About all I'd expect from third party devs, is maybe quicker load times and quicker streaming in of assets changing lod levels. But I expect great things from (true) exclusives.
Yup. Ask Microsoft how those impulse triggers that no one even thinks about worked out for them.I suspect any controller innovation will only be used by Sony first party as well.
Lol I like the XSX specs and I'm disappointed in some aspects of PS5 but I trust it won't make a massive difference. Games on both systems will look and play great. It's cool we have two different trains of thought and both have pluses and negatives.
2x faster maximum sequential read speed doesn't translate to 50% loading times.Huh? How? PS5 has more than twice as fast storage. It's in black and white.
If anything id honestly say that sony went wayyy overboard on their SSD. There reallt was no need for them to make it as fast as they did when 3rd parties wont even be able to take advantage of it.I posted this in another thread, but do people think Microsoft is sort of holding back next gen a bit this time? Weaker lockhart seems to be coming, and a weaker ssd. Also, no real focus towards improving audio from the looks.
I was talking with a friend this afternoon about this. PS5 is doing a PS3 in the sense that it is pushing more to revolution, while XSX is pushing for evolution. So, it looks like XSX will have the biggest market share this time, both on console and streaming.
That said, PS5 exclusives, without PC ports (which is becoming more and more unlikely), will be something to look out for.
lol you sound so angryVariable frequencies sounds like such a horrible, horrible idea. I don't give the slightest fucks about 3D audio. Not even a little, so them investing so strongly in that instead of say, more CU's for ray tracing is insane to me. Like WTF, Sony?
And having a cooling solution that could sustain those frequencies? Sure, that'd be neat. But having the GPU power vary based on the frequency means the PS5 isn't even a 10.28 tflops machine, that number will go down depending on how much the frequency goes down. He didn't mention how low it'll go, which honestly worries me.
I'm absolutely sure that lower tflops with higher frequencies are more efficient. The problem is, these higher frequencies aren't "locked in".
So let's have a little thought experiment... The GPU on the PS5 runs mostly on a 2.23 GHz frequency. Let's bring it down 4 %... We're now at 2.14 Ghz, which would give us roughly ~9.9 tflops... And who the fuck knows how low it'll go?!
I completely agree with John. Give me stable frequencies any day of the week over this crap. I still want to see how the real world performance does against a stable 12.1 tflops machine running at 1.825 GHz, but there is no doubt in my mind the Series X is on top, ultra-fast SSD be damned.
At this point, it's pretty clear that if you want the optimum 3rd party experience as well as BC compatibility with 100% of Xbox One games (specially relevant for people with Game Pass sub), XSX is the way to go.
I posted this in another thread, but do people think Microsoft is sort of holding back next gen a bit this time? Weaker lockhart seems to be coming, and a weaker ssd. Also, no real focus towards improving audio from the looks.
2x faster maximum sequential read speed doesn't translate to 50% loading times.
He didn't mention how low it'll go, which honestly worries me.
The question is, what happens when the processor does hit its power limit and components down-clock? In his presentation, Mark Cerny freely admits that CPU and GPU won't always be running at 3.5GHz and 2.23GHz respectively.
"When that worst case game arrives, it will run at a lower clock speed. But not too much lower, to reduce power by 10 per cent it only takes a couple of percent reduction in frequency, so I'd expect any downclocking to be pretty minor," he explains.
It will eventually be more than that. 3rd party's common base will be XBO for some time still but once they'll go to next gen basis we'll see a lot of cool stuff being done in both graphics and game design thanks to the SSDs.About all I'd expect from third party devs, is maybe quicker load times and quicker streaming in of assets changing lod levels. But I expect great things from (true) exclusives.
Until devs come out and state they can ramp up faster and easier then PS4 days, then everything is all talk. Again, as I said, time will be the answer as things progress.
Maybe, maybe not. It really depends on how difficult it is to implement these changes. Mark Cerny was talking like development in general on the console will be a cakewalk, but then again he's slightly biased towards his platform for obvious reasons. Time will tell. It's going to be an interesting generation.
I'd say disappointed. I much prefer MS's approach to their console design. I just can't wrap my head around why'd they do go with a solution like this. I don't think they're as close as insiders and journalists led us to believe.
The gloom in here vs the tangible praise and excitement from developers who are actually using the thing couldn't be farther apart 😄
Oh. I would like to be wrong in so many ways. Because I do want games to be built around what PS5 is proposing on the SSD and 3D audio. It looks more exciting and better for me as a player.The gloom in here vs the tangible praise and excitement from developers who are actually using the thing couldn't be farther apart 😄
There is a certain point where the whole scalability argument falls flat on it face. Sure, your traditional loading screen load times will just simply scale between hardware. But when game devs have to design their environments in a manner that masks data streaming time like how there are those choke points in Jedi: Fallen Order etc, that is fundamental game design that has to account for the lowest common denominator platform's data access speed. If you only need to worry about your game running off of a high speed SSD without having to worry about also supporting data streaming from a 5400 RPM laptop mechanical hard drive, it will change the way you can approach game design.something i'm unsure about: games have become incredibly scalable, right? resolution, loading times, draw distance, textures, pretty much everything - like, a lot of people actually love the Witcher 3 on the Switch!
literally building a game around the things that make the PS5's SSD unique might be impossible if you're going multiplatform, but it seems to me this is an element that's open to scalability, too, such that you may very well still see some neat differences on the PS5 vs. other systems (beyond load times, I mean)
also, even keeping in mind the scalability mentioned above, first parties have typically done a better job getting "the most" out of a console's feature set anyway, this isn't totally foreign territory here
It's such a dumb argument and every time I hear some PC gamer saying "welcome to 2013, console gamerz! hur dur dur" in regards to SSDs they completely miss the point.People keep saying slightly faster loading times seems to be missing everything else the ssd enables.
How about we hear from actual devs
It's not "weaker", it's slower but is still very fast and every other aspect of the XSX is more powerful and faster than the PS5 other than the PS5 gpu clock speed when it's throttling the CPU
The gloom in here vs the tangible praise and excitement from developers who are actually using the thing couldn't be farther apart 😄
Then buy an xbox and calm down.I'd say disappointed. I much prefer MS's approach to their console design. I just can't wrap my head around why'd they do go with a solution like this. I don't think they're as close as insiders and journalists led us to believe.
It seems MS's really caught them off-guard, and they were scrambling for a solution to up the clocks so they could increase performance. This solution just seems like a disaster and so half-baked. It's definitely different, but I don't know if that's a good thing.
And the CPU/GPU/RAM is weaker on the PS5. And your take is that the XSX is somewhat weaker overall? WTF?
Would it not translate to ps5 open world games having greater LOD, less pop ups and generally being able to stream in assets twice as fast?
you could have greater textures and lod as you know when moving scenes the drive is fast enough to stream in the next assets?
Switch has two modes so two different fixed clock speeds.I'm confused. How is what's being described any different from how something like the Switch works? That too has multiple speeds the developer gets to choose from.
What is goofy about that? He's right. You can pretend the numbers aren't real or don't matter but this is reality. The degree of difference will depend on the game and the developer but the game will also run better on the XSX.