and completes the Analogue ecosystem. Meaning you can play all your systems on CRTs, light gun games, analog only peripherals, etc"
If this'll work in action is another question, but basically - it might be possible to plug a 32X in down the line, but it'll require extra hardware and require you to spend more money. I mean, in the end... it's not like there's an enormous amount being missed out on with 32X, but still.
Holy cow! Was that like a mountain trail type thing or just an in-city thing?
I mean.. it does have blast processing.Here I am thinking about spending 200$ on a fucking Sega Genesis. Someone stop me.
True, but I seriously don't need it with all the things I've got that can play Genesis on it (I do love my hacked Vita).
Here I am thinking about spending 200$ on a fucking Sega Genesis. Someone stop me.
From Analogue's site...So the DF video says there is a game gear cart on the way, is there any confirmation on that? Also, does the adapter to play SMS games on the system also work on an original system or must it use the Analogue unit? I assume the latter but figured i'd ask.
3 Estimated price of $9.99 USD each. Sega Master System cartridge adapter is included with every Mega Sg. All other adapters will be sold separately upon release
This is super random, but I always thought it was cool that during the 32X episode, at one point, I heard DJMAX music being used & thought "WOW, that's the first time I've ever heard someone use music from that series in a video, what a deep cut!"Yeah, I edit all my videos on my own and that includes music selection.
All of us at DF edit our own videos hence why they each have their own style.
is it technically impossible for that FPGA to handle the 32x+MD emulation, I wonder?
I think Bluelote means having the 32x emulated within the FPGA itself, so you wouldn't have to worry about the video passthrough (since that would happen internally). Essentially a Sega Neptune clone.I'm pretty sure the lack of 32X support is due to the 32X having it's own AV cable and since the Mega SG doesn't support analog inputs (at this point in time), there's currently no way to hook the 32X up to the system. I wouldn't be surprised if their upcoming DAC adds support for it.
Intentionally stretched the image to fill the screen just for filming. You can manipulate the image freely using the scaling controls on the Sg.How is Sonic so close to the edge of the tv? Does the Mega SG stretch the image?
I wanna note that the guys behind the Sg have basically said to me that the 32X is something they're not yet giving up on, and Analogue is working on a digital to analog converter that, among other things, could allow the 32X to work. Their main problem with the 32X, they say, is the way its analog connection back to the system works.
On the converter: "It will allow you to use 32x and of course give access to every single analog video and audio output. It's the end all be all and completes the Analogue ecosystem. Meaning you can play all your systems on CRTs, light gun games, analog only peripherals, etc"
If this'll work in action is another question, but basically - it might be possible to plug a 32X in down the line, but it'll require extra hardware and require you to spend more money. I mean, in the end... it's not like there's an enormous amount being missed out on with 32X, but still.
What are the chances of Analogue creating handhelds in the future? Can they make the boards small enough? I want all the Mega Drive games, but having them portable is so much more appealing to me. I realise we'd be talking Nomad levels of bulk, but I've been searching for the ultimate retro handheld for sooo looong.
Sweet, thanks for the info.Maybe we'll find out. The biggest low hanging fruit after they did the Mega Drive is the Game Boy/Game Boy Color. It has a huge collectors market, and the PS1/Saturn/N64 aren't currently feasible due to the cost of the FPGA chips capable of those systems being in the $XXXX range in pricing. Anything else they did like the PC Engine or NeoGeo are going to sell far less units than the Super NT or Mega SG. Kevtris already has a GB/GBC core developed which is already available on the NT Mini, and he can polish it up for the new console while working on other projects like the DAC. I'm hoping that if they did a GB/GBC that kev would spend his dev time making a GBA core if that is feasible. If not the GBA then maybe Super Game Boy support.
Be sure to check out the second video we published today featured Krejlooc!
There is a playlist in the Sg video! Check out the end.Dark1x
Great vid! Have you ever thought of putting together a music playlist that you use in the video? Cuz that would be a great mixtape to listen to.
That was very interesting but damn if I actually understood 10% of it.
Intentionally stretched the image to fill the screen just for filming. You can manipulate the image freely using the scaling controls on the Sg.
Oh I see that you always list them at the end - I just thought it would be nice if you had a YT playlist that one could click and listen to (as I find it hard to find the same selections /or arrangements that are used).
Oh, that's a good idea but not every song I use is even on YT (many are). I'll see about that!Oh I see that you always list them at the end - I just thought it would be nice if you had a YT playlist that one could click and listen to (as I find it hard to find the same selections /or arrangements that are used).
Thanks! Cuz I can tell many like your choice of tunes in your videos and I'm sure you make good mixtapes, too.Oh, that's a good idea but not every song I use is even on YT (many are). I'll see about that!